singe/thirdparty/SDL_shadercross/src/SDL_shadercross.sym

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Text

SDL3_shadercross_0.0.0 {
global:
SDL_ShaderCross_Init;
SDL_ShaderCross_Quit;
SDL_ShaderCross_GetSPIRVShaderFormats;
SDL_ShaderCross_TranspileMSLFromSPIRV;
SDL_ShaderCross_TranspileHLSLFromSPIRV;
SDL_ShaderCross_CompileDXBCFromSPIRV;
SDL_ShaderCross_CompileDXILFromSPIRV;
SDL_ShaderCross_CompileGraphicsShaderFromSPIRV;
SDL_ShaderCross_CompileComputePipelineFromSPIRV;
SDL_ShaderCross_GetHLSLShaderFormats;
SDL_ShaderCross_CompileDXBCFromHLSL;
SDL_ShaderCross_CompileDXILFromHLSL;
SDL_ShaderCross_CompileSPIRVFromHLSL;
SDL_ShaderCross_ReflectGraphicsSPIRV;
SDL_ShaderCross_ReflectComputeSPIRV;
local: *;
};