19 KiB
NATIVE-PERF-PLAN: match hand-coded native, per port
Directive (Scott, 2026-07-06): floor parity against the IIgs is not the bar anymore -- "still way too slow across the board." The new target is each port within ~1.5x of what hand-coded native technique achieves on that hardware, proven by cycle-math ceilings and workload benchmark rows, not vibes. The IIgs-floor rule remains a secondary invariant (never ship a 68k port slower than the 65816).
Why the current table lies about games: UBER measures best-case single ops (aligned sprite x, one tile, one call). Real games pay (a) the alignment cliff -- only aligned-x sprite draws are compiled; other x falls to interpreters/per-pixel walkers 3-20x slower -- and (b) a measured ~35-50% per-call wrapper tax (dispatch + validation + dirty-mark) around cores that are already at silicon parity, and (c) have no batch paths, so a tilemap repaint pays that tax per tile.
Frame-budget reality check (2026-07-06 table): at 25% CPU and 50/60 Hz, ~3 sprites/frame on ST/Amiga/IIgs; a 40x25 tilemap repaint costs ~0.44-0.64s on the 68k ports. Hand-coded games on these machines did far better. Close that gap.
Ground rules (inherited from PERF-AUDIT-PLAN, all still binding):
- Source toolchains/env.sh before any make; delete stale binaries after .s edits; Scott owns git; style rules apply.
- Every phase is hash-gated: existing goldens stay bit-identical (diff-uber-hashes 45/45 x4) unless a phase EXPLICITLY adds rows, in which case new goldens are frozen only after 4-port cross-identity.
- Every phase ends with a 4-port bench + PERF.md regeneration.
- Cycle models are hypotheses; the emulator measurement decides (lesson: the fillCircle asm probe and the 17% ST clock bug).
Phase 0 -- Ceilings + honest workload rows [items 1+2 DONE 2026-07-06]
Item 1 RESULT -- native-technique ceilings (cycle-math, emulator-class)
Ops/sec, hand-coded best technique per port. "Meas" = current UBER (2026-07-06, millis clock). Gap = ceiling / measured. Full derivations with instruction-level arithmetic are in the Phase-0 workflow reports (session scratchpad); re-derive on demand -- the arithmetic styles were validated where models met measurements (ST present model 53/sec vs 56 measured; IIgs 29/sec present ceiling already in PERF.md).
| Op (16x16 sprite, 8x8 tile) | ST ceiling | meas | Amiga ceiling | meas | IIgs ceiling | meas | DOS ceiling | meas |
|---|---|---|---|---|---|---|---|---|
| Sprite draw, arbitrary x | ~2,235-2,750 (pre-shifted movem RMW) | 585 aligned / far less unaligned | ~3,600-4,300 (blitter cookie-cut; CPU-compiled ~1,350) | 903 aligned only | 4,300 aligned / 2,490 odd (compiled stores) | 907 | ~11,000 | 6,094 |
| Sprite save or restore | ~5,300 (move.l window) | 703/553 | ~6,300-7,400 (A->D blit) | 567/553 | ~2,520 (MVN) | 543/568 | ~14,500-18,000 | 8,964/5,744 |
| Tile paste 8x8 | ~12,700-15,500 | 1,574 | ~10,700 | 2,253 | ~5,830 | 1,803 | ~57,000 | 9,454 |
| 40-tile row repaint | 352-880 | -- | ~316 | -- | ~190 | -- | ~1,900 | -- |
| Present (native answer) | page flip ~free + dirty bands (full copy ~53/s) | 56 | page flip ~free (8 copper pokes; full blit ~110/s) | 362* | dirty bands (full PEI 20-29/s; real HW ~14-32) | 68* | dirty bands (real ISA full blast 10-31 fps!) | 354* |
*Present measurement artifacts found: Amiga/DOS measured presents EXCEED their physical full-copy ceilings because UBER's timed present loop never re-dirties the stage -- after the first copy it measures the dirty-union idle early-out, not a copy. IIgs 68 is the known SEI inflation. The gameFrame workload row (below) fixes this by dirtying every call.
Headline: the wrapper tax is universal and dominates -- tile paste runs 3-6x (up to ~10x ST, ~90% overhead DOS) below hand-coded ceilings on EVERY port with cores already at parity; IIgs C glue measured at ~800-4,000 cycles per call (jlDrawPixel = 820 cycles for a 1-byte op). Sprite ceilings are 2.5-4x above current aligned numbers (ST via movem long-RMW + all 16 phases; Amiga via the BLITTER, which also frees the CPU -- its compiled-CPU path caps at ~1,350).
