singe/video/palette.h
2019-11-11 14:53:02 -06:00

47 lines
1.6 KiB
C

/*
* palette.h
*
* Copyright (C) 2002 Mark Broadhead
*
* This file is part of DAPHNE, a laserdisc arcade game emulator
*
* DAPHNE is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DAPHNE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
typedef struct
{
Uint8 y;
Uint8 v;
Uint8 u;
bool transparent;
} t_yuv_color;
// Among other things, sets color #0 to be transparent. You can change this
// by calling palette_set_transparency.
bool palette_initialize (unsigned int num_colors);
//void palette_set_transparent_color (SDL_Color color_value);
//void palette_set_transparent_number(int color_number);
// sets whether a color (from 0-255) is transparent or not.
// The default is for color #0 to be transparent, and this will be
// set in palette_initialize.
void palette_set_transparency(unsigned int uColorIndex, bool transparent);
void palette_set_color (unsigned int color_num, SDL_Color color_value);
void palette_finalize ();
void palette_shutdown (void);
t_yuv_color *get_yuv_palette(void);
Uint32 *get_rgba_palette(void);