455 lines
14 KiB
C
455 lines
14 KiB
C
// AGI v2 resources: the four directories, the VOL files, WORDS.TOK and
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// OBJECT (AGI specification chapters 5 and 10).
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//
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// A directory is a flat array of 3-byte entries: the high nibble of the
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// first byte is the VOL file, the remaining 20 bits the offset into it;
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// FF FF FF marks an unused number. A resource in a VOL file starts with a
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// 5-byte header: 12 34, the volume, then the little-endian length.
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#include "agi.h"
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#include <stddef.h>
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#include <string.h>
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#include "joey/core.h"
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#include "joey/file.h"
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#define DIR_ENTRY_BYTES 3u
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#define DIR_EMPTY_BYTE 0xFFu
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#define DIR_EMPTY_VOLUME 0xFFu
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#define DIR_VOLUME_SHIFT 4u
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#define DIR_OFFSET_HIGH_MASK 0x0Fu
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#define DIR_OFFSET_HIGH_SHIFT 16u
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#define VOL_HEADER_BYTES 5u
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#define VOL_SIG_0 0x12u
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#define VOL_SIG_1 0x34u
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#define VOL_COMPRESSED 0x80u
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#define VOL_VOLUME_MASK 0x7Fu
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#define VOL_NAME_MAX 8u
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#define DECIMAL_BASE 10u
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// OBJECT: a 3-byte header (offset of the names, the number of animated
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// objects) then a 3-byte entry per item (name offset, starting room).
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// Offsets count from the first entry. The file is XORed with the same
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// key as LOGIC messages.
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#define OBJECT_HEADER_BYTES 3u
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#define OBJECT_ENTRY_BYTES 3u
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#define OBJECT_ROOM_BYTE 2u
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#define OBJECT_MAX_BYTES 8192u
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#define OBJECT_MAX_OBJS_BYTE 2u
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// WORDS.TOK: 26 big-endian letter offsets, then entries of a prefix
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// count, characters XORed with 0x7F (bit 7 marks the last) and a
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// big-endian group number.
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#define WORD_CHAR_XOR 0x7Fu
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#define WORD_LAST_CHAR 0x80u
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#define WORD_INDEX_BYTES 2u
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#define CRYPT_KEY "Avis Durgan"
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#define CRYPT_KEY_LEN 11u
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// The interpreter's version string, "Version 2.435", in AGIDATA.OVL (or
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// in the AGI executable of interpreters without one).
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#define VERSION_TAG "Version "
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#define VERSION_FILE_MAX 65535u
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#define VERSION_MINOR_DIGITS 3u
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#define VERSION_MAJOR_SCALE 1000u
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// ----- Prototypes -----
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static void buildVolName(char *out, uint8_t volNum);
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static uint16_t detectVersion(void);
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static void loadDirectory(AgiGameT *game, const char *fileName, AgiResTypeE type);
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static uint8_t *loadFile(const char *name, uint16_t maxBytes, uint16_t *outLength);
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static bool loadObjects(AgiGameT *game);
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// ----- Tables -----
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// The directory files, by AgiResTypeE.
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static const char *const kDirNames[AGI_RES_COUNT] = { "LOGDIR", "PICDIR", "VIEWDIR", "SNDDIR" };
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// Where the version string may be, in the order to look.
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static const char *const kVersionFiles[] = { "AGIDATA.OVL", "AGI" };
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// The interpreter versions each quirk is known in. Measured on 2.435
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// (King's Quest III 2.00) only, the one Sierra interpreter at hand; they
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// come from the PC interpreter's window, input-line and picture code, so
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// they are assumed for every 2.x interpreter until one is measured
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// otherwise.
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typedef struct {
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uint16_t first;
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uint16_t last;
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} QuirkRangeT;
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static const QuirkRangeT kQuirkVersions[AGI_QUIRK_COUNT] = {
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{ 2000u, 2999u }, // AGI_QUIRK_WINDOW_BYTE_X
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{ 2000u, 2999u }, // AGI_QUIRK_ECHO_STEPS_BACK
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{ 2000u, 2999u } // AGI_QUIRK_LINE_BYTE_ERROR
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};
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// ----- Internal helpers (alphabetical) -----
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static void buildVolName(char *out, uint8_t volNum) {
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uint8_t n;
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n = 0u;
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out[n++] = 'V';
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out[n++] = 'O';
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out[n++] = 'L';
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out[n++] = '.';
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if (volNum >= DECIMAL_BASE) {
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out[n++] = (char)('0' + volNum / DECIMAL_BASE);
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}
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out[n++] = (char)('0' + volNum % DECIMAL_BASE);
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out[n] = '\0';
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}
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// The version Sierra's interpreter files in the game folder name, or
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// AGI_VERSION_MEASURED when there are none.
