19 lines
670 B
Text
19 lines
670 B
Text
SDL3_shadercross_0.0.0 {
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global:
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SDL_ShaderCross_Init;
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SDL_ShaderCross_Quit;
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SDL_ShaderCross_GetSPIRVShaderFormats;
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SDL_ShaderCross_TranspileMSLFromSPIRV;
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SDL_ShaderCross_TranspileHLSLFromSPIRV;
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SDL_ShaderCross_CompileDXBCFromSPIRV;
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SDL_ShaderCross_CompileDXILFromSPIRV;
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SDL_ShaderCross_CompileGraphicsShaderFromSPIRV;
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SDL_ShaderCross_CompileComputePipelineFromSPIRV;
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SDL_ShaderCross_GetHLSLShaderFormats;
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SDL_ShaderCross_CompileDXBCFromHLSL;
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SDL_ShaderCross_CompileDXILFromHLSL;
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SDL_ShaderCross_CompileSPIRVFromHLSL;
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SDL_ShaderCross_ReflectGraphicsSPIRV;
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SDL_ShaderCross_ReflectComputeSPIRV;
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local: *;
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};
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