BeOS and Haiku targets are now producing binaries. Still need to test them.
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3 changed files with 94 additions and 4 deletions
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@ -258,8 +258,6 @@ static void _jlAudioCallback(void *userdata, Uint8 *buffer, int bytes) {
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void jlDisplayPresent(void) {
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jlUtilIdle();
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jint16 sourceX;
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jint16 sourceY;
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jint16 targetX;
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@ -268,6 +266,8 @@ void jlDisplayPresent(void) {
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juint16 pixelRight;
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juint16 p = 0;
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jlUtilIdle();
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SDL_LockSurface(_jlWindow);
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// Border.
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@ -261,6 +261,96 @@ typedef unsigned int juint16;
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typedef long jint32;
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typedef unsigned long juint32;
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#elif __BEOS__
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#define JOEY_BEOS
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#define JOEY_PC
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#define JOEY_LITLE_ENDIAN
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#define JOEY_PATH_SEPARATOR '/'
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typedef short jint16;
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typedef unsigned short juint16;
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typedef int jint32;
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typedef unsigned int juint32;
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#define JL_HAS_DISPLAYPRESENT
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#define JL_HAS_DRAWBLIT8X8
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#define JL_HAS_DRAWBLIT8X8A
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#define JL_HAS_DRAWCLEAR
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#define JL_HAS_DRAWPIXELGET
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#define JL_HAS_DRAWPIXELSET
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#define JL_HAS_DRAWSURFACEGET
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#define JL_HAS_DRAWSURFACESET
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#define JL_HAS_GAMEGETAXIS
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#define JL_HAS_GAMEGETBUTTON
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#define JL_HAS_IMGCREATE
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#define JL_HAS_IMGDISPLAY
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#define JL_HAS_KEYPRESSED
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#define JL_HAS_KEYREAD
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#define JL_HAS_MODCONTINUE
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#define JL_HAS_MODFREE
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#define JL_HAS_MODISPLAYING
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#define JL_HAS_MODLOAD
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#define JL_HAS_MODPAUSE
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#define JL_HAS_MODPLAY
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#define JL_HAS_MODSTOP
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#define JL_HAS_MODVOLUME
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#define JL_HAS_PALETTESET
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#define JL_HAS_PALETTESETFROMIMG
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#define JL_HAS_SOUNDFREE
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#define JL_HAS_SOUNDISPLAYING
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#define JL_HAS_SOUNDLOAD
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#define JL_HAS_SOUNDPLAY
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#define JL_HAS_SOUNDSTOP
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#define JL_HAS_UTILIDLE
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#define JL_HAS_UTILMUSTEXIT
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#define JL_HAS_UTILTIMER
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#define JL_HAS_UTILHASTITLESET
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#elif __HAIKU__
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#define JOEY_HAIKU
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#define JOEY_PC
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#define JOEY_LITLE_ENDIAN
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#define JOEY_PATH_SEPARATOR '/'
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typedef short jint16;
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typedef unsigned short juint16;
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typedef int jint32;
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typedef unsigned int juint32;
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#define JL_HAS_DISPLAYPRESENT
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#define JL_HAS_DRAWBLIT8X8
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#define JL_HAS_DRAWBLIT8X8A
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#define JL_HAS_DRAWCLEAR
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#define JL_HAS_DRAWPIXELGET
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#define JL_HAS_DRAWPIXELSET
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#define JL_HAS_DRAWSURFACEGET
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#define JL_HAS_DRAWSURFACESET
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#define JL_HAS_GAMEGETAXIS
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#define JL_HAS_GAMEGETBUTTON
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#define JL_HAS_IMGCREATE
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#define JL_HAS_IMGDISPLAY
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#define JL_HAS_KEYPRESSED
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#define JL_HAS_KEYREAD
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#define JL_HAS_MODCONTINUE
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#define JL_HAS_MODFREE
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#define JL_HAS_MODISPLAYING
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#define JL_HAS_MODLOAD
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#define JL_HAS_MODPAUSE
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#define JL_HAS_MODPLAY
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#define JL_HAS_MODSTOP
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#define JL_HAS_MODVOLUME
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#define JL_HAS_PALETTESET
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#define JL_HAS_PALETTESETFROMIMG
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#define JL_HAS_SOUNDFREE
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#define JL_HAS_SOUNDISPLAYING
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#define JL_HAS_SOUNDLOAD
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#define JL_HAS_SOUNDPLAY
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#define JL_HAS_SOUNDSTOP
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#define JL_HAS_UTILIDLE
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#define JL_HAS_UTILMUSTEXIT
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#define JL_HAS_UTILTIMER
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#define JL_HAS_UTILHASTITLESET
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#else
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#define JOEY_ST
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@ -545,7 +545,7 @@ function doBuild() {
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TARGET="${SOURCE}/temp"
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EXT=
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export CFLAGS="${CFLAGS} -Wall -D_REENTRANT"
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export LDFLAGS="-lm -lGL -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
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export LDFLAGS="-lsupc++ -lm -lGL -lroot -lbe -lmedia -lgame -ldevice -ltextencoding"
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;;
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iigs)
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@ -1183,5 +1183,5 @@ function updateSystem() {
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}
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#scriptIsDownloaded "$1" "$2" "$3"
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scriptIsDownloaded "$1" "$2" "$3"
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