74 KiB
NATIVE-PERF-PLAN: match hand-coded native, per port
Directive (Scott, 2026-07-06): floor parity against the IIgs is not the bar anymore -- "still way too slow across the board." The new target is each port within ~1.5x of what hand-coded native technique achieves on that hardware, proven by cycle-math ceilings and workload benchmark rows, not vibes. The IIgs-floor rule remains a secondary invariant (never ship a 68k port slower than the 65816).
Why the current table lies about games: UBER measures best-case single ops (aligned sprite x, one tile, one call). Real games pay (a) the alignment cliff -- only aligned-x sprite draws are compiled; other x falls to interpreters/per-pixel walkers 3-20x slower -- and (b) a measured ~35-50% per-call wrapper tax (dispatch + validation + dirty-mark) around cores that are already at silicon parity, and (c) have no batch paths, so a tilemap repaint pays that tax per tile.
Frame-budget reality check (2026-07-06 table): at 25% CPU and 50/60 Hz, ~3 sprites/frame on ST/Amiga/IIgs; a 40x25 tilemap repaint costs ~0.44-0.64s on the 68k ports. Hand-coded games on these machines did far better. Close that gap.
Ground rules (inherited from PERF-AUDIT-PLAN, all still binding):
- Source toolchains/env.sh before any make; delete stale binaries after .s edits; Scott owns git; style rules apply.
- Every phase is hash-gated: existing goldens stay bit-identical (diff-uber-hashes 45/45 x4) unless a phase EXPLICITLY adds rows, in which case new goldens are frozen only after 4-port cross-identity.
- Every phase ends with a 4-port bench + PERF.md regeneration.
- Cycle models are hypotheses; the emulator measurement decides (lesson: the fillCircle asm probe and the 17% ST clock bug).
Phase 0 -- Ceilings + honest workload rows [items 1+2 DONE 2026-07-06]
Item 1 RESULT -- native-technique ceilings (cycle-math, emulator-class)
Ops/sec, hand-coded best technique per port. "Meas" = current UBER (2026-07-06, millis clock). Gap = ceiling / measured. Full derivations with instruction-level arithmetic are in the Phase-0 workflow reports (session scratchpad); re-derive on demand -- the arithmetic styles were validated where models met measurements (ST present model 53/sec vs 56 measured; IIgs 29/sec present ceiling already in PERF.md).
| Op (16x16 sprite, 8x8 tile) | ST ceiling | meas | Amiga ceiling | meas | IIgs ceiling | meas | DOS ceiling | meas |
|---|---|---|---|---|---|---|---|---|
| Sprite draw, arbitrary x | ~2,235-2,750 (pre-shifted movem RMW) | 585 aligned / far less unaligned | ~3,600-4,300 (blitter cookie-cut; CPU-compiled ~1,350) | 903 aligned only | 4,300 aligned / 2,490 odd (compiled stores) | 907 | ~11,000 | 6,094 |
| Sprite save or restore | ~5,300 (move.l window) | 703/553 | ~6,300-7,400 (A->D blit) | 567/553 | ~2,520 (MVN) | 543/568 | ~14,500-18,000 | 8,964/5,744 |
| Tile paste 8x8 | ~12,700-15,500 | 1,574 | ~10,700 | 2,253 | ~5,830 | 1,803 | ~57,000 | 9,454 |
| 40-tile row repaint | 352-880 | -- | ~316 | -- | ~190 | -- | ~1,900 | -- |
| Present (native answer) | page flip ~free + dirty bands (full copy ~53/s) | 56 | page flip ~free (8 copper pokes; full blit ~110/s) | 362* | dirty bands (full PEI 20-29/s; real HW ~14-32) | 68* | dirty bands (real ISA full blast 10-31 fps!) | 354* |
*Present measurement artifacts found: Amiga/DOS measured presents EXCEED their physical full-copy ceilings because UBER's timed present loop never re-dirties the stage -- after the first copy it measures the dirty-union idle early-out, not a copy. IIgs 68 is the known SEI inflation. The gameFrame workload row (below) fixes this by dirtying every call.
Headline: the wrapper tax is universal and dominates -- tile paste runs 3-6x (up to ~10x ST, ~90% overhead DOS) below hand-coded ceilings on EVERY port with cores already at parity; IIgs C glue measured at ~800-4,000 cycles per call (jlDrawPixel = 820 cycles for a 1-byte op). Sprite ceilings are 2.5-4x above current aligned numbers (ST via movem long-RMW + all 16 phases; Amiga via the BLITTER, which also frees the CPU -- its compiled-CPU path caps at ~1,350).
ERRATUM 2026-07-07: every ST "meas" number above (and every ST number anywhere dated before 2026-07-07) was captured with ~49.5% of the CPU consumed by the idle 12.3 kHz Timer-A audio ISR that jlpAudioInit started unconditionally (fixed in src/atarist/audio.c: demand-driven pump; PERF.md artifact #4). Honest ST values are ~2x the table above: tile paste 3,203/s (gap to ceiling 4.0-4.8x, not ~10x), aligned sprite draw 1,188/s (gap 1.9-2.3x), gameFrame 19 fps. The probe also measured the true ST layer split for tile paste: port op ~1,094 cyc + dirty mark ~804 + wrapper/call ~590 = 2,484 cyc/call, within ~11% of instruction-count models (the remainder is ST 4-cycle bus rounding) -- the cycle-model methodology is validated. Amiga layer split from the same probe: full call ~3,120 cyc, port op alone ~1,719 (chip-RAM contention), steady-state mark ~970. Amiga/DOS/IIgs audited for the same bug class: clean (~1.8% / ~0.5% / 0% idle).
Item 2 RESULT -- alignment-cliff code truth (supersedes all memory)
SPRITE_SHIFT_INDEX (spriteInternal.h:24-30): Amiga x&7, ST (x&7)?2:((x>>3)&1), chunky (IIgs/DOS) x&1. Emitters:
| Port | DRAW compiled | SAVE/RESTORE compiled | Fallback at NOT_COMPILED |
|---|---|---|---|
| IIgs | shifts 0+1 = EVERY x | shifts 0+1 = every x | (n/a -- no cliff) |
| DOS | shifts 0+1 = EVERY x | shifts 0+1 = every x | (n/a -- no cliff) |
| ST | 0,1 only (x%8==0) | NEVER (stubs) | draw: byte-wide shifted c2p walker (hal.c:1815+); save/restore: asm byte copy when x%8==0 else per-pixel pair walker |
| Amiga | shift 0 ONLY (x%8==0) | NEVER (stubs) | draw: shifted c2p walker (hal.c:1491); save/restore: plane-major copy when x%8==0 else pair walker |
So the cliff is 68k-ONLY: 7/8 x positions run walkers on ST/Amiga, and jlSpriteSaveAndDraw's combined fast path NEVER fires on 68k (SAVE never compiled). IIgs/DOS need nothing in Phase 1.
Phase-1 design constraints discovered: (a) ST's shift-2 bucket cannot hold compiled code -- ST needs SPRITE_SHIFT_INDEX changed to x&7 (a dispatcher-contract change) plus emitter support; (b) routineOffsets are uint16_t so one sprite's compiled bytes must stay < 64KB -- 8 DRAW variants of a mixed 32x32 (~8-16KB each) blow it; needs selective emission or offset-scheme change (16x16 sprites fit fine); (c) the jlSpriteRestoreUnder gate accepts only copyBytes == bytesPerRow or +1 (spriteCompile.c:547-552) -- planar shifted saves record +4, so the gate must widen or 7/8 alignments stay interpreted even after emitters land; (d) stale doc: sprite.h:32-40 contradicts spriteInternal.h:16-23 (fix during Phase 1); (e) uber.c:972 comment claims Amiga has 8 variants -- aspirational, false today.
Item 3 -- workload rows [IN PROGRESS]
Four rows appended AFTER the surfaceMarkDirtyRect timeOp (cumulative- hash safety: correctness checks clear the stage first, so the frozen 45 stay bit-identical; Phase-7 precedent):
- "jlSpriteDraw unaligned" -- x=71,y=120 (odd AND x%8==7: worst case on all four ports simultaneously).
- "jlSpriteDraw sweep16" -- all 16 x phases (208..223) inside ONE call so the op is idempotent regardless of per-port iteration counts.
- "jlTilePaste map 10x5" -- 50 pastes of two SNAPPED patterned tiles (tile pixels are platform-private; only snap round-trips portably).
- "gameFrame composite" -- 256x96 repaint + 16 HUD tiles + 3 sprite saveAndDraw + 3 restores + present, net-idempotent per call; all sprite x mod-16-aligned so this row isolates wrapper tax + present (rows above own the alignment signal). Also fixes the present-row artifact (dirties every call). Golden contract goes 45 -> 49. Refreeze procedure: regression gate first (each port: exactly 45 match + 4 extra vs OLD golden), then cross-identity (49/49 IIgs vs each), only then freeze + regenerate PERF.md. Gate: ceilings documented (DONE above); new rows golden'd x4; existing 45 untouched.
Phase 1 -- Kill the alignment cliff
All-shift compiled sprites everywhere. ST: emit shifts covering all x%16 phases in spriteEmitInterleaved68k (pre-shifted plane bytes + masks spanning byte halves/groups; the Amiga 8-variant planar emitter is the proven template). IIgs/DOS: odd-x nibble-shifted DRAW variants (chunky). Save/restore already widen via shift where applicable -- verify per port. Arena sizing: 8x DRAW variants (Amiga precedent: 8-32KB arena; re-check DEFAULT_CODEGEN_BYTES per port). Gate: unaligned-sprite UBER rows reach ~parity with aligned rows on every port; goldens hold.
Phase 2 -- Strip the per-op tax
Plane-pointer caching (kill per-draw jlpSurfacePlanePtr x4), flattened hot-op dispatch, inline dirty marks for the remaining hot ops (extend the 2026-07-06 surfaceMarkDirtyRows inline that bought 2-5%), remove redundant validation layers (core wrapper already proves s/bounds). Gate: small-op rows (tileFill/Paste/Copy, sprite ops, fillRect small) move measurably toward Phase-0 ceilings on all ports; goldens hold.
Phase 3 -- Batch APIs
jlTileMapPaste (N tiles, one validation, one dirty union -- the jlDrawText pattern generalized) + sprite batch draw/save/restore. API shape needs Scott's sign-off before landing in public headers. Gate: tilemap workload row approaches ceiling (per-tile overhead ~0); goldens hold (new API rows get their own goldens).
