SDL3_shadercross_0.0.0 { global: SDL_ShaderCross_Init; SDL_ShaderCross_Quit; SDL_ShaderCross_GetSPIRVShaderFormats; SDL_ShaderCross_TranspileMSLFromSPIRV; SDL_ShaderCross_TranspileHLSLFromSPIRV; SDL_ShaderCross_CompileDXBCFromSPIRV; SDL_ShaderCross_CompileDXILFromSPIRV; SDL_ShaderCross_CompileGraphicsShaderFromSPIRV; SDL_ShaderCross_CompileComputePipelineFromSPIRV; SDL_ShaderCross_GetHLSLShaderFormats; SDL_ShaderCross_CompileDXBCFromHLSL; SDL_ShaderCross_CompileDXILFromHLSL; SDL_ShaderCross_CompileSPIRVFromHLSL; SDL_ShaderCross_ReflectGraphicsSPIRV; SDL_ShaderCross_ReflectComputeSPIRV; local: *; };