Game Patches ============ These are corrected copies of scripts from third party Singe games. They are not part of the engine build; each one replaces the same named file inside an installed game. Package one as a ".patch" archive (see "Packaging Your Game" in the manual) or copy the file over the original. ActionMax/Emulator.singe Shared emulator script used by every ActionMax title. Fixes sprite leaks in the original release and uses the Singe 2.20 sprite argument order. The per-game wrapper script must define gameID, backgroundFrame, lengthIntro, lengthGame, lengthMenu, highThreshold, lowThreshold, sensorX, sensorY, sensorLeft, and sensorTop before loading it. daitarn_3_singe/Script/toolbox.singe Helper library from "Daitarn 3" (Karis, 2020). The calling script must define OVLW, OVLH, and bPause.