Phase 4 -- Port-native heavy weapons
Amiga: blitter cookie-cut sprite draw for larger-than-16x16 objects; blitter tile/tilemap paste evaluation. ST: evaluate movem-based row engines + restore-from-clean-buffer strategy for backgrounds. IIgs: PEI-slam variants for batch paths where applicable. Gate: per-op measurements vs ceilings; keep only what beats the compiled-CPU path on the emulator (fillCircle lesson: no dead asm).
Phase 5 -- Acceptance
Every workload row within ~1.5x of its Phase-0 ceiling per port, or a documented cycle-proof that the remaining gap is structural (e.g. ST interleaved-planar RMW). PERF.md gets a ceilings column. Update the perf-directive memory with the outcome.
Progress tracker
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Phase 0 COMPLETE 2026-07-06. Ceilings + code-truth in this file (above); four workload rows landed in uber.c and golden'd: regression gate exactly 45 match + 4 extras on every port, cross-identity 49/49 x4 (bonus: sweep16 validated the ST/Amiga shifted c2p walkers pixel- perfect at all 14 untested phases). Golden contract is now 49 lines. BASELINE the later phases must move (ops/sec, millis clock): jlSpriteDraw unaligned: ST 40 (5% of floor!) | Amiga 75 (9%) | IIgs 842 | DOS 5115 -- vs aligned 607/903/902/6218 = the 15x/12x 68k cliff, Phase 1's gate. jlSpriteDraw sweep16 (x16 = draws/sec): ST 32 | Amiga 80 | IIgs 896 | DOS 5648 -- real arbitrary-x sprite rate. jlTilePaste map 10x5 (x50 = tiles/sec): ST 1600 | Amiga 2300 | IIgs 1750 | DOS 10000 -- Phase 2/3's gate (ceilings say 10-15k on 68k, 57k DOS). gameFrame composite: ST 9 | Amiga 18 | IIgs 10 | DOS 18 fps -- the bottom-line number; the program ends when this is at/near the port's refresh-limited ceiling or a documented structural bound.
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[~] Phase 1 DRAW SIDE COMPLETE 2026-07-06 (steps 1-4 of the adversary-reconciled order; save/restore = step 5 still open): step 1 fused per-port shift ladder (ST 16/x&15, Amiga 8, chunky 2; IIgs cache fields #ifdef'd) -- gated 49/49 x4 bit-identical; step 2 plan-based jlSpriteCompile (measure-all, uint16-cap greedy, draws tier 1 / save+restore atomic pairs tier 2, arena-full degrade to SPRITE_DEGRADE_DRAW_MASK, 68k-only even-size guard); step 3 Amiga all-shift JIT (accumulator merge, shift-0 byte-identical, host- verified); step 4 ST 16-phase draw (spriteWalk.s masked-movem walker
- per-phase 22B thunk + 12B/group/row pre-shifted tables). GATE: 49/49 x4; unaligned ST 40->500 (12.5x), Amiga 75->803 (10.7x); sweep16 ST 2->32, Amiga 5->50; unaligned now ~82-84% of aligned on both. BUGS FOUND BY THE GATES: even-size guard demoted odd-sized IIgs/DOS routines to the interpreter (fixed: 68k-only); Amiga bench task stack was the shell 4KB default -- the deeper compile path overflowed it nondeterministically (fixed: stack 32768 in bench-amiga.sh + emitter accumulators to file statics). Steps 5+6 COMPLETE 2026-07-06 -- PHASE 1 DONE, final gate 49/49 x4. Step 5: group-window save/restore emitters both ports (2 width classes/sprite, IIgs-MVN-style; ST raw-span move.l chains, Amiga plane-run move.l/move.w), format-law gates (SPRITE_SAVE_CLASS / SPRITE_RESTORE_CLASS / SPRITE_BACKUP_PTR_OK in spriteInternal.h; restore derives class from RECORDED geometry, (bx&15)==0 term is correctness-critical), ST HAL raw-span interpreted branch (save + restore switched atomically incl. the 16x16 asm reroute), planar metadata-probe widening, JOEY_SPRITE_BACKUP_BYTES capacity macro + all 4 example owners migrated and 2-aligned. SaveAndDraw's combined path fires on 68k at every x for the first time. Step 6: DEFAULT_CODEGEN_BYTES 64KB Amiga/ST; doc sweep done. RESULTS (floor-relative): Amiga Save 276% / Restore 236% / SaveAndDraw 160%, ST 203% / 163% / 107%; Amiga gameFrame 18 -> 23 fps. Host-verified emitted streams (objdump); every intermediate gate 49/49 x4.
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INTERLUDE 2026-07-07 (pre-Phase-2, found by the Phase-2 V1 probe): ST idle-audio ISR tax discovered and fixed -- see the Phase-0 ERRATUM above and PERF.md artifact #4. All four ports re-gated 49/49 after a power-failure clean-rebuild recovery AND after the audio fix (pixels untouched). The Phase-2+ gate baselines are now (millis clock, post-fix): jlSpriteDraw unaligned ST 992 / Amiga 803 / IIgs 845 / DOS 5118; sweep16 ST 64 / Amiga 50; jlTilePaste single ST 3203 / Amiga 2253 / IIgs 1741 / DOS 9806; map 10x5 (x50 = tiles/s) ST 3100 / Amiga 2300 / IIgs 1750 / DOS 10000; gameFrame ST 19 / Amiga 23 / IIgs 10 / DOS 18 fps. Floor parity: the ST has ZERO below-floor cells for the first time; remaining below-floor is Amiga-only (circle family + unaligned 95% / sweep16 89%) + DOS audioFrameTick (gates nothing).
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Phase 2 COMPLETE 2026-07-07 (final gate 49/49 x4 + iigs-verify; detail below). Steps D3 closed it: R6 TMASK_BYTE macro inline (copyMasked +9%, loop-back needed brl past 8-bit branch range) and R10 iigsDrawPixelMark fused plot+mark (jlDrawPixel 3,179 -> 5,576, +75%; batching plotters keep the unfused inner). EXIT NUMBERS: tilemap tiles/s ST 4,050 / Amiga 3,750 / IIgs 2,950 / DOS 12,900 (from 1,600 / 2,300 / 1,750 / 10,000); gameFrame ST 21 / Amiga 25 / IIgs 10 / DOS 19; IIgs tilePaste gap-to-ceiling 2.15x. Remaining per-call floor = public wrapper + one JSL/call -> Phase 3's job. Optional non-gating leftovers: R7 saveAndDraw consolidation, R12 IIgs C-residue reshapes. Recon: 6-agent workflow + merged synthesis (12 ranked items R1-R12) + calibrated-probe layer split (see ERRATUM above). Step A LANDED (gate 49/49 x4): plane-pointer inlining via new src/amiga/amigaPlanar.h + src/atarist/stPlanar.h internal headers (jlpSurfacePlanePtr stanza deleted -- its only callers were spriteCompile.c's 68k dispatchers), dead-validation cleanup in both 68k HALs. Amiga sprite ops +10-23% (SaveUnder 1503->1853), ST +3.5-5.2%; Amiga unaligned draw now ABOVE floor (903 vs IIgs 845). Step B LANDED (gate 49/49 x4): whole-tile dirty mark specialized in tile.c (band = [bx2, bx2+1] with compile-time proof, 8-row widen unrolled ~480 cyc vs 804 measured; IIgs keeps its asm marker). Tile rows: ST +9-15%, Amiga +13-18%, DOS +24-29%, map row ST 72 / Amiga 53 / DOS 258; tileSnap (no mark) flat everywhere = clean control. Step C LANDED (gate 49/49 x4): jlDrawRect raw-edge fills + ONE mark (band-interval proof in draw.c) -- ST +25% / Amiga +40% / DOS +22% on the drawRect row; the x2 widen unroll in surfaceMarkDirtyRows is PER-PORT by measurement: it lifted Amiga sprite rows +4-6% but cost the ST -5% in BOTH the pointer-walking and counted forms (gcc-mint materializes 4 live pointers either way; simple loop re-measured exactly at ST baseline; DOS flat) -- so Amiga unrolls, everyone else keeps the simple loop (documented at the #if in surface.c). Step E1 LANDED (gate 49/49 x4): R4a = ST/Amiga tile ops moved to always-inline per-port headers (stTile.h / amigaTile.h; jlpTile* macro-aliased in port.h before the dispatch tail, headers included at its END so the portData==NULL fallbacks see the jlpGenericTile* prototypes; ST_BYTES_PER_ROW/GROUP moved to stPlanar.h; surface68kStTileFill8x8 extern moved to stTile.h) -- ST tiles +9-14%, Amiga +5-11%, DOS flat (already single-layer). R9 = ST/Amiga/DOS presents consume gStageScbDirty/gStagePaletteDirty instead of memcmp'ing 512-712-byte cached mirrors (mirrors + Amiga memcmpLongs deleted; stageAlloc re-arms both flags for jlShutdown/jlInit cycles) -- gameFrame ST 19->21 / Amiga 23->25 / DOS 18->19 fps. Step E2 LANDED (gate 49/49 x4): R8 Amiga 8-row d16(An) unrolls in amigaTile.h (fill/copy/paste/snap; copyMasked/pasteMono stay rolled) -- tilePaste +36%, tileSnap +52%, tileFill +32%, tileCopy +28%, map row 56->75. SESSION NET (from honest post-audio-fix baselines): map row tiles/s ST 3,100->4,000 / Amiga 2,300->3,750 / DOS 10,000->12,900; gameFrame ST 19->21 / Amiga 23->25 / DOS 18->19 (and vs the pre-audio-fix world: ST gameFrame 9->21). PERF.md table regenerated from the E2-gate logs. Step D1 LANDED (IIgs gate 49/49 + make iigs-verify framebuffer check; other ports covered by the D1-gate C-side pass): R2 fused stage-tile entries iigsTileFillMark/PasteMark/CopyMark in joeyDraw.s (.text.iigsFusedTile -- ONE section for entries + the stageTileMark helper; a cross-section 16-bit jsr wild-jumped into $00CFxx twice before the section-atomicity rule was learned, see the cross-section-jsr feedback memory). One JSL now does derive($01:2000 + gRowOffsetLut[by8] + bx4) + op via long,X + band widen. IIgs: tileFill +64% (3,251), tilePaste +61% (2,710), tileCopy +38%, map row 35->59 (+69%), gameFrame 10->11 fps; tilePaste gap to ceiling 3.5x -> 2.15x. port.h stage-gates the three macros; tile.c's tileMarkDirtyFused knob keeps copyMasked/pasteMono on the separate marker. Step D2 LANDED (gate 49/49 x4): R5 spriteCompiled* dispatchers moved to src/core/spriteDispatch.h as always-inline, consumed only by sprite.c (extern decls removed from spriteInternal.h; compile-time machinery stays in spriteCompile.c). Sprite rows: IIgs +6-13% (SaveAndDraw 423), ST SaveUnder +15%, Amiga +5-11%, DOS +2-16%. Measurement notes recorded in PERF.md: gameFrame quantizes +/-1 fps run-to-run; DOS unaligned-draw row is bimodal (~3,800/~5,100) across identical binaries -- don't chase it. REMAINING: R6 copyMasked tmaskByte de-layering (32 jsr/call = 384 cyc + BSS scratch, 13-20% of the op; + optional CopyMaskedMark fusion), R10 fused drawPixel+mark asm entry (~820 -> ~300 cyc), optional R7 saveAndDraw consolidation, optional R12 IIgs C-residue reshapes.
