Keeping in sync with JoeyLib.
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3 changed files with 9 additions and 5 deletions
10
Makefile
10
Makefile
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@ -15,9 +15,13 @@ include $(JOEYLIB)/make/project.mk
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include $(JOEY_PROJECT)/program.mk
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# What DVX's help and resource texts call the program, and its author.
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DVX_KIND := JoeyLib game
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DVX_AUTHOR := Scott Duensing
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# Whose it is: on DVX the vendor folder it installs in and its author, and
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# what DVX's help and resource texts call it; on macOS the start of its
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# app's identifier.
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DVX_VENDOR := kpunch
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DVX_AUTHOR := Scott Duensing
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DVX_KIND := JoeyLib game
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MACOS_ID_PREFIX := com.kangaroopunch
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include $(JOEYLIB)/make/programs.mk
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@ -69,7 +69,7 @@ Everything lands in `build/<machine>/bin/`:
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| Atari ST | `STAXI/STAXI.PRG` with its `DATA/` |
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| MS-DOS | `STAXI/STAXI.EXE` with its `DATA/` |
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| Sharp X68000 | `STAXI/STAXI.X` with its `DATA/` |
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| DVX | `apps/joeylib/staxi/`: `staxi.app`, its help file, and `DATA/` |
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| DVX | `apps/kpunch/staxi/`: `staxi.app`, its help file, and `DATA/` |
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The bakes (levels, the pre-compiled sprite cels, the speech) are made per
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machine in `build/generated/<machine>/`. JoeyLib's library is built on
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@ -76,7 +76,7 @@ STAXI_CEL_LEVELS := $(if $(filter x68000,$(PLATFORM)),,06 07 08 09 10 12 16 17 2
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# spritebake, so the game loads its cels already compiled
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# (jlSpriteBankLoadPrecompiled) instead of JIT-compiling them at boot. The ST
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# is the one port whose .spc carries a reloc list (the shifted-DRAW thunk's
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# jmp to stSpriteDrawShiftWalker), re-stamped by the loader.
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# jmp to jlStSpriteDrawShiftWalker), re-stamped by the loader.
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STAXIBAKE := $(PROJECT_BUILD)/tools/staxibake
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STAXIBAKE_SRCS := $(STAXI_HOME)/tools/staxibake/staxibake.c $(addprefix $(STAXI_HOME)/,stCels.c stC64Data.c stLevelCels.c stLevelFile.c)
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