26 lines
1.1 KiB
Text
26 lines
1.1 KiB
Text
Game Patches
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============
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These are corrected copies of scripts from third party Singe games. They
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are not part of the engine build; each one replaces the same named file
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inside an installed game. Package one as a ".patch" archive (see
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"Packaging Your Game" in the manual) or copy the file over the original.
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ActionMax/Emulator.singe
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Shared emulator script used by every ActionMax title. Fixes sprite
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leaks in the original release and uses the Singe 2.20 sprite argument
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order. The per-game wrapper script must define gameID, backgroundFrame,
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lengthIntro, lengthGame, lengthMenu, highThreshold, lowThreshold,
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sensorX, sensorY, sensorLeft, and sensorTop before loading it.
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The ActionMax games.dat is not part of this repository. Since Singe
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2.20 every laserdisc entry in it needs one added line, next to VIDEO:
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DISC = true,
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Entries without it are skipped by the menu with a message, and an entry
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that names a VIDEO without DISC = true is refused by the engine.
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daitarn_3_singe/Script/toolbox.singe
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Helper library from "Daitarn 3" (Karis, 2020). The calling script must
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define OVLW, OVLH, and bPause.
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