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static uint16_t detectVersion(void) {
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uint8_t *data;
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uint16_t length;
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uint16_t i;
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uint16_t j;
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uint16_t major;
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uint16_t minor;
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uint8_t f;
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for (f = 0u; f < sizeof(kVersionFiles) / sizeof(kVersionFiles[0]); f++) {
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data = loadFile(kVersionFiles[f], VERSION_FILE_MAX, &length);
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if (data == NULL) {
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continue;
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}
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for (i = 0u; (uint32_t)i + sizeof(VERSION_TAG) + VERSION_MINOR_DIGITS + 1u < length; i++) {
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if (memcmp(&data[i], VERSION_TAG, sizeof(VERSION_TAG) - 1u) != 0) {
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continue;
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}
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j = (uint16_t)(i + sizeof(VERSION_TAG) - 1u);
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if (data[j] < '0' || data[j] > '9' || data[j + 1u] != '.') {
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continue;
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}
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major = (uint16_t)(data[j] - '0');
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minor = 0u;
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for (j = (uint16_t)(j + 2u); j < length && data[j] >= '0' && data[j] <= '9'; j++) {
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minor = (uint16_t)(minor * DECIMAL_BASE + (uint16_t)(data[j] - '0'));
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}
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jlFree(data);
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return (uint16_t)(major * VERSION_MAJOR_SCALE + minor);
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}
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jlFree(data);
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}
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return AGI_VERSION_MEASURED;
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}
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// A missing or empty directory just means none of that type (a game
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// without sounds); the game needs logic 0 (agiResOpen).
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static void loadDirectory(AgiGameT *game, const char *fileName, AgiResTypeE type) {
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uint8_t *bytes;
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uint16_t length;
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uint16_t count;
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uint16_t i;
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bytes = loadFile(fileName, (uint16_t)(AGI_MAX_RESOURCES * DIR_ENTRY_BYTES), &length);
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if (bytes == NULL) {
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return;
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}
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count = (uint16_t)(length / DIR_ENTRY_BYTES);
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for (i = 0u; i < count; i++) {
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const uint8_t *e = &bytes[i * DIR_ENTRY_BYTES];
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AgiResEntryT *d = &game->resDir[type][i];
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if (e[0] == DIR_EMPTY_BYTE && e[1] == DIR_EMPTY_BYTE && e[2] == DIR_EMPTY_BYTE) {
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d->volume = DIR_EMPTY_VOLUME;
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} else {
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d->volume = (uint8_t)(e[0] >> DIR_VOLUME_SHIFT);
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d->offsetHigh = (uint8_t)(e[0] & DIR_OFFSET_HIGH_MASK);
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d->offsetLow = (uint16_t)(((uint16_t)e[1] << 8) | e[2]);
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}
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}
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game->resCount[type] = count;
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jlFree(bytes);
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}
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// Read a whole data file, at most maxBytes of it, into a buffer of its
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// own size (one fread: on the IIgs each call is a GS/OS round trip).
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// Returns NULL when it is missing or empty.
