// AGI v2 resources: the four directories, the VOL files, WORDS.TOK and // OBJECT (AGI specification chapters 5 and 10). // // A directory is a flat array of 3-byte entries: the high nibble of the // first byte is the VOL file, the remaining 20 bits the offset into it; // FF FF FF marks an unused number. A resource in a VOL file starts with a // 5-byte header: 12 34, the volume, then the little-endian length. #include "agi.h" #include #include #include "joey/core.h" #include "joey/file.h" #define DIR_ENTRY_BYTES 3u #define DIR_EMPTY_BYTE 0xFFu #define DIR_EMPTY_VOLUME 0xFFu #define DIR_VOLUME_SHIFT 4u #define DIR_OFFSET_HIGH_MASK 0x0Fu #define DIR_OFFSET_HIGH_SHIFT 16u #define VOL_HEADER_BYTES 5u #define VOL_SIG_0 0x12u #define VOL_SIG_1 0x34u #define VOL_COMPRESSED 0x80u #define VOL_VOLUME_MASK 0x7Fu #define VOL_NAME_MAX 8u #define DECIMAL_BASE 10u // OBJECT: a 3-byte header (offset of the names, the number of animated // objects) then a 3-byte entry per item (name offset, starting room). // Offsets count from the first entry. The file is XORed with the same // key as LOGIC messages. #define OBJECT_HEADER_BYTES 3u #define OBJECT_ENTRY_BYTES 3u #define OBJECT_ROOM_BYTE 2u #define OBJECT_MAX_BYTES 8192u #define OBJECT_MAX_OBJS_BYTE 2u // WORDS.TOK: 26 big-endian letter offsets, then entries of a prefix // count, characters XORed with 0x7F (bit 7 marks the last) and a // big-endian group number. #define WORD_CHAR_XOR 0x7Fu #define WORD_LAST_CHAR 0x80u #define WORD_INDEX_BYTES 2u #define CRYPT_KEY "Avis Durgan" #define CRYPT_KEY_LEN 11u // The interpreter's version string, "Version 2.435", in AGIDATA.OVL (or // in the AGI executable of interpreters without one). #define VERSION_TAG "Version " #define VERSION_FILE_MAX 65535u #define VERSION_MINOR_DIGITS 3u #define VERSION_MAJOR_SCALE 1000u // ----- Prototypes ----- static void buildVolName(char *out, uint8_t volNum); static uint16_t detectVersion(void); static void loadDirectory(AgiGameT *game, const char *fileName, AgiResTypeE type); static uint8_t *loadFile(const char *name, uint16_t maxBytes, uint16_t *outLength); static bool loadObjects(AgiGameT *game); // ----- Tables ----- // The directory files, by AgiResTypeE. static const char *const kDirNames[AGI_RES_COUNT] = { "LOGDIR", "PICDIR", "VIEWDIR", "SNDDIR" }; // Where the version string may be, in the order to look. static const char *const kVersionFiles[] = { "AGIDATA.OVL", "AGI" }; // The interpreter versions each quirk is known in. Measured on 2.435 // (King's Quest III 2.00) only, the one Sierra interpreter at hand; they // come from the PC interpreter's window, input-line and picture code, so // they are assumed for every 2.x interpreter until one is measured // otherwise. typedef struct { uint16_t first; uint16_t last; } QuirkRangeT; static const QuirkRangeT kQuirkVersions[AGI_QUIRK_COUNT] = { { 2000u, 2999u }, // AGI_QUIRK_WINDOW_BYTE_X { 2000u, 2999u }, // AGI_QUIRK_ECHO_STEPS_BACK { 2000u, 2999u } // AGI_QUIRK_LINE_BYTE_ERROR }; // ----- Internal helpers (alphabetical) ----- static void buildVolName(char *out, uint8_t volNum) { uint8_t n; n = 0u; out[n++] = 'V'; out[n++] = 'O'; out[n++] = 'L'; out[n++] = '.'; if (volNum >= DECIMAL_BASE) { out[n++] = (char)('0' + volNum / DECIMAL_BASE); } out[n++] = (char)('0' + volNum % DECIMAL_BASE); out[n] = '\0'; } // The version Sierra's interpreter files in the game folder name, or // AGI_VERSION_MEASURED when there are none. static uint16_t detectVersion(void) { uint8_t *data; uint16_t length; uint16_t i; uint16_t j; uint16_t major; uint16_t minor; uint8_t f; for (f = 0u; f < sizeof(kVersionFiles) / sizeof(kVersionFiles[0]); f++) { data = loadFile(kVersionFiles[f], VERSION_FILE_MAX, &length); if (data == NULL) { continue; } for (i = 0u; (uint32_t)i + sizeof(VERSION_TAG) + VERSION_MINOR_DIGITS + 1u < length; i++) { if (memcmp(&data[i], VERSION_TAG, sizeof(VERSION_TAG) - 1u) != 0) { continue; } j = (uint16_t)(i + sizeof(VERSION_TAG) - 1u); if (data[j] < '0' || data[j] > '9' || data[j + 1u] != '.') { continue; } major = (uint16_t)(data[j] - '0'); minor = 0u; for (j = (uint16_t)(j + 2u); j < length && data[j] >= '0' && data[j] <= '9'; j++) { minor = (uint16_t)(minor * DECIMAL_BASE + (uint16_t)(data[j] - '0')); } jlFree(data); return (uint16_t)(major * VERSION_MAJOR_SCALE + minor); } jlFree(data); } return AGI_VERSION_MEASURED; } // A missing or empty directory just means none of that type (a game // without sounds); the game needs logic 0 (agiResOpen). static void loadDirectory(AgiGameT *game, const char *fileName, AgiResTypeE type) { uint8_t *bytes; uint16_t length; uint16_t count; uint16_t i; bytes = loadFile(fileName, (uint16_t)(AGI_MAX_RESOURCES * DIR_ENTRY_BYTES), &length); if (bytes == NULL) { return; } count = (uint16_t)(length / DIR_ENTRY_BYTES); for (i = 0u; i < count; i++) { const uint8_t *e = &bytes[i * DIR_ENTRY_BYTES]; AgiResEntryT *d = &game->resDir[type][i]; if (e[0] == DIR_EMPTY_BYTE && e[1] == DIR_EMPTY_BYTE && e[2] == DIR_EMPTY_BYTE) { d->volume = DIR_EMPTY_VOLUME; } else { d->volume = (uint8_t)(e[0] >> DIR_VOLUME_SHIFT); d->offsetHigh = (uint8_t)(e[0] & DIR_OFFSET_HIGH_MASK); d->offsetLow = (uint16_t)(((uint16_t)e[1] << 8) | e[2]); } } game->resCount[type] = count; jlFree(bytes); } // Read a whole data file, at most maxBytes of it, into a buffer of its // own size (one fread: on the IIgs each call is a GS/OS round trip). // Returns NULL when it is missing or empty. static uint8_t *loadFile(const char *name, uint16_t maxBytes, uint16_t *outLength) { FILE *fp; uint8_t *buf; long size; fp = jlDataOpen(name, "rb"); if (fp == NULL) { return NULL; } buf = NULL; if (fseek(fp, 0L, SEEK_END) == 0) { size = ftell(fp); if (size > (long)maxBytes) { size = (long)maxBytes; } if (size > 0L && fseek(fp, 0L, SEEK_SET) == 0) { buf = (uint8_t *)jlAlloc((uint32_t)size); } if (buf != NULL && fread(buf, 1, (size_t)size, fp) != (size_t)size) { jlFree(buf); buf = NULL; } *outLength = (uint16_t)size; } fclose(fp); return buf; } static bool loadObjects(AgiGameT *game) { uint8_t *data; uint16_t length; uint16_t namesOffset; data = loadFile("OBJECT", OBJECT_MAX_BYTES, &length); if (data == NULL) { return false; } if (length < OBJECT_HEADER_BYTES) { jlFree(data); return false; } agiDecrypt(data, length); namesOffset = (uint16_t)(data[0] | ((uint16_t)data[1] << 8)); game->objectData = data; game->itemCount = (uint16_t)(namesOffset / OBJECT_ENTRY_BYTES); if (game->itemCount > AGI_MAX_ITEMS) { game->itemCount = AGI_MAX_ITEMS; } game->maxObjects = data[OBJECT_MAX_OBJS_BYTE]; if (game->maxObjects == 0u || game->maxObjects > AGI_MAX_OBJECTS) { game->maxObjects = AGI_MAX_OBJECTS; } return true; } // ----- Public API (alphabetical) ----- // Undo Sierra's XOR with "Avis Durgan" (OBJECT, and LOGIC messages from // the start of their text). void agiDecrypt(uint8_t *data, uint16_t length) { uint16_t i; for (i = 0u; i < length; i++) { data[i] = (uint8_t)(data[i] ^ (uint8_t)CRYPT_KEY[i % CRYPT_KEY_LEN]); } } const char *agiItemName(const AgiGameT *game, uint8_t item) { const uint8_t *e; uint16_t off; if (game->objectData == NULL || item >= game->itemCount) { return ""; } e = &game->objectData[OBJECT_HEADER_BYTES + (uint16_t)item * OBJECT_ENTRY_BYTES]; off = (uint16_t)(e[0] | ((uint16_t)e[1] << 8)); return (const char *)&game->objectData[OBJECT_HEADER_BYTES + off]; } uint8_t agiItemStartRoom(const AgiGameT *game, uint8_t item) { if (game->objectData == NULL || item >= game->itemCount) { return 0u; } return game->objectData[OBJECT_HEADER_BYTES + (uint16_t)item * OBJECT_ENTRY_BYTES + OBJECT_ROOM_BYTE]; } // Whether the game's interpreter version has a quirk. bool agiQuirk(AgiQuirkE quirk) { uint16_t v; v = gAgi->game.interpreterVersion; return quirk < AGI_QUIRK_COUNT && v >= kQuirkVersions[quirk].first && v <= kQuirkVersions[quirk].last; } void agiResClose(AgiGameT *game) { uint8_t v; for (v = 0u; v < AGI_MAX_VOLUMES; v++) { if (game->volFiles[v] != NULL) { fclose(game->volFiles[v]); game->volFiles[v] = NULL; } } jlFree(game->words); game->words = NULL; jlFree(game->objectData); game->objectData = NULL; } uint8_t *agiResLoad(const AgiGameT *game, AgiResTypeE type, uint16_t index, uint16_t *outLength) { const AgiResEntryT *entry; FILE *fp; uint8_t header[VOL_HEADER_BYTES]; uint8_t *payload; uint16_t length; long offset; if (index >= game->resCount[type]) { return NULL; } entry = &game->resDir[type][index]; if (entry->volume >= AGI_MAX_VOLUMES) { return NULL; } fp = game->volFiles[entry->volume]; if (fp == NULL) { return NULL; } offset = ((long)entry->offsetHigh << DIR_OFFSET_HIGH_SHIFT) | (long)entry->offsetLow; if (fseek(fp, offset, SEEK_SET) != 0) { return NULL; } if (fread(header, 1, VOL_HEADER_BYTES, fp) != VOL_HEADER_BYTES) { return NULL; } if (header[0] != VOL_SIG_0 || header[1] != VOL_SIG_1) { return NULL; } // v3 resources are LZW-compressed and flag it in the volume byte. if ((header[2] & VOL_COMPRESSED) != 0u || (header[2] & VOL_VOLUME_MASK) != entry->volume) { return NULL; } length = (uint16_t)(header[3] | ((uint16_t)header[4] << 8)); if (length == 0u) { return NULL; } payload = (uint8_t *)jlAlloc(length); if (payload == NULL) { return NULL; } if (fread(payload, 1, length, fp) != length) { jlFree(payload); return NULL; } if (outLength != NULL) { *outLength = length; } return payload; } bool agiResOpen(AgiGameT *game) { char name[VOL_NAME_MAX]; uint8_t t; uint8_t v; bool anyVolume; memset(game, 0, sizeof(*game)); for (t = 0u; t < AGI_RES_COUNT; t++) { loadDirectory(game, kDirNames[t], (AgiResTypeE)t); } if (game->resCount[AGI_RES_LOGIC] == 0u) { agiResClose(game); return false; } anyVolume = false; for (v = 0u; v < AGI_MAX_VOLUMES; v++) { buildVolName(name, v); game->volFiles[v] = jlDataOpen(name, "rb"); if (game->volFiles[v] != NULL) { anyVolume = true; } } if (!anyVolume) { agiResClose(game); return false; } // A game without WORDS.TOK just never matches said(); without OBJECT // it has no inventory. game->words = loadFile("WORDS.TOK", AGI_WORDS_MAX, &game->wordsLen); if (game->words != NULL && game->wordsLen <= AGI_WORDS_HEADER_BYTES) { jlFree(game->words); game->words = NULL; } if (!loadObjects(game)) { game->maxObjects = AGI_MAX_OBJECTS; } game->interpreterVersion = detectVersion(); return true; } // Find the longest dictionary entry that starts `text` and ends at a word // boundary (the end of text or a space). Entries can hold several words // ("pick up"). text is lower case with single spaces. Returns the word's // group, or AGI_WORD_NONE, and its length in *outLen. uint16_t agiWordMatch(const AgiGameT *game, const char *text, uint8_t *outLen) { char cur[AGI_WORD_MAX_LEN + 1u]; const uint8_t *p; const uint8_t *end; uint16_t best; uint8_t bestLen; uint8_t len; uint8_t letter; uint16_t start; *outLen = 0u; if (game->words == NULL || text[0] < 'a' || text[0] > 'z') { return AGI_WORD_NONE; } letter = (uint8_t)(text[0] - 'a'); start = (uint16_t)(((uint16_t)game->words[letter * WORD_INDEX_BYTES] << 8) | game->words[letter * WORD_INDEX_BYTES + 1u]); if (start == 0u || start >= game->wordsLen) { return AGI_WORD_NONE; } best = AGI_WORD_NONE; bestLen = 0u; p = game->words + start; end = game->words + game->wordsLen; while (p < end) { uint8_t c; uint16_t id; len = *p++; if (len > AGI_WORD_MAX_LEN) { break; } do { if (p >= end) { *outLen = bestLen; return best; } c = *p++; if (len < AGI_WORD_MAX_LEN) { cur[len] = (char)((c & (uint8_t)~WORD_LAST_CHAR) ^ WORD_CHAR_XOR); len++; } } while ((c & WORD_LAST_CHAR) == 0u); if (p + 1 >= end) { break; } id = (uint16_t)(((uint16_t)p[0] << 8) | p[1]); p += 2; // Entries are sorted, so once the first letter changes nothing // further can match. if (cur[0] != text[0]) { break; } if (len > bestLen && strncmp(cur, text, len) == 0 && (text[len] == '\0' || text[len] == ' ')) { best = id; bestLen = len; } } *outLen = bestLen; return best; }