ERRATUM 2026-07-07: every ST "meas" number above (and every ST number anywhere dated before 2026-07-07) was captured with ~49.5% of the CPU consumed by the idle 12.3 kHz Timer-A audio ISR that jlpAudioInit started unconditionally (fixed in src/atarist/audio.c: demand-driven pump; PERF.md artifact #4). Honest ST values are ~2x the table above: tile paste 3,203/s (gap to ceiling 4.0-4.8x, not ~10x), aligned sprite draw 1,188/s (gap 1.9-2.3x), gameFrame 19 fps. The probe also measured the true ST layer split for tile paste: port op ~1,094 cyc + dirty mark ~804 + wrapper/call ~590 = 2,484 cyc/call, within ~11% of instruction-count models (the remainder is ST 4-cycle bus rounding) -- the cycle-model methodology is validated. Amiga layer split from the same probe: full call ~3,120 cyc, port op alone ~1,719 (chip-RAM contention), steady-state mark ~970. Amiga/DOS/IIgs audited for the same bug class: clean (~1.8% / ~0.5% / 0% idle).
Item 2 RESULT -- alignment-cliff code truth (supersedes all memory)
SPRITE_SHIFT_INDEX (spriteInternal.h:24-30): Amiga x&7, ST (x&7)?2:((x>>3)&1), chunky (IIgs/DOS) x&1. Emitters:
| Port | DRAW compiled | SAVE/RESTORE compiled | Fallback at NOT_COMPILED |
|---|---|---|---|
| IIgs | shifts 0+1 = EVERY x | shifts 0+1 = every x | (n/a -- no cliff) |
| DOS | shifts 0+1 = EVERY x | shifts 0+1 = every x | (n/a -- no cliff) |
| ST | 0,1 only (x%8==0) | NEVER (stubs) | draw: byte-wide shifted c2p walker (hal.c:1815+); save/restore: asm byte copy when x%8==0 else per-pixel pair walker |
| Amiga | shift 0 ONLY (x%8==0) | NEVER (stubs) | draw: shifted c2p walker (hal.c:1491); save/restore: plane-major copy when x%8==0 else pair walker |
So the cliff is 68k-ONLY: 7/8 x positions run walkers on ST/Amiga, and jlSpriteSaveAndDraw's combined fast path NEVER fires on 68k (SAVE never compiled). IIgs/DOS need nothing in Phase 1.
Phase-1 design constraints discovered: (a) ST's shift-2 bucket cannot hold compiled code -- ST needs SPRITE_SHIFT_INDEX changed to x&7 (a dispatcher-contract change) plus emitter support; (b) routineOffsets are uint16_t so one sprite's compiled bytes must stay < 64KB -- 8 DRAW variants of a mixed 32x32 (~8-16KB each) blow it; needs selective emission or offset-scheme change (16x16 sprites fit fine); (c) the jlSpriteRestoreUnder gate accepts only copyBytes == bytesPerRow or +1 (spriteCompile.c:547-552) -- planar shifted saves record +4, so the gate must widen or 7/8 alignments stay interpreted even after emitters land; (d) stale doc: sprite.h:32-40 contradicts spriteInternal.h:16-23 (fix during Phase 1); (e) uber.c:972 comment claims Amiga has 8 variants -- aspirational, false today.
Item 3 -- workload rows [IN PROGRESS]
Four rows appended AFTER the surfaceMarkDirtyRect timeOp (cumulative- hash safety: correctness checks clear the stage first, so the frozen 45 stay bit-identical; Phase-7 precedent):
- "jlSpriteDraw unaligned" -- x=71,y=120 (odd AND x%8==7: worst case on all four ports simultaneously).
- "jlSpriteDraw sweep16" -- all 16 x phases (208..223) inside ONE call so the op is idempotent regardless of per-port iteration counts.
- "jlTilePaste map 10x5" -- 50 pastes of two SNAPPED patterned tiles (tile pixels are platform-private; only snap round-trips portably).
- "gameFrame composite" -- 256x96 repaint + 16 HUD tiles + 3 sprite saveAndDraw + 3 restores + present, net-idempotent per call; all sprite x mod-16-aligned so this row isolates wrapper tax + present (rows above own the alignment signal). Also fixes the present-row artifact (dirties every call). Golden contract goes 45 -> 49. Refreeze procedure: regression gate first (each port: exactly 45 match + 4 extra vs OLD golden), then cross-identity (49/49 IIgs vs each), only then freeze + regenerate PERF.md. Gate: ceilings documented (DONE above); new rows golden'd x4; existing 45 untouched.