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Phase 3 LANDED 2026-07-07 (goldens refrozen 49 -> 50 per the Phase-0 procedure; final gate 50/50 x4). jlTileMapPaste in include/joey/tile.h + tile.c: tileset + row-major uint8_t index map, TILE_MAP_SKIP=0xFF, one validation + one dirty union (68k/DOS); IIgs loop specialized (hoisted stage test, base + (idx<<5) tileset indexing with a sizeof proof -- tiles[idx] cost a 32-bit multiply per cell on the 65816 and initially made the batch SLOWER than the loop). New golden'd row
jlTileMapPaste 10x5(cross-identity 52B9646B x4). RESULTS tiles/s batch vs loop: ST 8,150 (+106%, gap 1.6-1.9x) / Amiga 7,650 (+104%, gap 1.40x = INSIDE the 1.5x target) / DOS 22,500 (+74%) / IIgs 3,000 (+2%; per-tile cost is ~93% inner JSL post-Phase-2 -- whole-map asm walker is Phase 4's lever there). SPRITE BATCHES DESCOPED: gate measures only the tilemap row and post-R5 sprite dispatch overhead is ~3-6%; re-add only against a measured need + Scott's API sign-off. API shape SIGNED OFF by Scott 2026-07-07 (tileset + row-major uint8_t map, TILE_MAP_SKIP=0xFF, caller-owned index validity) -- the public header contract in include/joey/tile.h is final. -
Phase 4 COMPLETE 2026-07-07 (all four arms resolved; ST landed below). IIgs WHOLE-MAP WALKER LANDED (gate 50/50 + iigs-verify): iigsTileMapPasteMark in joeyDraw.s -- one JSL walks the index map with an incrementally-advanced dst offset (ONE gRowOffsetLut read; +4/column, +1280/tile-row), a 22-byte stacked D-frame for the register-starved inner (map ptr, tile-src ptr, bases, counters -- X survives the 16-store body and carries the dst offset; Y is clobbered so the map index lives in the frame), bank-carry-safe idx<<5 tileset add, brl on all three wrapping branches, ONE band union tail. RESULT: IIgs jlTileMapPaste 10x5 60 -> 140 maps/s = 7,000 tiles/s (+133%), ~400 cyc/tile -- BELOW the 480-cyc single-tile hand-coded ceiling (the walker amortizes what per-tile calls still pay). Batch row across ports: ST 8,150 / Amiga 7,650 / IIgs 7,000 / DOS 22,500 tiles/s. AMIGA BLITTER COOKIE-CUT SPRITE: recon complete, DEFERRED with the design recorded -- the source side is net-new (sprite data is fast-RAM chunky + CPU immediates; a chip-RAM pre-shift subsystem is required), the synchronous per-call WaitBlit contract forfeits the parallelism win below ~32x32 (all current UBER sprite rows are 16x16 = at/below the crossover), and the honest experiment needs a new >=32x32 golden'd row measured with AND without the fence. Full register program (BLTCON0 0x0F00|shift|0xCA cookie-cut, per-plane B, shared A mask) + risk list in the recon (session 2026-07-07). ST ARM LANDED 2026-07-07 (4-agent recon + adversary, then C-first per the binding feedback): the "movem row engine" hypothesis is DEAD -- the tile dst is a byte scatter movem cannot address, and byte-pair word fusion loses on a barrel-shifterless 68000 (lsl.w #8 = 22 cyc > the move.b it replaces). The C incremental pair walker (stTileMapPaste, stTile.h) measured +17% (adversary predicted the +15-23% cap: gcc already hoists the row mulu; the 632-cyc copy body dominates) -- that measured C ceiling justified asm, and the real weapon is MOVEP: stTileMapPasteMovep (src/atarist/tileMap.s) does move.l (a0)+ / movep.l d0,d16(a1) = one tile row's 4 plane bytes in 36 cyc. ST batch row 163 -> 346 ops/s = 17,300 tiles/s (2.12x, 462 cyc/tile), ABOVE the Phase-0 12,700-15,500 ceiling (it assumed byte-move bodies). C walker stays as the odd-tileset-pointer fallback (move.l needs an even src; jlTileT is align-1). Gate: ST 50/50 (52B9646B held) + 12-case on-emulator TILETEST proof of the head/tail/w1/h1/skip/odd-ptr paths the golden never exercises, each with border-ring containment. RESTORE-FROM-CLEAN-BUFFER: EXPERIMENT RUN AND PASSED 2026-07-07 (Scott approved same day; sign-off also ratified the jlTileMapPaste shape). jlSurfaceCopyRect is PUBLIC API (include/joey/surface.h): same-position rect copy, clip + outward 16-px group snap UNIFORM on every port (uniform snap is what keeps cross-port hashes identical), pixels only, dirty-marked via surfaceMarkDirtyRect; generic chunky row-memcpy engine (DOS + both IIgs flavors -- the IIgs stage IS plain-C writable through its bank-$01 pixels pointer, adversary-verified), ST = strided interleaved row memcpys, Amiga = per-plane CPU row copies (blitter modulo variant recorded as its upgrade; CopyMemQuick unusable at 16-px grain). Documented caller hazards: snapped erase can touch content up to 15 px outside the rect and invalidates overlapping live sprite backups -- erase-all-then-draw-all, one mechanism per region. STRATEGY row
gameFrameClean compositegolden'd (contract 50 -> 51, cross-identity C51FE171 x4): vs gameFrame ST 48/22 = 2.18x (bar was 1.4x) / DOS 195/19 = 10.3x / IIgs 18/10 = 1.8x / Amiga 34/25 = 1.36x (least, as the adversary predicted: blitter fillRect meant less repaint to delete + chip-chip copy vs fast-RAM backup restore). A library-transparent variant stays REJECTED (the ST present source is the composited shadow, sprites corrupt it pre-present; a clean source means a third 32KB buffer + routing API by another name). IIGS PEI-SLAM: evaluated and REJECTED -- models ~+28% on the map walker but holds SEI for the whole map (~5.6 ms at 10x5; audio ISR jitter) and the VBL-driven bench clock cannot honestly measure SEI ops (SEI-inflation artifact); the landed walker already beats the 480-cyc per-tile ceiling. Batch row after Phase 4: DOS 22,500 / ST 17,300 / Amiga 7,650 / IIgs 7,000 tiles/s. -
Phase 5. REVISED SCOPE per the 2026-07-07 four-agent levers recon (gap audit + composite forensics + IIgs sprite autopsy + Amiga/audio; full reports in the session workflow transcripts): (a) the
jlStagePresent fullrow is an ARTIFACT on all four ports (idle early-out; IIgs also SEI-inflated) -- there is NO honest standalone present number; Phase 5 must add probe rows P1-P4 (present96 / present3win / idle present / frameNoPresent + copied- bytes counters, IIgs cross-checked against the MAME Lua clock) BEFORE gating composites. Forensics already attribute the composite gap to dirty-present costs: DOS gameFrame is AT ceiling (present-bound, ~1.7us/VGA-byte honest); Amiga present collapses per-row bands to ONE bounding box (hal.c:761-801) and over-copies ~5x on scattered sprites (per-row bands like the ST = the fix); ST pays ~7-9ms FIXED per dirty present in two 200-row C scans (+ possible byte-looped row memcpy -- probe decides); IIgs promotes any >=32-word band to a full 160-byte row slam with 6 slow softswitch toggles per row (~27-32ms for the gameFrame band) and its SEI freezes the bench clock, so IIgs gameFrame reads HIGH -- true ~7.5- 8.5 fps, and gameFrameClean carries ~30-40ms/frame unattributed (llvm-mos far-memcpy byte loops suspected). (b) Ceilings needing re-derivation before gating: ST tile (movep-honest ~350 cyc/tile), Amiga tile pair (two Phase-0 numbers disagree 18%), IIgs sprite (paper 4,300/s assumed no derive/mark/wrapper; honest full-op ceiling ~2,500-2,650/s with per-row marks -- autopsy modeled the measured 2,900 cyc within 2%: body 23%, MARK PATH 30%, derive+call 17%, validation 22%). (c) Decide whether drawLine rows gate acceptance (~3-4x everywhere, wrapper-dominated, small absolute). -
[~] Phase 6 APPROVED by Scott 2026-07-07 -- "everything except the audio" (candidate #5 audio-active tax is PARKED pending discussion with Scott; do NOT start audio work). Execution waves: W0 probes (P1-P4 + counters + IIgs Lua cross-clock; baselines). W0 ST BASELINE (2026-07-07, probe build = -DUBER_PROBE scratch UBER; counters landed in surfaceInternal.h/surface.c + the 3 C presents): P1 present96 = 37 ops/s = 27.0 ms(!) for the 96-row dirty present -- copied exactly 12,288 B (no over-copy), scanned 496 rows (200 union
- 96 copy + 200 snapshot); P2 present3win = 80 ops/s = 12.5 ms for
3 tiny windows => ST dirty-present FIXED cost ~12.5 ms (suspects:
per-present SCB flatten + the two 200-row scans); copy rate ~9.5
cyc/B (~4x slower than move.l memcpy should be -- byte-loop suspicion
CONFIRMED, W2 target); P4 frameNoPresent = 54 ops/s = 18.5 ms ==
component sum 18.15 (components HONEST, no interleaving mystery).
Ledger: P4 + P1 = 45.5 ms vs gameFrame measured 45.0 -- CLOSED.
W0 AMIGA BASELINE: P1 = 50 ops/s = 20.0 ms (copied 12,288 B = solid
band, no over-copy possible); P2 = 71 ops/s = 14.1 ms with copied
5,309 B vs ~1,536 truly dirty = the bounding-box union 3.5x
OVER-COPY CONVICTED by its own counter (48-row x 26-B enclosing
rect); fixed dirty-present cost ~12 ms (same class as the ST's);
P4 = 18.9 ms == component sum 18.92 -- honest. Ledger P4 + P1 =
38.9 vs measured 40.0 -- CLOSED. Both 68k ports: the ~12 ms FIXED
per-dirty-present cost is W2's biggest single target.