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static uint8_t *loadFile(const char *name, uint16_t maxBytes, uint16_t *outLength) {
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FILE *fp;
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uint8_t *buf;
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long size;
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fp = jlDataOpen(name, "rb");
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if (fp == NULL) {
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return NULL;
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}
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buf = NULL;
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if (fseek(fp, 0L, SEEK_END) == 0) {
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size = ftell(fp);
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if (size > (long)maxBytes) {
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size = (long)maxBytes;
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}
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if (size > 0L && fseek(fp, 0L, SEEK_SET) == 0) {
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buf = (uint8_t *)jlAlloc((uint32_t)size);
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}
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if (buf != NULL && fread(buf, 1, (size_t)size, fp) != (size_t)size) {
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jlFree(buf);
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buf = NULL;
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}
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*outLength = (uint16_t)size;
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}
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fclose(fp);
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return buf;
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}
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static bool loadObjects(AgiGameT *game) {
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uint8_t *data;
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uint16_t length;
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uint16_t namesOffset;
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data = loadFile("OBJECT", OBJECT_MAX_BYTES, &length);
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if (data == NULL) {
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return false;
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}
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if (length < OBJECT_HEADER_BYTES) {
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jlFree(data);
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return false;
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}
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agiDecrypt(data, length);
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namesOffset = (uint16_t)(data[0] | ((uint16_t)data[1] << 8));
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game->objectData = data;
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game->itemCount = (uint16_t)(namesOffset / OBJECT_ENTRY_BYTES);
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if (game->itemCount > AGI_MAX_ITEMS) {
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game->itemCount = AGI_MAX_ITEMS;
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}
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game->maxObjects = data[OBJECT_MAX_OBJS_BYTE];
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if (game->maxObjects == 0u || game->maxObjects > AGI_MAX_OBJECTS) {
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game->maxObjects = AGI_MAX_OBJECTS;
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}
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return true;
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}
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// ----- Public API (alphabetical) -----
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// Undo Sierra's XOR with "Avis Durgan" (OBJECT, and LOGIC messages from
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// the start of their text).
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void agiDecrypt(uint8_t *data, uint16_t length) {
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uint16_t i;
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for (i = 0u; i < length; i++) {
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data[i] = (uint8_t)(data[i] ^ (uint8_t)CRYPT_KEY[i % CRYPT_KEY_LEN]);
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}
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}
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const char *agiItemName(const AgiGameT *game, uint8_t item) {
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const uint8_t *e;
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uint16_t off;
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if (game->objectData == NULL || item >= game->itemCount) {
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return "";
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}
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e = &game->objectData[OBJECT_HEADER_BYTES + (uint16_t)item * OBJECT_ENTRY_BYTES];
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off = (uint16_t)(e[0] | ((uint16_t)e[1] << 8));
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return (const char *)&game->objectData[OBJECT_HEADER_BYTES + off];
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}
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uint8_t agiItemStartRoom(const AgiGameT *game, uint8_t item) {
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if (game->objectData == NULL || item >= game->itemCount) {
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return 0u;
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}
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return game->objectData[OBJECT_HEADER_BYTES + (uint16_t)item * OBJECT_ENTRY_BYTES + OBJECT_ROOM_BYTE];
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}
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// Whether the game's interpreter version has a quirk.
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bool agiQuirk(AgiQuirkE quirk) {
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uint16_t v;
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v = gAgi->game.interpreterVersion;
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return quirk < AGI_QUIRK_COUNT && v >= kQuirkVersions[quirk].first && v <= kQuirkVersions[quirk].last;
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}
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void agiResClose(AgiGameT *game) {
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uint8_t v;
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for (v = 0u; v < AGI_MAX_VOLUMES; v++) {
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if (game->volFiles[v] != NULL) {
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fclose(game->volFiles[v]);
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game->volFiles[v] = NULL;
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}
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}
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jlFree(game->words);
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game->words = NULL;
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jlFree(game->objectData);
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game->objectData = NULL;
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}
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uint8_t *agiResLoad(const AgiGameT *game, AgiResTypeE type, uint16_t index, uint16_t *outLength) {
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const AgiResEntryT *entry;
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FILE *fp;
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uint8_t header[VOL_HEADER_BYTES];
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uint8_t *payload;
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uint16_t length;
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long offset;
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if (index >= game->resCount[type]) {
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return NULL;
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}
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entry = &game->resDir[type][index];
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if (entry->volume >= AGI_MAX_VOLUMES) {
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return NULL;
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}
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fp = game->volFiles[entry->volume];
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if (fp == NULL) {
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return NULL;
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}
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offset = ((long)entry->offsetHigh << DIR_OFFSET_HIGH_SHIFT) | (long)entry->offsetLow;
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if (fseek(fp, offset, SEEK_SET) != 0) {
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return NULL;
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}
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if (fread(header, 1, VOL_HEADER_BYTES, fp) != VOL_HEADER_BYTES) {
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return NULL;
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}
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if (header[0] != VOL_SIG_0 || header[1] != VOL_SIG_1) {
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return NULL;
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}
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// v3 resources are LZW-compressed and flag it in the volume byte.