Phase 1 -- Kill the alignment cliff
All-shift compiled sprites everywhere. ST: emit shifts covering all x%16 phases in spriteEmitInterleaved68k (pre-shifted plane bytes + masks spanning byte halves/groups; the Amiga 8-variant planar emitter is the proven template). IIgs/DOS: odd-x nibble-shifted DRAW variants (chunky). Save/restore already widen via shift where applicable -- verify per port. Arena sizing: 8x DRAW variants (Amiga precedent: 8-32KB arena; re-check DEFAULT_CODEGEN_BYTES per port). Gate: unaligned-sprite UBER rows reach ~parity with aligned rows on every port; goldens hold.
Phase 2 -- Strip the per-op tax
Plane-pointer caching (kill per-draw jlpSurfacePlanePtr x4), flattened hot-op dispatch, inline dirty marks for the remaining hot ops (extend the 2026-07-06 surfaceMarkDirtyRows inline that bought 2-5%), remove redundant validation layers (core wrapper already proves s/bounds). Gate: small-op rows (tileFill/Paste/Copy, sprite ops, fillRect small) move measurably toward Phase-0 ceilings on all ports; goldens hold.
Phase 3 -- Batch APIs
jlTileMapPaste (N tiles, one validation, one dirty union -- the jlDrawText pattern generalized) + sprite batch draw/save/restore. API shape needs Scott's sign-off before landing in public headers. Gate: tilemap workload row approaches ceiling (per-tile overhead ~0); goldens hold (new API rows get their own goldens).
Phase 4 -- Port-native heavy weapons
Amiga: blitter cookie-cut sprite draw for larger-than-16x16 objects; blitter tile/tilemap paste evaluation. ST: evaluate movem-based row engines + restore-from-clean-buffer strategy for backgrounds. IIgs: PEI-slam variants for batch paths where applicable. Gate: per-op measurements vs ceilings; keep only what beats the compiled-CPU path on the emulator (fillCircle lesson: no dead asm).
Phase 5 -- Acceptance
Every workload row within ~1.5x of its Phase-0 ceiling per port, or a documented cycle-proof that the remaining gap is structural (e.g. ST interleaved-planar RMW). PERF.md gets a ceilings column. Update the perf-directive memory with the outcome.
Progress tracker
- Phase 0 COMPLETE 2026-07-06. Ceilings + code-truth in this file (above); four workload rows landed in uber.c and golden'd: regression gate exactly 45 match + 4 extras on every port, cross-identity 49/49 x4 (bonus: sweep16 validated the ST/Amiga shifted c2p walkers pixel- perfect at all 14 untested phases). Golden contract is now 49 lines. BASELINE the later phases must move (ops/sec, millis clock): jlSpriteDraw unaligned: ST 40 (5% of floor!) | Amiga 75 (9%) | IIgs 842 | DOS 5115 -- vs aligned 607/903/902/6218 = the 15x/12x 68k cliff, Phase 1's gate. jlSpriteDraw sweep16 (x16 = draws/sec): ST 32 | Amiga 80 | IIgs 896 | DOS 5648 -- real arbitrary-x sprite rate. jlTilePaste map 10x5 (x50 = tiles/sec): ST 1600 | Amiga 2300 | IIgs 1750 | DOS 10000 -- Phase 2/3's gate (ceilings say 10-15k on 68k, 57k DOS). gameFrame composite: ST 9 | Amiga 18 | IIgs 10 | DOS 18 fps -- the bottom-line number; the program ends when this is at/near the port's refresh-limited ceiling or a documented structural bound.
