#!/usr/bin/env python3 # buildAliases.py - old unit name -> current unit name, so annotations written before a unit was # renamed keep applying. UNIT_ALIASES = { "boot/ea": "boot/eaBootFile", "boot/loader_C000": "boot/fastLoaderC000", "boot/title_colorram_9800": "boot/titleColorRam9800", "boot/title_screen_9C00": "boot/titleScreenRam9C00", "boot/title_bitmap_A000": "boot/titleBitmapA000", "boot/c128boot_T1S0": "boot/c128BootSector", "boot/c64cart_8000": "boot/c64CartridgeStub8000", "drive/bootstrap_T1S17": "drive/driveBootstrap", "drive/fastloader_T1S18_20": "drive/driveFastLoader", "game/setup_0200": "game/tileRules0200", "game/setup_0200_default": "game/trainerPlaybook0200", "game/table_0400": "game/scratchAndMessages0400", "game/main_0800": "game/mainProgram0800", "game/ovl_6F00_A": "game/mapGenerator6F00", "game/ovl_6F00_B": "game/comcenScreens6F00", "game/ovl_8800": "game/messages8800", "game/data_9300": "game/graphicsData9300", "game/ovl_C000": "game/textEngineC000", "game/ovl_E000_T35": "game/trainerAiE000", "game/ovl_E000_T34": "game/modemDriverE000", "game/ovl_EC00_T29": "game/trainerSetupEC00", "game/ovl_EE00_T29": "game/droneAiEE00", "game/map_F000": "game/unitStartTemplatesF000", "game/battlefieldMapF000": "game/unitStartTemplatesF000", "game/high_FBB8": "game/highMemoryFBB8", }