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if ((header[2] & VOL_COMPRESSED) != 0u || (header[2] & VOL_VOLUME_MASK) != entry->volume) {
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return NULL;
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}
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length = (uint16_t)(header[3] | ((uint16_t)header[4] << 8));
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if (length == 0u) {
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return NULL;
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}
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payload = (uint8_t *)jlAlloc(length);
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if (payload == NULL) {
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return NULL;
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}
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if (fread(payload, 1, length, fp) != length) {
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jlFree(payload);
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return NULL;
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}
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if (outLength != NULL) {
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*outLength = length;
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}
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return payload;
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}
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bool agiResOpen(AgiGameT *game) {
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char name[VOL_NAME_MAX];
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uint8_t t;
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uint8_t v;
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bool anyVolume;
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memset(game, 0, sizeof(*game));
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for (t = 0u; t < AGI_RES_COUNT; t++) {
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loadDirectory(game, kDirNames[t], (AgiResTypeE)t);
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}
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if (game->resCount[AGI_RES_LOGIC] == 0u) {
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agiResClose(game);
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return false;
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}
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anyVolume = false;
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for (v = 0u; v < AGI_MAX_VOLUMES; v++) {
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buildVolName(name, v);
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game->volFiles[v] = jlDataOpen(name, "rb");
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if (game->volFiles[v] != NULL) {
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anyVolume = true;
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}
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}
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if (!anyVolume) {
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agiResClose(game);
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return false;
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}
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// A game without WORDS.TOK just never matches said(); without OBJECT
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// it has no inventory.
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game->words = loadFile("WORDS.TOK", AGI_WORDS_MAX, &game->wordsLen);
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if (game->words != NULL && game->wordsLen <= AGI_WORDS_HEADER_BYTES) {
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jlFree(game->words);
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game->words = NULL;
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}
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if (!loadObjects(game)) {
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game->maxObjects = AGI_MAX_OBJECTS;
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}
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game->interpreterVersion = detectVersion();
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return true;
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}
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// Find the longest dictionary entry that starts `text` and ends at a word
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// boundary (the end of text or a space). Entries can hold several words
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// ("pick up"). text is lower case with single spaces. Returns the word's
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// group, or AGI_WORD_NONE, and its length in *outLen.
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uint16_t agiWordMatch(const AgiGameT *game, const char *text, uint8_t *outLen) {
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char cur[AGI_WORD_MAX_LEN + 1u];
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const uint8_t *p;
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const uint8_t *end;
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uint16_t best;
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uint8_t bestLen;
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uint8_t len;
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uint8_t letter;
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uint16_t start;
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*outLen = 0u;
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if (game->words == NULL || text[0] < 'a' || text[0] > 'z') {
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return AGI_WORD_NONE;
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}
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letter = (uint8_t)(text[0] - 'a');
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start = (uint16_t)(((uint16_t)game->words[letter * WORD_INDEX_BYTES] << 8) | game->words[letter * WORD_INDEX_BYTES + 1u]);
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if (start == 0u || start >= game->wordsLen) {
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return AGI_WORD_NONE;
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}
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best = AGI_WORD_NONE;
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bestLen = 0u;
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p = game->words + start;
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end = game->words + game->wordsLen;
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while (p < end) {
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uint8_t c;
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uint16_t id;
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len = *p++;
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if (len > AGI_WORD_MAX_LEN) {
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break;
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}
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do {
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if (p >= end) {
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*outLen = bestLen;
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return best;
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}
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c = *p++;
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if (len < AGI_WORD_MAX_LEN) {
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cur[len] = (char)((c & (uint8_t)~WORD_LAST_CHAR) ^ WORD_CHAR_XOR);
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len++;
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}
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} while ((c & WORD_LAST_CHAR) == 0u);
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if (p + 1 >= end) {
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break;
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}
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id = (uint16_t)(((uint16_t)p[0] << 8) | p[1]);
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p += 2;
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// Entries are sorted, so once the first letter changes nothing
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// further can match.
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if (cur[0] != text[0]) {
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break;
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}
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if (len > bestLen && strncmp(cur, text, len) == 0 && (text[len] == '\0' || text[len] == ' ')) {
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best = id;
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bestLen = len;
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}
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}
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*outLen = bestLen;
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return best;
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}
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