singe/sound/mix.h
2019-11-11 14:53:02 -06:00

98 lines
2.8 KiB
C

/*
* mix.h
*
* Copyright (C) 2007 Matt Ownby
*
* This file is part of DAPHNE, a laserdisc arcade game emulator
*
* DAPHNE is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DAPHNE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// mix.h
#ifndef MIX_H
#define MIX_H
#ifdef MAC_OSX
#include "mmxdefs.h"
#endif
#include <SDL.h> // for datatype defs
// IMPORTANT: the MMX code depends on this structure beginning as it is displayed here!
// Be very cautious about changing this struct!
struct mix_s
{
void *pMixBuf;
struct mix_s *pNext;
};
// TO USE THE MIX FUNCTIONS:
// 1 - set g_pMixBufs to a pointer to a populated mix_s struct (that contains all your streams)
// 2 - set g_pSampleDst to the destination stream
// 3 - set g_uBytesToMix to how many bytes long all lines are (they all must be the same length).
// IMPORTANT : g_uBytesToMix must be a multiple of 8, and must be >= 8!
// 4 - run g_mix_func() and you're done!
// we always want this function defined for the purpose of testing (releasetest.cpp)
void mix_c();
// Here we make some definitions so that the MMX/C code use identical syntax and variables
#ifdef USE_MMX
// For some reason, OSX was being retarded and insisted on putting _'s in front of all
// assembly language variables. So we've compensated for this insane behavior.
#if defined(MAC_OSX) || defined(WIN32)
extern "C" void mix_mmx();
extern "C" mix_s *asm_pMixBufs;
extern "C" Uint8 *asm_pSampleDst;
extern "C" Uint32 asm_uBytesToMix;
#define g_pMixBufs asm_pMixBufs
#define g_pSampleDst asm_pSampleDst
#define g_uBytesToMix asm_uBytesToMix
#else
extern "C" void _mix_mmx();
extern "C" mix_s *_asm_pMixBufs;
extern "C" Uint8 *_asm_pSampleDst;
extern "C" Uint32 _asm_uBytesToMix;
#define g_pMixBufs _asm_pMixBufs
#define g_pSampleDst _asm_pSampleDst
#define g_uBytesToMix _asm_uBytesToMix
#define mix_mmx _mix_mmx
#endif // MAC_OSX
// debug version gets some extra (slower) error checking
#ifdef DEBUG
#define g_mix_func debug_mix_mmx
void debug_mix_mmx();
#else
// here is the fast release version
#define g_mix_func mix_mmx
#endif
#else
// here is where we go if we're not using MMX
extern mix_s *g_pMixBufs;
extern Uint8 *g_pSampleDst;
extern Uint32 g_uBytesToMix;
#define g_mix_func mix_c
#endif // USE_MMX
/////////////////////////////
#endif