- [~] Phase 1 DRAW SIDE COMPLETE 2026-07-06 (steps 1-4 of the
adversary-reconciled order; save/restore = step 5 still open):
step 1 fused per-port shift ladder (ST 16/x&15, Amiga 8, chunky 2;
IIgs cache fields #ifdef'd) -- gated 49/49 x4 bit-identical;
step 2 plan-based jlSpriteCompile (measure-all, uint16-cap greedy,
draws tier 1 / save+restore atomic pairs tier 2, arena-full degrade
to SPRITE_DEGRADE_DRAW_MASK, 68k-only even-size guard); step 3 Amiga
all-shift JIT (accumulator merge, shift-0 byte-identical, host-
verified); step 4 ST 16-phase draw (spriteWalk.s masked-movem walker
- per-phase 22B thunk + 12B/group/row pre-shifted tables). GATE: 49/49 x4; unaligned ST 40->500 (12.5x), Amiga 75->803 (10.7x); sweep16 ST 2->32, Amiga 5->50; unaligned now ~82-84% of aligned on both. BUGS FOUND BY THE GATES: even-size guard demoted odd-sized IIgs/DOS routines to the interpreter (fixed: 68k-only); Amiga bench task stack was the shell 4KB default -- the deeper compile path overflowed it nondeterministically (fixed: stack 32768 in bench-amiga.sh + emitter accumulators to file statics). Steps 5+6 COMPLETE 2026-07-06 -- PHASE 1 DONE, final gate 49/49 x4. Step 5: group-window save/restore emitters both ports (2 width classes/sprite, IIgs-MVN-style; ST raw-span move.l chains, Amiga plane-run move.l/move.w), format-law gates (SPRITE_SAVE_CLASS / SPRITE_RESTORE_CLASS / SPRITE_BACKUP_PTR_OK in spriteInternal.h; restore derives class from RECORDED geometry, (bx&15)==0 term is correctness-critical), ST HAL raw-span interpreted branch (save + restore switched atomically incl. the 16x16 asm reroute), planar metadata-probe widening, JOEY_SPRITE_BACKUP_BYTES capacity macro + all 4 example owners migrated and 2-aligned. SaveAndDraw's combined path fires on 68k at every x for the first time. Step 6: DEFAULT_CODEGEN_BYTES 64KB Amiga/ST; doc sweep done. RESULTS (floor-relative): Amiga Save 276% / Restore 236% / SaveAndDraw 160%, ST 203% / 163% / 107%; Amiga gameFrame 18 -> 23 fps. Host-verified emitted streams (objdump); every intermediate gate 49/49 x4.
- INTERLUDE 2026-07-07 (pre-Phase-2, found by the Phase-2 V1 probe): ST idle-audio ISR tax discovered and fixed -- see the Phase-0 ERRATUM above and PERF.md artifact #4. All four ports re-gated 49/49 after a power-failure clean-rebuild recovery AND after the audio fix (pixels untouched). The Phase-2+ gate baselines are now (millis clock, post-fix): jlSpriteDraw unaligned ST 992 / Amiga 803 / IIgs 845 / DOS 5118; sweep16 ST 64 / Amiga 50; jlTilePaste single ST 3203 / Amiga 2253 / IIgs 1741 / DOS 9806; map 10x5 (x50 = tiles/s) ST 3100 / Amiga 2300 / IIgs 1750 / DOS 10000; gameFrame ST 19 / Amiga 23 / IIgs 10 / DOS 18 fps. Floor parity: the ST has ZERO below-floor cells for the first time; remaining below-floor is Amiga-only (circle family + unaligned 95% / sweep16 89%) + DOS audioFrameTick (gates nothing).
- Phase 2 COMPLETE 2026-07-07 (final gate 49/49 x4 + iigs-verify; detail below). Steps D3 closed it: R6 TMASK_BYTE macro inline (copyMasked +9%, loop-back needed brl past 8-bit branch range) and R10 iigsDrawPixelMark fused plot+mark (jlDrawPixel 3,179 -> 5,576, +75%; batching plotters keep the unfused inner). EXIT NUMBERS: tilemap tiles/s ST 4,050 / Amiga 3,750 / IIgs 2,950 / DOS 12,900 (from 1,600 / 2,300 / 1,750 / 10,000); gameFrame ST 21 / Amiga 25 / IIgs 10 / DOS 19; IIgs tilePaste gap-to-ceiling 2.15x. Remaining per-call floor = public wrapper + one JSL/call -> Phase 3's job. Optional non-gating leftovers: R7 saveAndDraw consolidation, R12 IIgs C-residue reshapes. Recon: 6-agent workflow + merged synthesis (12 ranked items R1-R12) + calibrated-probe layer split (see ERRATUM above). Step A LANDED (gate 49/49 x4): plane-pointer inlining via new src/amiga/amigaPlanar.h + src/atarist/stPlanar.h internal headers (jlpSurfacePlanePtr stanza deleted -- its only callers