singe/testScripts/scene26.singe

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Text

-- Soft bodies: a flag pinned to a pole, a sheet pinned at four corners catching a crate, a rope
-- swinging from a crane, and a balloon under pressure dropped onto the floor.
local font = fontLoad("Singe/FreeSansBold.ttf", 28)
local frames = 0
fontSelect(font)
discPlay()
sceneEnable(true)
sceneSetBackground(0, 0, 0, 0)
sceneSetAmbient(70, 70, 80)
local stone = materialNew()
materialSetColor(stone, 120, 120, 130)
materialSetRoughness(stone, 0.9)
local cloth = materialNew()
materialSetColor(cloth, 220, 60, 60)
materialSetDoubleSided(cloth, true)
materialSetRoughness(cloth, 0.8)
local linen = materialNew()
materialSetColor(linen, 230, 225, 200)
materialSetDoubleSided(linen, true)
local wood = materialNew()
materialSetColor(wood, 150, 100, 50)
local hemp = materialNew()
materialSetColor(hemp, 190, 160, 100)
local rubber = materialNew()
materialSetColor(rubber, 80, 180, 90)
local floor = nodeNew()
nodeSetMesh(floor, meshBox(16, 0.2, 12), stone)
nodeSetPosition(floor, 0, -0.1, 0)
bodyNew(floor, BODY_STATIC, SHAPE_BOX, 16, 0.2, 12)
-- The flag: a grid standing upright, pinned along its left edge to the pole.
local pole = nodeNew()
nodeSetMesh(pole, meshCylinder(0.04, 3, 8), wood)
nodeSetPosition(pole, -5, 1.5, 0)
bodyNew(pole, BODY_STATIC, SHAPE_CYLINDER, 0.04, 3)
local flag = nodeNew()
nodeSetMesh(flag, meshPlane(1.6, 1.0, 16, 10), cloth)
nodeSetPosition(flag, -4.16, 2.4, 0)
nodeSetRotation(flag, 90, 0, 0)
softNew(flag, SOFT_CLOTH)
softSetStiffness(flag, 0.95, 0.1)
softSetMass(flag, 0.5)
for _, y in ipairs({ 1.9, 2.15, 2.4, 2.65, 2.9 }) do
softPin(flag, -4.96, y, 0)
end
-- The sheet: pinned at four corners, a crate dropped onto it.
local sheet = nodeNew()
nodeSetMesh(sheet, meshPlane(3, 3, 20, 20), linen)
nodeSetPosition(sheet, 0, 1.6, 0)
softNew(sheet, SOFT_CLOTH)
softSetStiffness(sheet, 1.0, 0.05)
softSetMass(sheet, 4)
for _, c in ipairs({ { -1.5, -1.5 }, { 1.5, -1.5 }, { -1.5, 1.5 }, { 1.5, 1.5 } }) do
softPin(sheet, c[1], 1.6, c[2])
end
local crate = nodeNew()
nodeSetMesh(crate, meshBox(0.6, 0.6, 0.6), wood)
nodeSetPosition(crate, 0.2, 3.5, 0.1)
nodeSetRotation(crate, 20, 30, 0)
bodyNew(crate, BODY_DYNAMIC, SHAPE_BOX, 0.6, 0.6, 0.6)
bodySetMass(crate, 3)
-- The rope: from a crane arm out and down, swinging free from a horizontal start.
local crane = nodeNew()
nodeSetPosition(crane, 4, 4, -1)
local rope = nodeNew()
nodeSetPosition(rope, 4, 4, -1)
softNew(rope, SOFT_ROPE, 6.5, 4, -1, 16, 0.04)
nodeSetMaterial(rope, hemp)
softSetMass(rope, 1.5)
softPin(rope, 4, 4, -1, crane)
-- The balloon: a sphere kept round by pressure, dropped and squashed.
local balloon = nodeNew()
nodeSetMesh(balloon, meshSphere(0.5, 14), rubber)
nodeSetPosition(balloon, 4, 2.5, 2)
softNew(balloon, SOFT_BODY)
softSetStiffness(balloon, 0.8, 0.3)
softSetMass(balloon, 0.6)
softSetPressure(balloon, 8)
local sun = lightNew(LIGHT_DIRECTIONAL)
nodeSetPosition(sun, -4, 8, 6)
nodeLookAt(sun, 0, 0, 0)
lightSetIntensity(sun, 1.5)
lightSetShadow(sun, true)
local camera = nodeNew()
nodeSetPosition(camera, 0, 3.5, 9)
nodeLookAt(camera, 0, 1.5, 0)
cameraSet(camera)
function onOverlayUpdate()
frames = frames + 1
overlayClear()
fontPrint(20, 20, "Soft bodies, frame " .. frames)
if frames % 30 == 0 then
local cx, cy = nodeGetPosition(crate)
local bx, by = nodeGetPosition(balloon)
debugPrint(string.format("frame %d crate y %.2f balloon y %.2f", frames, cy, by))
end
if frames == 40 or frames == 100 or frames == 170 then
singeScreenshot()
end
if frames == 180 then
singeQuit()
end
end