/* * palette.h * * Copyright (C) 2002 Mark Broadhead * * This file is part of DAPHNE, a laserdisc arcade game emulator * * DAPHNE is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * DAPHNE is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ typedef struct { Uint8 y; Uint8 v; Uint8 u; bool transparent; } t_yuv_color; // Among other things, sets color #0 to be transparent. You can change this // by calling palette_set_transparency. bool palette_initialize (unsigned int num_colors); //void palette_set_transparent_color (SDL_Color color_value); //void palette_set_transparent_number(int color_number); // sets whether a color (from 0-255) is transparent or not. // The default is for color #0 to be transparent, and this will be // set in palette_initialize. void palette_set_transparency(unsigned int uColorIndex, bool transparent); void palette_set_color (unsigned int color_num, SDL_Color color_value); void palette_finalize (); void palette_shutdown (void); t_yuv_color *get_yuv_palette(void); Uint32 *get_rgba_palette(void);