singe/assets/Forge/tutorials/08-scene.game
2026-09-14 22:32:53 -05:00

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Text

-- Written by Forge/AuthorCompile.singe. Edit by hand or in the editor; either is fine.
return {
types = {
camera = {
behaviours = {
{ kind = "camera", lag = 0.2, lookY = 0.6, mode = "follow", target = "hero", x = 0, y = 3, z = 7 }
},
look = { kind = "none" },
vars = {}
},
floor = {
behaviours = {
{ kind = "solid" }
},
look = { b = 90, d = 12, g = 110, h = 0.4, kind = "mesh", r = 90, shape = "box", w = 30 },
vars = {}
},
hero = {
behaviours = {
{ down = "DOWN", kind = "keys", left = "LEFT", right = "RIGHT", up = "UP" },
{ height = 0.9, jump = 6.5, kind = "character", radius = 0.3, speed = 4 },
{ idle = "Survey", kind = "animator", walk = "Walk" }
},
look = { d = 0.6, file = "Forge/kit/fox.glb", h = 0.9, kind = "model", scale = 0.008, w = 0.6 },
vars = {}
},
ledge = {
behaviours = {
{ kind = "solid" }
},
look = { b = 70, d = 4, g = 90, h = 0.4, kind = "mesh", r = 110, shape = "box", w = 4 },
vars = {}
},
prize = {
behaviours = {
{ kind = "trigger" }
},
look = { b = 60, g = 200, kind = "mesh", r = 255, shape = "sphere", w = 0.6 },
vars = {}
},
readout = {
look = { b = 245, g = 235, kind = "text", r = 235, text = "score 0" }
}
},
layers = {
{ fov = 55, kind = "scene3d" },
{ kind = "overlay" }
},
rooms = {
{
entities = {
{ id = "readout", type = "readout", x = 12, y = 12 },
{ id = "floor", type = "floor", x = 0.0, y = -0.2, z = 0.0 },
{ id = "ledge", type = "ledge", x = 6.0, y = 1.2, z = 0.0 },
{ id = "prize", type = "prize", x = 6.0, y = 2.0, z = 0.0 },
{ id = "hero", type = "hero", x = -4.0, y = 0.5, z = 0.0 },
{ id = "camera", type = "camera", x = -4.0, y = 3.0, z = 7.0 }
},
name = "start",
tracks = {}
}
},
rules = {
{
act = {
{ "setText", entity = "readout", text = "\"score \" .. score" }
},
note = "The readout, every frame",
on = "frame"
},
{
act = {
{ "setState", entity = "self", state = "walk" }
},
each = "hero",
note = "Walking is a state the animator plays",
on = "frame",
when = {
{ "test", expr = "self.dx != 0 or self.dy != 0" }
}
},
{
act = {
{ "setState", entity = "self", state = "idle" }
},
each = "hero",
note = "Standing still",
on = "frame",
when = {
{ "test", expr = "self.dx == 0 and self.dy == 0" }
}
},
{
act = {
{ "jump", entity = "hero" }
},
note = "Jump, with ground underfoot",
on = "frame",
when = {
{ "keyPressed", key = "SPACE" },
{ "onGround", entity = "hero" }
}
},
{
a = "prize",
act = {
{ "destroy", entity = "self" },
{ "addScore", amount = 100 },
{ "playSound", file = "Forge/kit/coin.wav" }
},
b = "hero",
note = "The prize is taken",
on = "enter",
when = {}
},
{
act = {
{ "moveTo", entity = "hero", x = -4, y = 0.5, z = 0 }
},
note = "Fallen off the world",
on = "frame",
when = {
{ "test", expr = "hero.y < -5" }
}
}
},
title = "Field",
vars = { score = 0 }
}