245 lines
5.4 KiB
Text
245 lines
5.4 KiB
Text
SINGE 2.10
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==========
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Released March 26th, 2024
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New Features
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------------
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- spriteDraw() now has two more forms. In addition to being able to draw
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regular sprites and streteched sprites it can now draw both using the
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sprite's center as the anchor instead of the upper right. This is highly
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useful when dealing with rotated sprites.
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- Animated sprites! Both animated GIF and WEBP images are supported.
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- Sprite anti-aliasing, scaling and rotation! Optional separate X & Y scaling.
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- Video anti-aliasing, scaling and rotation! Optional separate X & Y scaling.
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- Multiple audio track support for videos. New command line options to select
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which default audio track you want (-o or --audio). For games with multiple
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languages, you can specify AUDIO_TRACK in the games.dat as well.
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- New keyboard methods to make handling input easier, especially multiple
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keypresses for diagonal movement.
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- controllerGetButton() added.
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- SINGE_DEAD_ZONE global variable now available based on the DEAD_ZONE
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controller configuration option.
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- SINGE_FRAMEWORK_VERSION variable added.
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- DIR variable added providing directory to the running script.
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- All new Lua library handling. Previously Singe "injected" libraries
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directly into the script context. Now there is a proper Lua module search
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handler. Scripts can properly require() modules from the following:
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- Lua Standard Library
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- Lua Auxillary Library
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- LuaFileSystem
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- LuaSocket
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- LuaSec
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- LuaRS232
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- timerwheel
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- binaryheap
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- Copas
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- json
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- New command line option: -p (or --program). This is similar to the
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existing -t (or --trace) option. Where "trace" displays and logs script
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execution, "program" displays and logs Singe internals. This should make
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troubleshooting difficult setups and odd script crashes easier.
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- Auto-installer for the new GAME, TOOL, and PATCH archive formats to make
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managing games easier.
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- ZeroBrane Studio (https://studio.zerobrane.com) integration for live
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debugging of running Singe scripts! A full IDE for developing games!
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Fixes
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-----
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- USB controllers now work in games launched from the included menu.
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- Default controller DEAD_ZONE increased.
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- Framework.singe was missing keyboard mode constants. MODE_NORMAL and
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MODE_FULL are now included.
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- SINGE 2.00 added two new input events but never had them in the framework.
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SWITCH_BUTTON4 and SWITCH_TILT are now available.
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- Taking screenshots could sometimes crash Singe.
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- PNG files no longer generate warnings on the console.
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- Non-VLDP videos now honor command line volume settings.
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- Menu system now performs "natural sorting" of game titles instead of brain
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dead "computer sorting". It should make a lot more sense paging through
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games now.
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- Building Singe depended on a lot of undocumented software cobbled together
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from other projects. This has been vastly improved and should be usable by
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actual humans now. Humans running Linux anyway.
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------------------------------------------------------------------------------
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SINGE 2.00
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==========
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Released October 25th, 2020
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New Features
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------------
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- Complete rewrite! No more dependency on Daphne.
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- Support for almost every (non-patent encumbered) video and audio format
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that can be played by FFMPEG.
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- High definition video.
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- 32 bit color.
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- Additional videos can be played on top the laserdisc video.
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- Scaled sprites.
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- Graphics overlay resolution no longer dependent on video resolution.
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- Analog controllers.
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- LuaSocket and LuaFileSystem added to runtime.
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- Ability to chain scripts together for menus or launchers.
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- Specify if you want gun games to display on-screen crosshairs or not.
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- Menu for launching games included.
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- Many updates to Framework.singe to support the new APIs.
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- New APIs:
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- controllerGetAxis
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- discGetHeight
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- discGetWidth
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- fontUnload
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- mouseGetPosition
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- mouseSetCaptured
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- overlayBox
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- overlayCircle
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- overlayEllipse
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- overlayLine
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- overlayPlot
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- overlaySetResolution
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- scriptExecute
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- scriptPush
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- singeWantsCrosshairs
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- soundUnload
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- spriteGetHeight
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- spriteGetWidth
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- spriteUnload
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- videoDraw
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- videoGetFrame
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- videoGetFrameCount
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- videoGetHeight
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- videoGetVolume
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- videoGetWidth
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- videoIsPlaying
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- videoLoad
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- videoPause
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- videoPlay
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- videoSeek
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- videoSetVolume
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- videoUnload
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------------------------------------------------------------------------------
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SINGE 1.14 - 1.19
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=================
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Released ?
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Notes
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-----
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- Unofficial fan builds.
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- Stand-alone releases.
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New Features
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------------
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- New API functions:
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- discPauseAtFrame
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- mouseEnable
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- mouseDisable
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- mouseHowMany
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- mouseSetMode
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- singeDisablePauseKey
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- singeEnablePauseKey
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- singeGetScriptPath
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- singeSetGameName
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- soundFullStop
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- soundGetVolume
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- soundIsPlaying
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- soundPause
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- soundResume
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------------------------------------------------------------------------------
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SINGE 1.10 - 1.14
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=================
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Released ?
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Notes
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-----
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- Unofficial fan builds.
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- DLL releases for Daphne.
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New Features
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------------
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- New API functions:
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- discGetState
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- keyboardGetMode
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- keyboardSetMode
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- singeGetPauseFlag
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- singeSetPauseFlag
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- singeQuit
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- singeVersion
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- soundStop
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------------------------------------------------------------------------------
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SINGE 1.00
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==========
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Released 2006
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Notes
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-----
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- Original add-on for Daphne.
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- Shipped with the ActionMax "emulator" and games.
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