joeyagi/README.md
2026-10-06 16:59:41 -05:00

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# JoeyAGI
An interpreter for Sierra's Adventure Game Interpreter (AGI) v2 games --
King's Quest III and its contemporaries -- written from the public AGI
format descriptions on [JoeyLib](../joeylib), so it runs on every machine
JoeyLib targets: the Apple IIgs, Commodore Amiga, Atari ST, MS-DOS, Sharp
X68000 and DVX. It decodes the games' own resource files (LOGIC, PICTURE,
VIEW, SOUND, OBJECT, WORDS.TOK); it ships no game.
## Setting up
JoeyAGI builds with JoeyLib, which owns the cross compilers, the library
and every machine's build rules. Check JoeyLib out beside this repository
and install its toolchains (its README covers the installer):
```
games/
joeylib/ a JoeyLib checkout, set up with ./install.sh
joeyagi/ this repository
```
```console
$ cd ../joeylib
$ ./install.sh install toolchains # the cross compilers
$ ./install.sh install emulators # to run it and for the gates
```
`JOEYLIB=PATH` on the make command line (or in the environment, for the
scripts) points at a checkout somewhere else.
## Games
The interpreter needs an AGI v2 game's files. Put each game in its own
folder under `games/` (`games/kq3/`, ...), which git ignores;
games/README.md lists the files and where legitimate copies come from.
## Building
```console
$ make # every machine whose toolchain is installed
$ make dos # one: iigs amiga atarist dos x68000 dvx
$ make iigs-game-disk-agi # the bootable IIgs volume, with games/kq3 on it
$ make clean
```
The programs land in `build/<machine>/bin/`: `AGI` (IIgs), `Agi` (Amiga),
`AGI.PRG`, `AGI.EXE`, `AGI.X`, and on DVX `apps/joeylib/agi/`.
`make iigs-game-disk-agi` writes `build/iigs/bin/AGI.2mg`, a 2 MB bootable
volume holding the interpreter and the game (`AGI_GAME=NAME` puts
`games/NAME` on it instead). JoeyLib's library is built on demand in the
JoeyLib checkout's own `build/`.
## Running
The interpreter reads the game from its `DATA` folder; JoeyLib's `joey-run`
copies a game there for the run:
```console
$ ../joeylib/joey-run --project . --port dos --data games/kq3 agi
$ ../joeylib/joey-run --ram 8M build/iigs/bin/AGI.2mg
```
The IIgs volume boots off a CFFA2 card in MAME and wants 8 MB of memory.
## The gates
```console
$ make check # build, then every gate
$ scripts/verify.sh host # or name the ones to run
```
| Gate | What it proves |
|------|----------------|
| `host` | The whole interpreter, built for the build machine on JoeyLib's headless port, plays scripted sessions and every frame asked for must hash as expected: every resource of every game in `games/` loads and decodes (KQ3's pictures hash as Sierra's interpreter draws them); twenty probe games built from scratch by `tests/probes.py` (pictures, windows, motion, control lines, priority, the parser, menus, inventory, sound timing, ...); and, with `games/kq3`, four KQ3 sessions (the opening, play, save/restore/restart, debug teleports) (`scripts/test-agi.sh`) |
| `disk` | `AGI.2mg` with King's Quest III boots on a IIgs, launches the interpreter and draws |
`scripts/verify.sh` exits 0 when every gate passed, 1 when one failed, and 3
when none failed but one was skipped (no game in `games/`, or the IIgs
toolchain or emulator missing).
The expected hashes live in `tests/expected/`; `scripts/test-agi.sh --update`
records new ones once a change has been checked. Every run leaves its frames
in `build/tests/out/`.
## Checking against Sierra's interpreter
```console
$ scripts/oracle.sh # every probe and KQ3 session
$ scripts/oracle.sh windows parser # or some of them
```
`scripts/oracle.sh` plays the probes (and `tests/kq3/*.scr`) on Sierra's own
interpreter -- the copy in `games/kq3`, in DOSBox Staging at 386SX-16 speed --
and on JoeyAGI, then compares the frames with `tests/tools/compareFrames.py`,
which reads text with each interpreter's font (JoeyAGI's is its own). The
probes record what happened into variables and print them, so their frames
match whatever the timing; the KQ3 sessions run in real time on one side and
virtual time on the other, so moving things differ by a cycle or two. STATUS.md
has the results.