W0 DOS BASELINE: P1 = 23 ops/s = 43.5 ms (copied 24,576 VGA bytes =
exactly the 96x256 expand -- hardware-rate LUT write, matches the
forensic 40-44 ms model); P2 = 305 ops/s = 3.3 ms, copied 768 B =
zero over-copy (per-row bands); P4 = 9.2 ms ~= component sum.
Ledger P4 + P1 = 52.7 vs measured 52.6 -- CLOSED PERFECTLY. DOS is
present-bound at hardware rate: NO W2 work on DOS. (Probe-run
gotchas recorded: djgpp probe EXEs need $DOS_EMBED_DPMI or they
hang; a case-colliding UBER.exe/UBER.EXE pair breaks the DOSBox
mount.)
W0 IIGS BASELINE + CLOCK VERDICT (heartbeat-window Lua cross-clock,
probe-iigs.sh in the session scratchpad): the GetTick bench clock is
HONEST post-SEI-chunking -- tick-loss ~1.00 on 40 of 42 rows
INCLUDING the dirty-present slam (the 40-row SEI chunks + CLI
windows let the latched VBL IRQ catch up); only jlSurfaceClear
still loses (1.21x, mildly inflated row). The old SEI-inflation
reading of
jlStagePresent full67/s was actually the same IDLE-present early-out artifact as the other ports. HONEST dirty present: P1 present96 = 17 ops/s = ~59 ms(!) for a 96-row band -- worse than the 34 ms full-screen PEI floor, confirming the
=32-word full-row promotion + 6-softswitch-per-row waste; P2 present3win = 48/s = ~21 ms fixed; P4 frameNoPresent = 26/s = 38.5 ms. Ledger P4 + P1 = 97 ms vs gameFrame measured ~95 -- CLOSED. IIgs W2 target = the slam fixed cost + row promotion; W1 fusions own the P4 side. TOOLCHAIN FLAG for Scott: a -DUBER_PROBE uber.c whose probe block reads extern uint32_t globals through a fn-pointer wrapper (probeOp) dies before main on llvm-mos -- bisected (trivial-op probe launches, wrapper variants do not, optnone does not help, segment count 5 vs 6 irrelevant); worked around by compiling the wrapper out on IIgs (uber.c PROBE_ATTR block). W0 COMPLETE: baselines x4, ledgers closed x4, goldens re-gated 51/51 x4 after the gameFrameBody refactor. [Power failure after W0; recovery gate re-passed 2026-07-07: clean rebuild + iigs-disk, 51/51 x4 (Amiga solo TIMEOUT=600), headline rows match W0 baselines exactly (IIgs draw 966 / gameFrame 10, ST 21, DOS 19, Amiga 25 ops/s). Only loss: scratchpad probe-iigs.sh (recreatable). W1 design in progress.] W1 ITEM "sprite-mark specialization" LANDED 2026-07-07 (design + 4-agent audit; sprite.c only): spriteMarkDirty Step-B unrolled 16/8-row widen + spriteMarkDirtyDraw/Restore fusion-seam spellings. Gates: IIgs OBJECT-CODE BYTE-IDENTICAL (llvm-mos -O2 old-vs-new sprite.o cmp -- provably inert there); new P5 spriteBandSum probe row (djb2 fold of both band arrays after compiled/interpreted/ clipped/unaligned marks) IDENTICAL pre/post AND cross-port (1345495317 on ST/Amiga/DOS); P1/P2/gameFrame copied+scanned counters byte-identical; 51/51 hashes x3 (IIgs exempt by object proof; DOS needed a solo re-run -- parallel-load TIMEOUT truncation again). Bench: save control EXACTLY flat on all 3 (2611/2103/10743); restore ST 1781->1900 (+6.7%) Amiga 1453->1603 (+10.3%) DOS 6218->7825 (+25.8%); draw ST 1283->1317 Amiga 1103->1153 DOS 6404->8147 (+27%); saveAndDraw ST 934 Amiga 803 DOS 5480. New probe rows also added: P6 fillBandSum (fused fillRect battery, all 4 ports -- cross-port identity gates item 2's asm mark) and a probeOp-wrapped gameFrame counters row. W1 ITEM "IIgs fused fillRect" LANDED 2026-07-07 (audit fixes C5 adc frm_w, C6 fillCircle spans -> NoMark twin, C7 .a16/.i16): iigsFillRectInner converted in place to iigsFillRectMark/NoMark in .text.iigsFusedRect with shared stageRectMark helper (packed-band ABI: A=(max<<8)|min, X=yStart, Y=rows -- item 3's sprite entries jsr it too), row-invariant slam-dispatch hoists (~64 -> ~30 cyc/row), fused band widen in friExit; port.h jlpFillRect(Mark) + jlpFillRectNoMark + JL_FILL_RECT_MARK_FUSED seam; draw.c compiles the C mark out on IIgs, jlDrawRect edges + fillCircle spans take the NoMark twin. Gates: draw.o BYTE-IDENTICAL on ST/Amiga/DOS (item is a proven no-op there; item-1 hash gates stand); P6 fillBandSum 2155901235 IDENTICAL IIgs-fused-asm vs all 3 C-mark ports (odd-x/odd-w edges, x=319 column, midBytes==1, NoMark batching all covered); IIgs 51/51; P1/P2 unchanged, P4 26 -> 28 ops/s (38.5 -> ~35.7 ms); iigs-verify PASS. IIgs bench: fillRect 16x16 602 -> 785 (+30%, floor was 740), 80x80 110 -> 133, markRect row 323 -> 399, drawRect 100x100 73 -> 110 (+51%, way past the +1% model -- extra win unmodeled per-call ABI+hoists on the 1px edges), drawLine H 1142 -> 1322, fillCircle 42 FLAT (C6 NoMark proof), gameFrame 10 -> 11. No row regressed. W1 ITEM "IIgs fused sprite entries" LANDED 2026-07-07; the R12 fnAddr cache was BUILT, MEASURED, AND REMOVED (the emulator decides). Landed shape: iigsSpriteDrawMark / iigsSpriteRestoreMark in .text.iigsFusedRect (push-target-1+rtl long-call into the arena routine, then jsr stageRectMark; args re-read from the dp-parked JSL frame post-call -- callee preserves D/DBR per the emitter contract); C glue spriteCompiledDrawMark / spriteCompiledRestoreMark derive fnAddr the old 3-load way; jlSpriteSaveAndDraw pairs the unchanged compiled save with the fused draw (the pair's ONE mark moved into asm); save path byte-reverted to baseline. CACHE AUTOPSY (2 variants benched): v1 epoch-checked per-(shift,op) cache inlined at the dispatch arms -- save (cache-only, no fusion) REGRESSED 602 -> 543 and saveAndDraw 423 -> 399; v2 moved the arms into small noinline helpers (setupPalette precedent) -- WORSE still (draw 1142 -> 1026: llvm-mos arg re-marshalling through a JSL boundary costs more than the spills it saves). Conclusion recorded in spriteDispatch.h: on llvm-mos the epoch hit path costs as much as the 3-far-load derive it replaces; do NOT resurrect without a compiler-level win (LLVM816-ASKS candidate: cheaper far loads / better 32-bit value handling). Arena epoch counter removed with it. v3 (landed) IIgs numbers: draw 966 -> 1142 (+18%), unaligned 907-ish -> 1022, restore 545 -> 662 (+21.5%), save 602 FLAT (baseline restored exactly), saveAndDraw 423 FLAT (llvm-mos frame effects suspected of eating the pair's fused-mark saving -- one follow-up candidate), gameFrame 10 -> 11, gameFrameClean 18 flat. Plan's draw 1,700-2,200 / restore 1,600+ targets assumed the cache and validation trims: measurement says fusion alone buys +18-22% and the remaining fat is the C validation/wrapper chain inside the register-starved public wrappers -- next lever is moving validation into the fused asm (contract change, W2+ candidate), not caching. Gates: 51/51 x4; P5 spriteBandSum 1345495317 and P7 compactEpoch hash CA9CDB56 / bandSum 3922093832 IDENTICAL IIgs vs ST/DOS (Amiga P7 SKIPPED -- its 8-variant arena cannot fit the two probe sprites; pre-existing sizing, ST+DOS carry the reference); P6 unchanged; new P7 probe row added (victim/survivor compaction content+band test, all ports).
- 96 copy + 200 snapshot); P2 present3win = 80 ops/s = 12.5 ms for
3 tiny windows => ST dirty-present FIXED cost ~12.5 ms (suspects:
per-present SCB flatten + the two 200-row scans); copy rate ~9.5
cyc/B (~4x slower than move.l memcpy should be -- byte-loop suspicion
CONFIRMED, W2 target); P4 frameNoPresent = 54 ops/s = 18.5 ms ==
component sum 18.15 (components HONEST, no interleaving mystery).
Ledger: P4 + P1 = 45.5 ms vs gameFrame measured 45.0 -- CLOSED.
W0 AMIGA BASELINE: P1 = 50 ops/s = 20.0 ms (copied 12,288 B = solid
band, no over-copy possible); P2 = 71 ops/s = 14.1 ms with copied
5,309 B vs ~1,536 truly dirty = the bounding-box union 3.5x
OVER-COPY CONVICTED by its own counter (48-row x 26-B enclosing
rect); fixed dirty-present cost ~12 ms (same class as the ST's);
P4 = 18.9 ms == component sum 18.92 -- honest. Ledger P4 + P1 =
38.9 vs measured 40.0 -- CLOSED. Both 68k ports: the ~12 ms FIXED
per-dirty-present cost is W2's biggest single target.
W0 DOS BASELINE: P1 = 23 ops/s = 43.5 ms (copied 24,576 VGA bytes =
exactly the 96x256 expand -- hardware-rate LUT write, matches the
forensic 40-44 ms model); P2 = 305 ops/s = 3.3 ms, copied 768 B =
zero over-copy (per-row bands); P4 = 9.2 ms ~= component sum.
Ledger P4 + P1 = 52.7 vs measured 52.6 -- CLOSED PERFECTLY. DOS is
present-bound at hardware rate: NO W2 work on DOS. (Probe-run
gotchas recorded: djgpp probe EXEs need $DOS_EMBED_DPMI or they
hang; a case-colliding UBER.exe/UBER.EXE pair breaks the DOSBox
mount.)
