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<img src="uploads/ff005a9d7320fb521fd02789f3f15a24/JoeyLib_Logo_-_320x200.png" align="right"/>
Welcome to **JoeyLib**! Welcome to **JoeyLib**!
*Need support? Visit the official [chat](https://discord.gg/Vy29DF5sMc)!* *Need support? Visit the official [chat](https://discord.gg/Vy29DF5sMc)!*
**JoeyLib** is the low-level porting library that isolates the game code from the target platform's hardware. Using standard ANSI C and JoeyLib allows a single codebase to run on all supported targets. **JoeyLib** is the low-level porting library that isolates the game code from the target platform's hardware. Using standard ANSI C and JoeyLib allows a single codebase to run on all supported targets.
<img src="uploads/ff005a9d7320fb521fd02789f3f15a24/JoeyLib_Logo_-_320x200.png" align="right"/> Read --> [Current targets & project status](https://skunkworks.kangaroopunch.com/skunkworks/joeylib/-/wikis/Joey-Projects-Status).
Current targets:
* Apple IIgs
* x86 & x86_64 Windows
* x86, x86_64, and ARM MacOS
* x86 & x86_64 Linux
In-Progress targets:
* Windows 9x
* Windows XP
* OS/2 (16 and 32 bit)
* BeOS (x86)
* Haiku (x86 and x86_64)
* Classic Mac (68k and PPC)
* Raspberry Pi OS (32 and 64 bit)
Future targets:
* Atari ST
* Amiga (including CDTV and CD32)
* Pi Bare Metal
* DOS
* Windows 3.11
* RISCOS
* Windows ARM
* Mega65?
* Foenix?
* Android?
* iOS?
With the Apple IIgs being the most limited of the supported platforms, much of JoeyLib was designed with it in mind. With the Apple IIgs being the most limited of the supported platforms, much of JoeyLib was designed with it in mind.