138 lines
No EOL
8.1 KiB
XML
Executable file
138 lines
No EOL
8.1 KiB
XML
Executable file
<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectName>TestFramerate</ProjectName>
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<ProjectGuid>{AE22EFD3-6F6D-21C0-AF2D-EF190406BEDC}</ProjectGuid>
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<RootNamespace>TestFramerate</RootNamespace>
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<Keyword>Win32Proj</Keyword>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<CharacterSet>NotSet</CharacterSet>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<CharacterSet>Unicode</CharacterSet>
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<PlatformToolset>v141</PlatformToolset>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup>
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<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetName)\$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetName)\$(Platform)\$(Configuration)\</OutDir>
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<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(TargetName)\$(Platform)\$(Configuration)\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<AdditionalIncludeDirectories>..;..\..\sdl2gfx;..\..\SDL2_gfx;..\..\SDL2-2.0.5\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<MinimalRebuild>false</MinimalRebuild>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
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<AssemblerListingLocation>$(TargetName)\$(Platform)\$(Configuration)\</AssemblerListingLocation>
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<ObjectFileName>$(TargetName)\$(Platform)\$(Configuration)\</ObjectFileName>
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<ProgramDataBaseFileName>$(TargetName)\$(Platform)\$(Configuration)\</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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</ClCompile>
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<Link>
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<AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2test.lib;SDL2_gfx.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
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<AdditionalLibraryDirectories>..\$(Platform)\$(Configuration);..\..\sdl2gfx\$(Platform)\$(Configuration);..\..\SDL2_gfx\$(Platform)\$(Configuration);..\..\SDL2-2.0.5\VisualC\$(Platform)\$(Configuration);..\..\SDL2-2.0.5\VisualC\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(TargetDir)$(TargetName).pdb</ProgramDatabaseFile>
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<SubSystem>Windows</SubSystem>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<TargetMachine>NotSet</TargetMachine>
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<IgnoreSpecificDefaultLibraries>msvcrtd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
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<AdditionalOptions>/MACHINE:X86 %(AdditionalOptions)</AdditionalOptions>
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</Link>
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<PostBuildEvent>
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<Command>
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copy /y "..\..\SDL2-2.0.5\VisualC\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetName)\$(Platform)\$(Configuration)\SDL2.dll"
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copy /y "..\$(Platform)\$(Configuration)\SDL2_gfx.dll" "$(TargetName)\$(Platform)\$(Configuration)\SDL2_gfx.dll"
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</Command>
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<Message>Copy SDL2 and SDL2_gfx DLLs</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<Optimization>MaxSpeed</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<AdditionalIncludeDirectories>..;..\..\sdl2gfx;..\..\SDL2_gfx;..\..\SDL\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
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<FunctionLevelLinking>false</FunctionLevelLinking>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level3</WarningLevel>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<CompileAs>Default</CompileAs>
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<OmitDefaultLibName>false</OmitDefaultLibName>
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</ClCompile>
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<Link>
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<AdditionalDependencies>SDL2.lib;SDL2main.lib;SDL2test.lib;SDL2_gfx.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<AdditionalLibraryDirectories>..\$(Platform)\$(Configuration);..\..\sdl2gfx\$(Platform)\$(Configuration);..\..\SDL2_gfx\$(Platform)\$(Configuration);..\..\SDL2-2.0.5\VisualC\$(Platform)\$(Configuration);..\..\SDL2-2.0.5\VisualC\$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Windows</SubSystem>
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<OptimizeReferences>true</OptimizeReferences>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<EntryPointSymbol>
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</EntryPointSymbol>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
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<DataExecutionPrevention>
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</DataExecutionPrevention>
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<TargetMachine>NotSet</TargetMachine>
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</Link>
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<PostBuildEvent>
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<Command>
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copy /y "..\..\SDL2-2.0.5\VisualC\$(Platform)\$(Configuration)\SDL2.dll" "$(TargetName)\$(Platform)\$(Configuration)\SDL2.dll"
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copy /y "..\$(Platform)\$(Configuration)\SDL2_gfx.dll" "$(TargetName)\$(Platform)\$(Configuration)\SDL2_gfx.dll"
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</Command>
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<Message>Copy SDL2 and SDL2_gfx DLLs</Message>
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</PostBuildEvent>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="TestFramerate.c" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\SDL2_gfx.vcxproj">
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<Project>{ae22efd3-6e6d-48c0-af3d-ef190406bedc}</Project>
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<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project> |