Game Patches ============ These are corrected copies of scripts from third party Singe games. They are not part of the engine build; each one replaces the same named file inside an installed game. Package one as a ".patch" archive (see "Packaging Your Game" in the manual) or copy the file over the original. ActionMax/Emulator.singe Shared emulator script used by every ActionMax title. Fixes sprite leaks in the original release and uses the Singe 2.20 sprite argument order. The per-game wrapper script must define gameID, backgroundFrame, lengthIntro, lengthGame, lengthMenu, highThreshold, lowThreshold, sensorX, sensorY, sensorLeft, and sensorTop before loading it. The ActionMax games.dat is not part of this repository. Since Singe 2.20 every laserdisc entry in it needs one added line, next to VIDEO: DISC = true, Entries without it are skipped by the menu with a message, and an entry that names a VIDEO without DISC = true is refused by the engine. daitarn_3_singe/Script/toolbox.singe Helper library from "Daitarn 3" (Karis, 2020). The calling script must define OVLW, OVLH, and bPause.