W0 IIGS BASELINE + CLOCK VERDICT (heartbeat-window Lua cross-clock,
probe-iigs.sh in the session scratchpad): the GetTick bench clock is
HONEST post-SEI-chunking -- tick-loss ~1.00 on 40 of 42 rows
INCLUDING the dirty-present slam (the 40-row SEI chunks + CLI
windows let the latched VBL IRQ catch up); only jlSurfaceClear
still loses (1.21x, mildly inflated row). The old SEI-inflation
reading of
-
W2 COMPLETE 2026-07-08 (all five items landed + gated x4 ports; final IIgs golden: 51/51, iigs-verify PASS, gameFrame 11 -> 12, gameFrameClean 18 -> 20, jlStagePresent full 67 -> 73 as flagged). Wave scoreboard vs W0: ST P1/P2 +97%/+206%, gameFrame +52%, gameFrameClean +88%; Amiga P2 +27% (over-copy 4992 -> 384), gameFrameClean +9%; IIgs P1 +18%, P2 +8%, idle base -1.3 ms; DOS untouched by design. Details per item below. (2026-07-08, 3-designer + audit workflow; audit caught a display-corrupting IIgs Stage-A mis-park [C-1], an ST run-close bug [B-1], a probe-link #ifdef hole [B-2], and the first-iteration union carry-in that would fail exact counter gates on CORRECT code [A-1] -- steady-delta protocol added). Implementation order: item0 probes -> Amiga bands -> ST alignment -> ST slam asm -> IIgs Stage A -> Stage B. ITEM 0 LANDED (probe scaffolding + IIgs Stage-0 counters): P8 presentIdle row (2 warm-ups; isolates the per-present FIXED cost), P9 IIgs shrParity (full display-vs-stage byte parity incl. both predicate-flip arms), P10 ST displayMismatch, P11 Amiga presentPageSum (copper-poke-derived front planes vs shadow, incl. settle + true-idle arms), steady-delta second pass in probeOp + the IIgs direct-log block, counters now incremented by the IIgs present asm (slam +160/row, MVN +count+1, scanned +200/present; stale .a8/.i8 at peiAllDone fixed). ALL display gates PASS on the UNCHANGED presents (probes trusted): ST 0/0/0, Amiga fails=0, IIgs badRows=0. Steady baselines: ST P1 12288/496 P2 384/448; Amiga P1 12288/400 P2 4992/400 (the convicted bounding-box over-copy, now measured); DOS P1 24576/200 P2 768/200; IIgs P1 15360/200 P2 384/200 P8 copied=0 + 67 ops/s (~15 ms fixed base DIRECTLY measured -- confirms the FITTED write model: ~444 us/promoted row, so the honest IIgs Stage A/B target is P1 ~18.5-20 ops/s, NOT the paper 32; ~85% of a 96-row band is irreducible shadowed-write cost). ITEM "Amiga per-row bands" LANDED: merged 200-row scan with exact-span run coalescing feeding amigaPresentFlushRun (THIN/FAT threshold kept -- P1's single run is geometry-identical to the old bbox), counters honest per flush. Gates: P2 steady 4992 -> 384 EXACT + scanned 400, P1 steady 12288/400 EXACT, P11 PASS on the new present, P5/P6 identical, presentIdle steady 0/200. Bench: P2 71 -> 90 ops/s (+27%), gameFrameClean 34 -> 37 (+9%), gameFrame 25 FLAT, idle golden row 434 vs 437 (noise). ACCEPTED DEVIATION: probe row P1 50 -> 46 (-8%, outside the audit's +-5%) -- the added per-dirty-row scan cost (union fold + span derive + run compare, gcc-amigaos register pressure) exposed by the present-only tight loop; every GOLDEN row is flat or up, and the recorded follow-up is an Amiga fused-scan asm on the ST presentSlam pattern once item 3 lands. ITEM "ST alignment" LANDED (surface.c + ST prev arrays aligned(2) -- NOT the designed aligned(4): the mint a.out object format caps alignment at 2, and 2 is all the 68000 needs for move.l; own relink commit per audit X-2, 51/51 x4 re-gated). ITEM "ST present fixed-cost + copy rate" LANDED (presentSlam.s, audit fix B-1 applied: run-close lives in the fast path after both clean-compares, NOT the group head -- full-screen stays ONE memcpy): ONE 200-row asm pass fuses union scan + copy + snapshot; 4-row long-compare fast path on clean groups; partial rows copy via a jsr'd 20-group move.l chain (no memcpy dispatch under 256 B); full-width runs still batch through mintlib memcpy's movem path. Gates: P10 displayMismatch 0/0/0 on the new asm; steady P1 12288/200 P2 384/200 EXACT (scanned collapsed 496/448 -> 200); fingerprints identical; 51/51; objdump checklist (no jsr _memcpy in jlpPresent, symbolic movem masks, chain entry 0x50(a6,d1.w) verified). Bench: P1 37 -> 73 ops/s (+97%), P2 80 -> 245 (+206%), gameFrame 21 -> 32 (+52%), gameFrameClean 48 -> 90 (+88%), present-full 415 vs 403 (+3%, inside the +-5% gate), presentIdle 452 ops/s. The ~12.5 ms ST fixed cost is DEAD (P2 now ~4.1 ms incl. marks+copy). ITEM "IIgs slam hoist + threshold" LANDED in two bisectable stages (audit C-1 fix: Stage A forces the run entry whole-row -- runMax=79 park, 160 B/row, table offset 0 -- so hoist correctness and entry-math correctness gate separately under P9). Landed shape: 8-bit-M TOUCHED-test scan (min==0xFF <=> clean; sentinel pin #47 updated), two-term promotion predicate W >= 8 && (max+1) <= 1.5W (replaces >= 33 words; fixes both UNDER-promoted left-anchored mid-width bands and OVER-promoted right-anchored ones), run gathering clipped at the 40-row SEI chunk budget, ONE softswitch set/teardown per RUN (descending row slam; full-width rows leave SP on the next row's top -- zero re-park), computed-entry PEI jump table (Stage B: pushes words runMax..0), MVN rows reload DBR from the phb copy at 3,s (frame-layout dependency commented), cli-only chunk teardown, $E1:9DFE reused as the switches-immune SP-offset park (old DBR stash deleted; gPeiTempRowBase/gPeiMvnSrc + two dead rect-blit externs deleted). Design's
bcs peiAllDonewas OUT OF RANGE (+700 B) -- fixed with a bcc/brl pair (the one design bug the audit missed). Gates: P9 shrParity badRows=0 at BOTH stages (incl. both predicate-flip arms, row 0/199 runs, chunk-edge clip, mixed slam+MVN presents); Stage A P1 copied stayed EXACTLY 15360 (the C-1 mis-park would have read 13824 and faked Stage B); Stage B P1 copied dropped to EXACTLY 13824 (96x144, runMax=71 -- the counter is the over-push instrument); P2 384/200 and P8 0/200 at every stage; fingerprints identical throughout. Bench: P1 17 -> 18 (Stage A) -> 20 ops/s (Stage B, +18%, ~59 -> ~50 ms; the fitted write model's prediction EXACTLY -- ~85% of the band is irreducible shadowed-write cost, the paper-model 34ms floor is refuted by three independent W0 rows); P2 48 -> 52 (+8%); P8 fixed base 67 -> 73 ops/s (~15 -> 13.7 ms). EXPECTED GOLDEN-ROW DELTA (audit C-4): jlStagePresent full (the idle-present artifact row, was 67/s) improves to ~73-74/s -- this is the same honest idle-scan cheapening P8 measures, NOT a regression; the plan's old "67/s artifact" figure is superseded. Lua cross-clock re-run SOFT SKIPPED: every SEI hold strictly SHRANK (worst chunk 18.3 -> ~14.6 ms modeled) and GetTick honesty was proven at the LONGER holds; the recreated harness adds nothing the P8/P9 gates don't cover. -
W3 COMPLETE 2026-07-08 (all four items landed + gated; final Amiga probe: steady counters exact, P11 PASS, fingerprints identical). Wave scoreboard: ST tile singles +5..+31% (snap 8359), DOS map row 2.7x (gap to ceiling 1.24x), Amiga gameFrameClean 37 -> 65 (+76%; 34 -> 65 = +91% across W2+W3) and map row +25%. PHASE-6 ACCEPTANCE ARTIFACTS DONE 2026-07-08: clean rebuild x4 + 51/51 x4 + PERF.md regenerated (new baseline table + the re-derived-ceilings section, arithmetic adversarially checked -- 25 corrections applied before landing; the old ~29 ops/s IIgs full-screen note superseded in place). Directive scorecard from the ceilings section: PASS at <= 1.5x -- DOS map/sprite-draw/gameFrame/ P1, ST gameFrame/P1/P2 + fillRect class, Amiga tile paste/snap + gameFrame, IIgs gameFrame/P1/P2/map. STILL OUTSIDE the bar with recorded levers: IIgs tile/sprite singles (~2.2-3.4x -- per-call wrapper/validation; lever = batch APIs which already PASS, or moving validation into the fused asm), 68k sprite save/restore (~1.9-2.3x -- Phase-1 two-class window contract; lever = 16-phase save emitters), Amiga presents (~2.8-5.3x -- CPU copy vs blitter; lever = blitter present, needs the async contract from plan item 8), and the UNKNOWN-bound DOS/gameFrameClean class (fixed present base never modeled). These are the honest Phase-7 candidates.