were spriteCompile.c's 68k dispatchers), dead-validation cleanup in both 68k HALs. Amiga sprite ops +10-23% (SaveUnder 1503->1853), ST +3.5-5.2%; Amiga unaligned draw now ABOVE floor (903 vs IIgs 845). Step B LANDED (gate 49/49 x4): whole-tile dirty mark specialized in tile.c (band = [bx2, bx2+1] with compile-time proof, 8-row widen unrolled ~480 cyc vs 804 measured; IIgs keeps its asm marker). Tile rows: ST +9-15%, Amiga +13-18%, DOS +24-29%, map row ST 72 / Amiga 53 / DOS 258; tileSnap (no mark) flat everywhere = clean control. Step C LANDED (gate 49/49 x4): jlDrawRect raw-edge fills + ONE mark (band-interval proof in draw.c) -- ST +25% / Amiga +40% / DOS +22% on the drawRect row; the x2 widen unroll in surfaceMarkDirtyRows is PER-PORT by measurement: it lifted Amiga sprite rows +4-6% but cost the ST -5% in BOTH the pointer-walking and counted forms (gcc-mint materializes 4 live pointers either way; simple loop re-measured exactly at ST baseline; DOS flat) -- so Amiga unrolls, everyone else keeps the simple loop (documented at the #if in surface.c). Step E1 LANDED (gate 49/49 x4): R4a = ST/Amiga tile ops moved to always-inline per-port headers (stTile.h / amigaTile.h; jlpTile* macro-aliased in port.h before the dispatch tail, headers included at its END so the portData==NULL fallbacks see the jlpGenericTile* prototypes; ST_BYTES_PER_ROW/GROUP moved to stPlanar.h; surface68kStTileFill8x8 extern moved to stTile.h) -- ST tiles +9-14%, Amiga +5-11%, DOS flat (already single-layer). R9 = ST/Amiga/DOS presents consume gStageScbDirty/gStagePaletteDirty instead of memcmp'ing 512-712-byte cached mirrors (mirrors + Amiga memcmpLongs deleted; stageAlloc re-arms both flags for jlShutdown/jlInit cycles) -- gameFrame ST 19->21 / Amiga 23->25 / DOS 18->19 fps. Step E2 LANDED (gate 49/49 x4): R8 Amiga 8-row d16(An) unrolls in amigaTile.h (fill/copy/paste/snap; copyMasked/pasteMono stay rolled) -- tilePaste +36%, tileSnap +52%, tileFill +32%, tileCopy +28%, map row 56->75. SESSION NET (from honest post-audio-fix baselines): map row tiles/s ST 3,100->4,000 / Amiga 2,300->3,750 / DOS 10,000->12,900; gameFrame ST 19->21 / Amiga 23->25 / DOS 18->19 (and vs the pre-audio-fix world: ST gameFrame 9->21). PERF.md table regenerated from the E2-gate logs. Step D1 LANDED (IIgs gate 49/49 + make iigs-verify framebuffer check; other ports covered by the D1-gate C-side pass): R2 fused stage-tile entries iigsTileFillMark/PasteMark/CopyMark in joeyDraw.s (.text.iigsFusedTile -- ONE section for entries + the stageTileMark helper; a cross-section 16-bit jsr wild-jumped into $00CFxx twice before the section-atomicity rule was learned, see the cross-section-jsr feedback memory). One JSL now does derive($01:2000 + gRowOffsetLut[by8] + bx4) + op via long,X + band widen. IIgs: tileFill +64% (3,251), tilePaste +61% (2,710), tileCopy +38%, map row 35->59 (+69%), gameFrame 10->11 fps; tilePaste gap to ceiling 3.5x -> 2.15x. port.h stage-gates the three macros; tile.c's tileMarkDirtyFused knob keeps copyMasked/pasteMono on the separate marker. Step D2 LANDED (gate 49/49 x4): R5 spriteCompiled* dispatchers moved to src/core/spriteDispatch.h as always-inline, consumed only by sprite.c (extern decls removed from spriteInternal.h; compile-time machinery stays in spriteCompile.c). Sprite rows: IIgs +6-13% (SaveAndDraw 423), ST SaveUnder +15%, Amiga +5-11%, DOS +2-16%. Measurement notes recorded in PERF.md: gameFrame quantizes +/-1 fps run-to-run; DOS unaligned-draw row is bimodal (~3,800/~5,100) across identical binaries -- don't chase it. REMAINING: R6 copyMasked tmaskByte de-layering (32 jsr/call = 384 cyc + BSS scratch, 13-20% of the op; + optional CopyMaskedMark fusion), R10 fused drawPixel+mark asm entry (~820 -> ~300 cyc), optional R7 saveAndDraw consolidation, optional R12 IIgs C-residue reshapes.
- Phase 3
- Phase 4
- Phase 5