singe/patches/README

18 lines
847 B
Text

Game Patches
============
These are corrected copies of scripts from third party Singe games. They
are not part of the engine build; each one replaces the same named file
inside an installed game. Package one as a ".patch" archive (see
"Packaging Your Game" in the manual) or copy the file over the original.
ActionMax/Emulator.singe
Shared emulator script used by every ActionMax title. Fixes sprite
leaks in the original release and uses the Singe 2.20 sprite argument
order. The per-game wrapper script must define gameID, backgroundFrame,
lengthIntro, lengthGame, lengthMenu, highThreshold, lowThreshold,
sensorX, sensorY, sensorLeft, and sensorTop before loading it.
daitarn_3_singe/Script/toolbox.singe
Helper library from "Daitarn 3" (Karis, 2020). The calling script must
define OVLW, OVLH, and bPause.