diff --git a/Makefile b/Makefile index 37e5c60..454a7db 100644 --- a/Makefile +++ b/Makefile @@ -15,9 +15,13 @@ include $(JOEYLIB)/make/project.mk include $(JOEY_PROJECT)/program.mk -# What DVX's help and resource texts call the program, and its author. -DVX_KIND := JoeyLib game -DVX_AUTHOR := Scott Duensing +# Whose it is: on DVX the vendor folder it installs in and its author, and +# what DVX's help and resource texts call it; on macOS the start of its +# app's identifier. +DVX_VENDOR := kpunch +DVX_AUTHOR := Scott Duensing +DVX_KIND := JoeyLib game +MACOS_ID_PREFIX := com.kangaroopunch include $(JOEYLIB)/make/programs.mk diff --git a/README.md b/README.md index 1f3536f..3aef718 100644 --- a/README.md +++ b/README.md @@ -69,7 +69,7 @@ Everything lands in `build//bin/`: | Atari ST | `STAXI/STAXI.PRG` with its `DATA/` | | MS-DOS | `STAXI/STAXI.EXE` with its `DATA/` | | Sharp X68000 | `STAXI/STAXI.X` with its `DATA/` | -| DVX | `apps/joeylib/staxi/`: `staxi.app`, its help file, and `DATA/` | +| DVX | `apps/kpunch/staxi/`: `staxi.app`, its help file, and `DATA/` | The bakes (levels, the pre-compiled sprite cels, the speech) are made per machine in `build/generated//`. JoeyLib's library is built on diff --git a/program.mk b/program.mk index 02556a0..da8d31f 100644 --- a/program.mk +++ b/program.mk @@ -76,7 +76,7 @@ STAXI_CEL_LEVELS := $(if $(filter x68000,$(PLATFORM)),,06 07 08 09 10 12 16 17 2 # spritebake, so the game loads its cels already compiled # (jlSpriteBankLoadPrecompiled) instead of JIT-compiling them at boot. The ST # is the one port whose .spc carries a reloc list (the shifted-DRAW thunk's -# jmp to stSpriteDrawShiftWalker), re-stamped by the loader. +# jmp to jlStSpriteDrawShiftWalker), re-stamped by the loader. STAXIBAKE := $(PROJECT_BUILD)/tools/staxibake STAXIBAKE_SRCS := $(STAXI_HOME)/tools/staxibake/staxibake.c $(addprefix $(STAXI_HOME)/,stCels.c stC64Data.c stLevelCels.c stLevelFile.c)