30 lines
1.3 KiB
Python
30 lines
1.3 KiB
Python
#!/usr/bin/env python3
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# buildAliases.py - old unit name -> current unit name, so annotations written before a unit was
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# renamed keep applying.
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UNIT_ALIASES = {
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"boot/ea": "boot/eaBootFile",
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"boot/loader_C000": "boot/fastLoaderC000",
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"boot/title_colorram_9800": "boot/titleColorRam9800",
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"boot/title_screen_9C00": "boot/titleScreenRam9C00",
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"boot/title_bitmap_A000": "boot/titleBitmapA000",
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"boot/c128boot_T1S0": "boot/c128BootSector",
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"boot/c64cart_8000": "boot/c64CartridgeStub8000",
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"drive/bootstrap_T1S17": "drive/driveBootstrap",
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"drive/fastloader_T1S18_20": "drive/driveFastLoader",
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"game/setup_0200": "game/tileRules0200",
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"game/setup_0200_default": "game/trainerPlaybook0200",
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"game/table_0400": "game/scratchAndMessages0400",
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"game/main_0800": "game/mainProgram0800",
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"game/ovl_6F00_A": "game/mapGenerator6F00",
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"game/ovl_6F00_B": "game/comcenScreens6F00",
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"game/ovl_8800": "game/messages8800",
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"game/data_9300": "game/graphicsData9300",
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"game/ovl_C000": "game/textEngineC000",
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"game/ovl_E000_T35": "game/trainerAiE000",
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"game/ovl_E000_T34": "game/modemDriverE000",
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"game/ovl_EC00_T29": "game/trainerSetupEC00",
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"game/ovl_EE00_T29": "game/droneAiEE00",
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"game/map_F000": "game/unitStartTemplatesF000",
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"game/battlefieldMapF000": "game/unitStartTemplatesF000",
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"game/high_FBB8": "game/highMemoryFBB8",
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}
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