-
[~] PHASE 7 APPROVED by Scott 2026-07-08 ("Phase 7. We'll do STAXI after the main library fixes") -- scope = the ceilings scorecard's out-of-bar library rows; the STAXI title-anim bug is deferred behind them. Items (design round first, W1-W3 playbook): P7-1 68k sprite save/restore (ST 2611/1865, Amiga 2053/1603 vs the ~5.3k / 6.3-7.4k ceiling class -- find where the ~2x actually lives: wrapper, backup metadata, window size, or dispatch). PROBE ANSWERED 2026-07-09 (difference-method layer split; three hash-inert UBER_PROBE rows in uber.c: spriteSaveVal = fully- offscreen save exits via clip-fail = wrapper+validation only; spriteRestoreVal = odd-bx backup fails the LAST validation term = full validation, zero body; spriteSave g16 = x%16==0 class-0 window vs the golden row's x=40 class-1 = pure window-size delta). MEASURED cyc/call -- ST (8.0 MHz): save full 3,064, g16 2,408, saveVal 1,088; restore full 4,211, restoreVal 422. Amiga (7.09): save full 3,372, g16 2,890, saveVal 1,524; restore full 4,423, restoreVal 672. VERDICTS: (1) the BODY is at the machine floor -- the window delta measures the copy rate directly: ST 656 cyc/128 B = 5.1 cyc/B (move.l model 5.0), Amiga 482/128 = 3.8 cyc/B; window size and body are NOT the problem. (2) the whole gap is the C chain: wrapper+validation ~1,100 (ST) / ~1,500 (Amiga) cyc + dispatch/backup-metadata ~660-880 cyc per call, i.e. ~55-70% of every save/restore call is glue around a floor-speed body -- the same shape as the IIgs W1 autopsy. (3) HONEST CEILINGS (supersede the unrevised blitter paper 6,300-7,400 class): ST save class-1 ~5,300/s (1,509 cyc = body 1,310 + call ~200), class-0 ~9,400/s, restore ~3,880/s (body + mark ~550 + call); Amiga save ~4,400-6,100/s (body 960-1,900 depending on contention), restore ~2,900-3,700/s. True gaps are ~2.0x (ST save 2,611 vs 5,300; restore 1,900 vs 3,880), NOT the paper 3.1-3.6x. LEVER (needs a design round + it edits shared core sprite.c): trim/fuse the 68k wrapper-validation chain (the W1 IIgs fused-entry pattern, or a lean fully-on-surface fast test + metadata writes moved into the compiled routine); potential ~+70-100% on these rows if glue drops to ~300 cyc. ATTEMPT 1 (2026-07-11): MACRO TIGHTENING -- REVERTED, NET LOSS. Both class macros (SPRITE_SAVE_CLASS / SPRITE_RESTORE_CLASS) were rewritten to their algebraically-minimal form (save class = (x&15)+((widthPx+15)&15) >= 16; restore class = copyBytes>>3 - GROUPS0 with an unsigned <=1 range test), PROVEN value-identical over the entire input space (scratch classcheck.c: 102k save + 1.1M restore cases, 0 mismatches) and gated 51/51 on both ports. Result: save bit-identical on ST AND Amiga (2611/2103 unchanged), restore neutral on ST (1900) but REGRESSED Amiga 3% (1603->1553) -- gcc-amigaos lowered the "simpler" C to +3 instructions (objdump confirmed pre-bench: save total 120->117 with -3 frame spills but restore 181->184). The wrapper cost is gated by the compiler's register allocation (movem of 10-11 regs + the interleaved isFullyOnSurface/clip validation), NOT by arithmetic op count -- same compiler-bound wall as the IIgs fnAddr-cache autopsy. CONCLUSION: no C-level micro-opt moves these rows; the only real levers are STRUCTURAL and out of "trim" scope -- (a) a trusted fast-path entry that skips revalidation for a caller that already proved on-surface (new/opt-in API surface), or (b) fusing the restore dirty-mark into the emitted asm body (emitter change, the Amiga/ST analogue of iigsSpriteRestoreMark). Both are larger efforts to be scoped separately, not landed as part of P7-1. A left-in NOTE comment in spriteInternal.h warns against re-attempting the macro form.
SCOPE: RESTORE-MARK ASM FUSION (lever b), measured 2026-07-11. ---------------------------------------------------------------- MEASUREMENT (uber.c UBER_PROBE "probe restoreWork": an identical class-1 restore to a NON-stage surface, where spriteMarkDirty early-returns on s != gStage -- so it runs body+dispatch MINUS the 16-row dirty-band widen; differenced against the golden jlSpriteRestoreUnder row): ST restore 4,211 cyc (1900/s), restoreWork 2,996 (2670/s) -> MARK = 1,215 cyc = 29% of the restore call. Amiga restore 4,423 cyc (1603/s), restoreWork 3,293 (2153/s) -> MARK = 1,130 cyc = 26% of the restore call. Both hash-inert (golden 51/51 held; P11 PASS / ST displayMismatch=0 -- the work surface is never presented). DECOMPOSITION (from the gcc -S of spriteMarkDirty.part, Amiga): - CALL PACKAGING ~330 cyc = movem of 7 regs (prologue+epilogue ~230) + 4-arg load off stack (~50) + the caller's 4-arg push (~48). THIS is what fusion removes. - derive minWord=bx>>2 / maxWord=(bx+bw-1)>>2 / minPtr / maxPtr ~60 cyc -- fusion KEEPS (still needed), maybe slightly cheaper with values already in regs. - the 16-row conditional-RMW widen loop ~740 cyc (2 byte cmp+maybe-store per row x16) -- IRREDUCIBLE; fusion KEEPS it verbatim. No 68000 vectorization (per-byte conditional min/max, no SIMD; minWord/maxWord constant across rows doesn't help). CEILING: fusion recovers ~the call packaging => ~+330 cyc => ST 1900 -> ~2,060 (+8%), Amiga 1603 -> ~1,730 (+8%). A REAL positive win (unlike attempt 1's 0%), but bounded at ~8% because the widen loop -- 3/4 of the mark -- stays. NOT a path to the 1.5x target on its own (restore is ~2.0x). FEASIBILITY: HIGH. Both compiled restore bodies (emitPlaneRunCopy Amiga / emitGroupSpanCopy ST, in src/m68k/) end in `rts` and clobber ONLY a0/a1 (Amiga saves a2-a4 itself, touches no data reg; ST touches no callee-saved reg at all). So a shim can hold bx/by/bw/bh + the band walk state in d2-d7/a2-a6 ACROSS the body jsr for free. Direct 68k port of iigsSpriteRestoreMark. DESIGN: - Two hand-rolled asm shims (CANNOT share -- different body ABIs): src/amiga/spriteRestoreMark.s and src/atarist/spriteRestoreMark.s. (src/m68k/*.s compiles into BOTH builds, so port-specific asm must live in the port dir.) - Low-arg entry like the IIgs one: pass fnAddr + backup ptr; the shim reads backup->{x,y,width,height,bytes}, derives the screen dst from the PINNED stage planar base (gated on s==gStage, so the stage's plane pointers/base are the single source of truth -- Amiga amigaSurfacePlanar(gStage)->planes, ST stSurfacePlanar(gStage)->base), pushes the body's cdecl args (Amiga: p0..p3+buf; ST: buf+rowStart), jsr's the body, cleans the stack, then widens gStageMinWord/gStageMaxWord for rows by..by+bh-1 to [bx>>2, (bx+bw-1)>>2]. - A shared widen tail is possible (the IIgs stageRectMark model) but the two shims differ before it; simplest is to open-code the ~16-row loop in each (or a .macro in src/m68k included by both). Match SURFACE_WORD_INDEX EXACTLY (x>>2 grain). - C glue: spriteCompiledRestoreMark analogues in the Amiga/ST branches of spriteDispatch.h (derive fnAddr, call the shim); externs beside the IIgs ones; a fused `#elif AMIGA/ST` arm in jlSpriteRestoreUnder's s==gStage block mirroring the IIgs arm (sprite.c:829-838). Non-stage restores keep the current split path (body + separate spriteMarkDirtyRestore). RISK: the widen is a HASH-INVISIBLE contract -- an under-mark corrupts presents while the stage hashes stay green (the exact class of bug the phantom-row-200 present fix hit). Gates that DO catch it already exist and must all pass: P11 presentPageSum (Amiga), P10 displayMismatch (ST), the P5 spriteBandSum fingerprint, and the gameFrame/gameFrameClean golden rows (only ops that restore+present). Bit-exact arithmetic vs SURFACE_WORD_INDEX is mandatory. BUNDLING: the DRAW mark is the same shape and cost; a spriteDrawMark shim sharing the widen (the IIgs iigsSpriteDrawMark pattern) is a cheap add-on that helps the gameFrame composite (draw+save+restore+present per frame) more than restore alone. Scope draw fusion together if this is greenlit. RECOMMENDATION: viable, well-understood, measured ~+8%/row -- but LOWER ROI than this session's Amiga present asm (+45% for comparable effort) because 3/4 of the mark is the irreducible widen. Do it only when specifically pushing the sprite restore/draw + gameFrame rows toward 1.5x, and bundle draw+restore to justify the two-port asm cost. The higher-CEILING alternative is lever (a) trusted-entry (skips the ~422-672 cyc validation via opt-in API) -- different target, needs an API-design round. BUILT + LANDED 2026-07-11 (restore + draw bundled). The scope's ASM design above was WRONG about the mechanism; the win came from a different place. Three variants were built and measured: 1. Full body+mark asm shim (per-port, IIgs-pattern): REGRESSED both ports (ST -3%, Amiga -6%). The old body dispatch (spriteCompiledRestoreUnder) is ALWAYS-INLINE and shares its backup-field loads with the validation; a separate asm shim re-loads them and adds a call layer, outweighing the mark it fuses. 2. Lean rolled-loop asm widen call (cdecl, keeps body inlined): REGRESSED (ST -6%, Amiga -3%). The rolled dbra loop lost to gcc's UNROLLED indexed spriteMarkDirty; the ~380-cyc loop overhead exceeded the ~130-cyc 7-reg movem it removed. 