singe/thirdparty/SDL2_mixer/Xcode/pkg-support/resources
2023-10-23 19:38:18 -05:00
..
CMake Major reorganization to start work on Singe 2.10. 2023-10-23 19:38:18 -05:00
ReadMe.txt Major reorganization to start work on Singe 2.10. 2023-10-23 19:38:18 -05:00
Welcome.txt Major reorganization to start work on Singe 2.10. 2023-10-23 19:38:18 -05:00

SDL_mixer is an example portable sound library for use with SDL.

The source code is available from: http://www.libsdl.org/projects/SDL_mixer

This library is distributed under the terms of the zlib license: http://www.zlib.net/zlib_license.html

This packages contains the SDL2_mixer.framework for OS X. Conforming with Apple guidelines, this framework contains both the SDL runtime component and development header files.

Requirements:
You must have the SDL2.framework installed.

To Install:
Copy the SDL2_mixer.framework to /Library/Frameworks

You may alternatively install it in <your home directory>/Library/Frameworks if your access privileges are not high enough. (Be aware that the Xcode templates we provide in the SDL Developer Extras package may require some adjustment for your system if you do this.)

In the optional directory are additional frameworks you can install or include in your application to support more audio formats.

Use in CMake projects:
SDL2_mixer.framework can be used in CMake projects using the following pattern:
```
find_package(SDL2_mixer REQUIRED)
add_executable(my_game ${MY_SOURCES})
target_link_libraries(my_game PRIVATE SDL2_mixer::SDL2_mixer)
```
If SDL2_mixer.framework is installed in a non-standard location,
please refer to the following link for ways to configure CMake:
https://cmake.org/cmake/help/latest/command/find_package.html#config-mode-search-procedure