singe/patches
2026-09-02 16:54:23 -05:00
..
ActionMax Working on 2.20. Or maybe it'll be 3.0. 2026-09-02 16:54:23 -05:00
daitarn_3_singe/Script Working on 2.20. Or maybe it'll be 3.0. 2026-09-02 16:54:23 -05:00
README Working on 2.20. Or maybe it'll be 3.0. 2026-09-02 16:54:23 -05:00

Game Patches
============

These are corrected copies of scripts from third party Singe games.  They
are not part of the engine build; each one replaces the same named file
inside an installed game.  Package one as a ".patch" archive (see
"Packaging Your Game" in the manual) or copy the file over the original.

ActionMax/Emulator.singe
    Shared emulator script used by every ActionMax title.  Fixes sprite
    leaks in the original release and uses the Singe 2.20 sprite argument
    order.  The per-game wrapper script must define gameID, backgroundFrame,
    lengthIntro, lengthGame, lengthMenu, highThreshold, lowThreshold,
    sensorX, sensorY, sensorLeft, and sensorTop before loading it.

daitarn_3_singe/Script/toolbox.singe
    Helper library from "Daitarn 3" (Karis, 2020).  The calling script must
    define OVLW, OVLH, and bPause.