3. INLINE the unrolled 16-row mark directly into jlRestore for the h==16 stage window (SPRITE_MARK_STAGE_ROWS16 macro, C only, NO asm): WON. ST restore 1900->1996 (+5%), Amiga 1603->1703 (+6%). Both 51/51 + all parity gates. KEY LESSON: the recoverable win was the CALL BOUNDARY itself (jsr + frame), not the frame size -- and only INLINING removes it. Every asm approach KEPT a call (asm can't inline into C), so all lost. The winning change is pure C: an unrolled inline mark guarded to s==gStage && h==16, byte-identical band arithmetic (SURFACE_WORD_INDEX). All fusion asm (src/m68k/spriteMark68k.s + the two port shims) was DELETED. Draw was bundled with the same inline (jlSpriteDraw + jlSpriteSaveAndDraw): Amiga draw +4%, saveAndDraw +6%, unaligned +5%; ST draw NEUTRAL (its masked draw body dwarfs the mark). DOS untouched (guarded Amiga/ST). gameFrame composite flat both ports (present-bound). Net: a C-only, zero-new-file change; restore +5-6% both ports, Amiga draw/saveAndDraw +4-6%, ST draw harmless. Final +8% ceiling not reached (inline mark still runs the full unrolled widen; only the ~call-boundary slice was recovered). LEVER (a) TRUSTED FAST-PATH ENTRY -- BUILT + LANDED 2026-07-11, the BIGGEST 68k sprite win yet. New opt-in public API (jlSpriteSaveUnderTrusted / jlSpriteRestoreUnderTrusted / jlSpriteSaveAndDrawTrusted) that SKIPS the per-call geometry-validation chain (~11 range/alignment checks + NULL / slot / PTR_OK gates) for a caller that pre-compiles its sprites and keeps them on-screen. The existing safe entries are UNCHANGED; trusted is opt-in with a documented UB-if-violated contract, and each trusted entry FALLS BACK to its safe sibling for anything the fast path doesn't recognise (uncompiled shift, non-stage / non-16-row window) so a conservative caller degrades safely. Amiga/ST-only fast path (IIgs/DOS/generic just call the safe entry). MEASURED (uber.c probe rows vs the golden safe rows, same geometry), ALL SIX WIN: save ST 705->817 (+16%) Amiga 657->753 (+15%) IIgs 602->665 (+10.5%) restore ST 529->609 (+15%) Amiga 545->609 (+12%) IIgs 662->722 (+9%) saveAndDraw ST 257->289 (+12.5%) Amiga 273->289 (+6%) IIgs 423->455 (+7.6%) (Amiga saveAndDraw is the smallest because its heavy masked draw body makes validation a smaller fraction; IIgs wins are smaller because 65816 validation is a smaller fraction of the call.) The 68k wins EXCEED the raw validation cost (~422/672 cyc) because dropping the checks also shrank gcc's frame/spills; IIgs routes the trusted restore/saveAndDraw into the safe FUSED MVN entries (spriteCompiledRestoreMark / spriteCompiledDrawMark) minus validation. Parity gates PASS on all three (P10 displayMismatch=0 ST, P11 presentPageSum Amiga, shrParity badRows=0 IIgs); DOS 51/51 + IIgs 51/51 (safe entries UNCHANGED, golden rows identical). Contract in joey/sprite.h. This is the expert inner-loop path (trusted saveAndDraw this frame, trusted restore next) and the BIGGEST sprite win of the P7-1 program, now on all 3 compiled ports. [P7-2 IIgs "move validation into fused asm" is effectively satisfied by this -- validation skipped at the C entry.]P7-2 IIgs per-call wrapper (tile singles 2.2-2.5x, sprite singles 2.2-3.4x -- lever: validation/derive into the fused asm entries; the W1 autopsy buckets are the map). SPRITE HALF DONE 2026-07-12 via the trusted API (see the P7-1 trusted block: IIgs save/restore/saveAndDraw +7.6-10.5%). Tile singles remain. P7-5 ST copyRect move.l chain -- LANDED 2026-07-12 (#3). jlpSurfaceCopy Rect did a per-row memcpy CALL; the clean-buffer windows are 8 bytes/row (2 longs) x 16 x 3 = 48 memcpy(8) calls where mintlib memcpy's frame dwarfs the copy. src/atarist/copyRect.s (stCopyRectSpans68k, rolled move.l + per-row lea stride) replaces the short-span case (long rows keep memcpy past a 64-byte crossover). gameFrameClean 90 -> 120 ops/sec (+33%), 51/51 + P10 displayMismatch=0; gameFrame unchanged (save/restore, not copyRect). The rolled asm wins here (vs the mark-fusion rolled loop that LOST) because it deletes a CALL boundary, not a loop body. ST-only (Amiga uses the blitter copyRect). P7-6 IIgs copyRect override -- LANDED 2026-07-12. Same call-overhead lever on the chunky IIgs, where llvm-mos memcpy is a slow far byte-loop (#79). An IIgs jlpSurfaceCopyRect (src/iigs/hal.c, JL_HAS_SURFACE_COPY_RECT) does an inline WORD copy for short spans -- clang compiles it to
lda [dp],y / sta, no far-memcpy call (verified in -S). gameFrameClean 18 -> 24 ops/sec (+33%), 51/51 + shrParity. FIRST tried in the shared generic copyRect but that REGRESSED DOS -12% (x86 rep-movs memcpy beats an inline word loop for 8-byte rows) -> reverted to IIgs-only; DOS keeps generic memcpy. The lesson: this call-overhead lever is inherently PER-PORT (depends on that port's memcpy speed vs inline stores). P7-3 Amiga blitter present + the deferred-fence async contract (plan item 8 revival; P1 46 vs the ~245 CPU model and beyond; needs the fence-completeness audit + a debug force-fence gate; P11/P8 are the safety net). P7-4 DOS present fixed base: model it first (P8 exists now; the W0 ledger closed the COPY at hardware rate -- the ~2 ms fixed scan/glue was never attributed), then fix only if fat shows. MEASURED 2026-07-08 (pre-design capture): DOS P8 presentIdle = 1,137 ops/s = 0.88 ms fixed base (copied 0 / scanned 200 steady). First-pass re-verdict: P2 ceiling ~455 ops/s (0.88 + 768 B x 1.7 us) -> measured 305 = ~1.49x, PASSES the bar; gameFrameClean needs the designer's component model. P7-3 STAGE A+B LANDED 2026-07-09 (src/amiga/hal.c only; baseline re-confirmed green first -- DOS/ST/Amiga 51/51 on the uncommitted W3 tree before any edit). Forensic (Amiga probe, pre-change): P8 presentIdle 661/s = 1.51 ms pure fixed scan; P2 present3win 93/s = 10.75 ms with scanned=400 (TWO 200-row passes: main scan + separate snapshot), copied 384 B -> scan-bound; P1 present96 46/s = 21.7 ms, copied 12,288 B -> ~11 ms CPU copy on top. STAGE A (fuse snapshot into the scan): first attempt put the snapshot in the HOT clean-clean path and REGRESSED (present3win 93->87, gameFrameClean 65->59) -- the gcc-amigaos register-pressure trap the plan already recorded, now re-confirmed with fresh numbers. FIX: snapshot only on the COLD union-dirty rows (a row clean in both frames already holds the clean sentinel in gPrev; hot path stays 2 loads like the original scan), which eliminates the second 200-row pass -- scanned 400->200 exact, present3win 93->100, present96 46->50, P11 PASS. STAGE B (blitter present flush): route amigaPresentRectInner's copy through the existing W3 amigaBlitterCopyPlanes (offset+modulo A->D) for runs whose height x aligned-words >= AMIGA_PRESENT_BLIT_MIN_WORDS (128); the 96-row present96/gameFrame bands take the blitter (both plane sets are CHIP RAM), the scattered present3win windows stay on the CPU THIN path. Synchronous (WaitBlit before the display flip) -- NO async fence, so the deferred-fence contract stays deferred. RESULTS (A+B combined, vs the W3 baseline): present96 46->71 (+54%, blitter copy offload, copied still 12,288), present3win 93->103 (+11%, scan fusion), gameFrame 25->32 (+28%), gameFrameClean 62->71 (+9-15%), jlStagePresent full 584->609. GATES: Amiga 51/51 x2 (Stage A, Stage B); P11 presentPageSum PASS (fails=0) BOTH stages -- exhaustive displayed-page-vs-shadow byte parity, the gate for the hash-invisible present; scanned 400->200 and copied 384/12,288 exact; P8 idle unchanged. DOS/ST byte-identical this session (hal.c is Amiga-only); IIgs untouched (not re-gated). REMAINING Amiga-present lever: the fused-scan present asm (ST presentSlam analogue, 4 plane buffers) for the scan-bound P2/gameFrameClean class -- C fusion is now empirically capped by register pressure, so the scan floor needs walking-pointer asm; the async-fence blitter contract stays parked behind a >=32x32 row. gameFrame gap ~2.8x -> ~2.2x; still the largest present item but materially closed. ADVERSARIAL AUDIT (2026-07-09, 3-lens + verify workflow: blitter/DMA-race, 2-buffer-convergence/snapshot, edge/BLTSIZE -- all 3 verify verdicts NOT_A_BUG): change correct by construction -- shadow is read-only during present (separate MEMF_CHIP alloc, not aliased to gPlanes/B), blitter self-drains before the copper flip, runs are row-disjoint so mixed blitter+CPU presents are safe, the clean-clean skip is sound because min==0xFF<=>max==0x00 propagates into gPrev, and the modBytes!=0 modulo blit is arithmetically in-bounds (offset/modBytes even, blitWords<=20, height<=200, stays within AMIGA_PLANE_SIZE=8000). NOTE: P11 already exercises the modulo blit -- present96 marks words 8..71 = a PARTIAL span (modBytes=8, blitWords=16, height=96), not full-width as two lenses assumed. AUDIT FOLLOW-UPS BOTH LANDED 2026-07-09 (gate 51/51 + P11 PASS fails=0): (1) the P11 battery gained a narrow-tall arm (16px x 96-row column -> ONE run, blitWords 2, height 96 = 192 >= threshold, modBytes 36) exercising the narrow modulo-blit variant present96 (wide, modBytes 8) did not -- P11 now empirically covers it, no longer correct-by-construction only; (2) a compile-time typedef guard amigaBltSizeFieldsFit in hal.c asserts SURFACE_HEIGHT <= 1024 (BLTSIZE 10-bit height field) and width <= 64. P7-3 FUSED-SCAN ASM LANDED 2026-07-09 (Scott approved; KEPT after a measure-and-decide). Hypothesis: the union scan was the Amiga present's register-pressure-bound dominant fixed cost (four band walkers + run state spilling on gcc-amigaos), so hand-rolling it would win big. Executed in TWO bisectable stages: (1) C run-list refactor -- the scan emits coalesced runs into gPresentRuns[] and a separate loop flushes them (keeps the blitter/CPU flush + copied counter); gated 51/51 + P11 PASS, perf-neutral, proves the architecture. (2) src/amiga/presentScan.s = hand-rolled 68000 amigaPresentScan68k walking the 4 band arrays in a0-a3 with NO spills (lastRow derived as y-1 at each run close to save a register; moveq-zero-extend per the partial-register-write hazard; 4-constant + 8-byte-record compile-time ABI guards in hal.c). GATE (all THREE correctness signals): 51/51 hashes, copied/scanned counters BYTE-EXACT vs the C (asm produces identical runs), and P11 presentPageSum PASS fails=0 incl. the narrow-tall arm. FIRST verdict looked marginal -- the plain asm (no fast path) moved present96 71->75 and present3win 103->106 (within noise), composites flat -- but that was a WRONG read of WHY. A present-component skip-mask probe (temporary gAmigaPresentSkip in hal.c + p3win noScan/noFlush/noFlip/bare rows, since removed) split present3win's 9.4 ms: SCAN ~4.9 ms, FLUSH ~3.3 ms (chip->chip CPU copy of the 3 tiny windows), FLIP ~0.4 ms, residual (copper-check/reset/ WaitBlit/marks/harness) ~1.2 ms; the 3 marks alone are 0.64 ms. So the scan IS ~half the present -- the plain asm just wasn't faster than gcc because the scan is INSTRUCTION-COUNT-bound (~16 instr x 200 rows), NOT register-spill-bound as hypothesized. The fix is the ST presentSlam 4-row fast path my asm LACKED: at even row indices one move.l compares 4 clean-sentinel min bytes (cur AND prev) and skips the whole group when all clean (0xFFFFFFFF+1==0), ~4x fewer instructions on the clean-row majority (needs gPrevStageMin/MaxWord aligned(2) for the move.l). A FIRST cut of it PASSED pixel gates (present3win 106->128 +21%, P11, 50/51) but BROKE the gameFrameClean golden row -- a bisect revert test was definitive (fast-path build: gCleanSurface = jlSurfaceCreate() fails 5/5 incl. at 2 MB chip and low load; removed -> 51/51). ROOT CAUSE (found on a re-audit, NOT by the first "memory-clean" read which was WRONG): the routine's loop-exit check (cmp #200,d2) lived only in the single-row tail .rowNext; the fast path did 'addq #4,d2 / bra .rowLoop', so a clean group ending at row 199 landed d2 == 200, re-entered .rowLoop, and -- being >= 197 -- fell into .oneRow and processed a PHANTOM out-of-bounds row 200: read gStageMinWord[200] and, when that garbage looked dirty, WROTE gPrevStageMin/MaxWord[200] one byte past the arrays (and could push a phantom run to gPresentRuns[200]). That corrupts a neighbouring global -- INVISIBLE to P11/hashes/counters (it is not the stage) but it breaks a later AllocMem. LESSON worth keeping: display/hash gates miss a heap corruption that a downstream allocation catches; gameFrameClean (the only op allocating a 2nd surface) was an accidental memory-integrity canary. FIX: move the 'cmp #200,d2 / bge .scanEnd' exit to the TOP of .rowLoop so it guards BOTH re-entry paths; .rowNext just 'addq #1,d2 / bra .rowLoop'. LANDED + GATED: 51/51 (incl. gameFrameClean C51FE171), P11 PASS fails=0, present3win 106->128 (+21%), present96 ->78, gameFrame 32->34, gameFrameClean 62->82, counters exact. Correction to the W2/PERF forensic: the "~11-12 ms fixed scan" attribution was roughly right that the scan is big, but it is instruction-count-bound, not the spill it was assumed to be. FLUSH LEVER LANDED 2026-07-09: the ~3.3 ms chip->chip CPU copy of the scattered small windows was contention-bound, so the fix was simply to lower AMIGA_PRESENT_BLIT_MIN_WORDS 128 -> 16 (the copyRect break-even) so those runs (present3win/gameFrameClean windows are ~32 plane-words) blit chip->chip in parallel instead of the CPU eating display-DMA contention. The old 128 was a conservative guess, not a measurement; the component probe justified re-testing. GATE: 51/51, P11 PASS fails=0, present3win 128 -> 153 (+20%), gameFrameClean 82 -> 90 (+10%); present96/gameFrame flat (their bands already blit); copied/scanned exact. OWN-ONCE FLUSH POLISH LANDED (correct, but perf-flat -- kept for the right blitter discipline, not a speedup): the flush now OwnBlitters ONCE per present (lazy on the first blitter run in amigaPresentRectInner, DisownBlitter in jlpPresent's flush tail) instead of once per window, so present3win pays 1 Own/Disown, not 3. amigaBlitterCopyPlanes split into a body (amigaBlitterCopyPlanesOwned, no Own/Disown, used by the flush) and a wrapper (Own+body+Disown, used by the single-blit copyRect callers); a bool *blitOwned threads through amigaPresentFlushRun -> RectInner; CPU-path runs interleave safely (the Owned body ends with WaitBlit, so the blitter is idle for a following CPU copy or the flip). GATE: 51/51, P11 PASS fails=0, present3win 153 -> 154 (WITHIN NOISE), gameFrameClean/present96/gameFrame flat, counters exact. The gain is negligible because after the threshold drop the flush is blitter-DMA- bound (the copy), so the per-window Own/Disown OS calls it removes were already a tiny fraction -- the earlier "few %" estimate was too optimistic. No known remaining flush lever. SESSION present3win arc: 106 (asm scan) -> 128 (4-row fast path) -> 153 (flush blitter) -> 154 (own-once) = +45%. (2026-07-08, 4-designer + audit workflow; audit fixed wrong expected-value rows in two designs [A1/B1], merged the DOS arm into a shared jlpTileMapPaste seam so tile.c spells the union mark exactly twice [B3 overturn], corrected impossible Amiga probe gates [C1/D1], and verified the ST design's dodge of the recorded per-call-asm 4x loss against the real 632-cyc compiled bodies). Order: ST singles -> DOS walker+seam -> Amiga blitter copyRect -> Amiga map hoist (rider). ITEM "ST movep singles" LANDED: three register-args leaf entries in tileMap.s (zero movem, zero stacked args, pointers in a0/a1 via GNU register-variable jsr shims; the shared MTR*_ROW macros also rebuild MP_CELL byte-identically -- map row EXACTLY 346 flat); paste/snap guard their tile-buffer side (even; all real sources are), copy is movep both sides (no guard); copyMasked's snap scratch aligned(2) keeps its arm hot [audit A2]. Bench: paste 4033 -> 4773 (+18%), copy 3445 -> 3626 (+5%; the one model shortfall, staging-bound), snap 6403 -> 8359 (+31%), copyMasked 1632 -> 1749, map-singles 80 -> 94 (+18%); gameFrame/Clean flat per the corrected A1 expectation; 51/51. ITEM "DOS map walker + seam" LANDED: dosTile.h dword-ladder engine (16 movs/cell, hoisted pixels check + row derive), dispatched via the NEW shared tile.c arm#elif defined(jlpTileMapPaste)with port.h aliases (ST stTileMapPaste / DOS dosTileMapPaste); ST and Amiga tile.o proven BYTE-IDENTICAL pre/post (the seam is inert). Bench: jlTileMapPaste 450 -> 1224 ops/s (2.7x; 22,500 -> 61,200 tiles/s, gap to the ~76k ceiling now 1.24x, inside the 1.5x bar); singles/composites flat; 51/51 with the map row's own hash 52B9646B; objdump clean (no memcpy/imul/rep-movs in the walker). ITEM "Amiga blitter copyRect" LANDED: amigaBlitterCopyPlanes gains offsetBytes/modBytes params (whole-plane call passes 0/0 -- bit-identical program); jlpSurfaceCopyRect = modulo-driven A->D blit per plane (mod = 40 - rowBytes, masks $FFFF by the 16-px snap contract, BLTSIZE one blit always legal) above the 16-plane-word break-even, CPU word-store walk below (replaces the 64-memcpy path entirely -- BOTH arms beat it). Gates: 51/51 in BOTH arm-forced builds (threshold 16 blitter / 0xFFFF CPU -- byte-equal arms proven); no new blitter race (every path drains via WaitBlit-before-Disown, the W2 present hoist stays defensive). Bench: gameFrameClean 37 -> 65 ops/s (+76%!! -- the plan's +13-25% and the design's 43-45 both UNDERSHOT because the old 64x2-byte memcpy overhead was worse than modeled; CPU-arm-only build gives 56); gameFrame 25 flat. ITEM "Amiga map C-hoist" LANDED (GO as rider per its own evidence + audit): amigaTileMapPaste in amigaTile.h (resident a0-a3 plane pointers, 32 move.b/cell off compile-time displacements) behind the shared jlpTileMapPaste seam. Bench: jlTileMapPaste 153 -> 191 ops/s (+25%, above its 176-186 model); paste 3803 EXACT, map-singles 78 flat, gameFrame flat, 51/51. W1 IIgs fused sprite/fillRect entries + fnAddr cache + sprite-mark specialization (all ports), W2 present-path fixes (Amiga per-row bands, ST scan cost, IIgs slam threshold -- NOTE: present bugs are INVISIBLE to stage hashes; each W2 change needs visual verification per port + probe deltas), W3 ST movep single-tile ops + DOS tilemap walker + Amiga map walker + Amiga blitter copyRect, then Phase-5 acceptance artifacts (re-derived ceilings, PERF ceilings column). Async blitter contract (#8) stays deferred until a >=32x32 row exists. Original ranked list follows:- IIgs fused sprite entries (iigsSpriteDrawMark etc., the Phase-2 D1 tile pattern): draw est 966 -> ~1,700-1,850/s (+80-90%), crosses the 1.5x-of-honest-ceiling bar alone; + resolved-fnAddr cache in jlSpriteT (R12 flavor, epoch-invalidated on arena compaction) -> ~2,000-2,200/s. Same fusion for save/restore (restore 545 -> ~1,600+). Feeds IIgs gameFrame directly.
- IIgs fillRect fused entry (fillRect 16x16 is 6.9x off: 4,651 cyc/call vs ~676 hand; the +60-75% fusion precedent applies) -- gameFrame's 256x96 fill inherits it.
- Present-path fixes per forensics: Amiga per-row bands (kills the 5x over-copy), ST scan-cost reduction (dirty-row bitmap/list to skip the 2x200-row scans; check row memcpy isn't byte-looping), IIgs narrow-band slam threshold revisit + softswitch hoisting. DOS is done (present-bound at hardware).
- Sprite-window dirty mark specialization (Step-B pattern for sprites; explains the cross-port restore-lags-save asymmetry 0.58-0.91) -- one shared fix, all four ports.
- AUDIO-ACTIVE TAX (bench measures idle; games play music!): a playing MOD on stock ST costs >130% CPU (12.3kHz ISR ~49.5% + libxmp LINEAR mix ~850-1,050 cyc/output sample = 130-160% -- NOT VIABLE AT ALL); even NEAREST @6144Hz ~= 65-78%. Real fix = YM-register-native music (~1-3%). DOS mix = 40-70% of the 386SX (NEAREST @11025 -> ~17-30%; OPL2 FM ~1-2%, adlib hooks already in dos/audio.c). Amiga ~2-4% (Paula DMA) and IIgs ~0% mixing (Ensoniq DOC) are fine. Retro-authentic priority: chip-native music formats are period-correct AND fast.
- Amiga jlSurfaceCopyRect on the blitter (mods = 40-wBytes; ~10x the op, +13-25% gameFrameClean; WaitBlit is free at this size -- NO async contract needed). Cheap interim: inline word stores capture ~70% in 10 lines of C.
- ST movep for single-tile paste/copy/snap (route per-call ops through the movep body; ~600-750 cyc/call saved, tilePaste est +15-20%) + DOS native tilemap walker (only port without one; batch row 2.5-3.4x off).
- Async blitter contract (deferred-fence, internal only) -- pays ONLY on full-surface copies (~4.5ms/call) and future >=32x32 cookie-cut sprites; needs a fence-completeness audit + debug force-fence gate. Keep per-call sync until a >=32x32 row exists.
- Amiga whole-map tile walker C-hoist (+15-20%, already inside 1.5x -- optional polish).