singe/thirdparty/manymouse/example/test_manymouse_sdl2.c
2023-10-23 19:38:18 -05:00

310 lines
8.2 KiB
C

/*
* A test file for ManyMouse that visualizes input with the SDL2 library.
* Simple Directmedia Layer2 (SDL2) can be found at http://libsdl.org/
*
* Please see the file LICENSE.txt in the source's root directory.
*
* This file written by Ryan C. Gordon and Julian Winter.
*
* Cross-compile for Windows on Linux with:
* x86_64-w64-mingw32-gcc example/test_manymouse_sdl2.c manymouse.c windows_wminput.c x11_xinput2.c macosx_hidmanager.c macosx_hidutilities.c linux_evdev.c -I./ -I"/usr/local/x86_64-w64-mingw32/include" -lSDL2main -lSDL2 -L/usr/local/x86_64-w64-mingw32/lib
*
* Compile on linux with:
* gcc example/test_manymouse_sdl2.c manymouse.c windows_wminput.c x11_xinput2.c macosx_hidmanager.c macosx_hidutilities.c linux_evdev.c -I./ -lSDL2main -lSDL2
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "manymouse.h"
#define SDL_MAIN_HANDLED
#include <SDL2/SDL.h>
#define MAX_MICE 128
#define SCROLLWHEEL_DISPLAY_TICKS 100
const unsigned short int SCREEN_WIDTH = 600;
const unsigned short int SCREEN_HEIGHT = 480;
static int available_mice = 0;
typedef struct
{
int connected;
int x;
int y;
SDL_Color color;
char name[64];
Uint32 buttons;
Uint32 scrolluptick;
Uint32 scrolldowntick;
Uint32 scrolllefttick;
Uint32 scrollrighttick;
} Mouse;
static Mouse mice[MAX_MICE];
static void update_mice(int screen_w, int screen_h)
{
ManyMouseEvent event;
while (ManyMouse_PollEvent(&event))
{
Mouse *mouse;
if (event.device >= (unsigned int)available_mice)
continue;
mouse = &mice[event.device];
if (event.type == MANYMOUSE_EVENT_RELMOTION)
{
if (event.item == 0)
mouse->x += event.value;
else if (event.item == 1)
mouse->y += event.value;
}
else if (event.type == MANYMOUSE_EVENT_ABSMOTION)
{
float val = (float)(event.value - event.minval);
float maxval = (float)(event.maxval - event.minval);
if (event.item == 0)
mouse->x = (val / maxval) * screen_w;
else if (event.item == 1)
mouse->y = (val / maxval) * screen_h;
}
else if (event.type == MANYMOUSE_EVENT_BUTTON)
{
if (event.item < 32)
{
if (event.value)
mouse->buttons |= (1 << event.item);
else
mouse->buttons &= ~(1 << event.item);
}
}
else if (event.type == MANYMOUSE_EVENT_SCROLL)
{
if (event.item == 0)
{
if (event.value < 0)
mouse->scrolldowntick = SDL_GetTicks();
else
mouse->scrolluptick = SDL_GetTicks();
}
else if (event.item == 1)
{
if (event.value < 0)
mouse->scrolllefttick = SDL_GetTicks();
else
mouse->scrollrighttick = SDL_GetTicks();
}
}
else if (event.type == MANYMOUSE_EVENT_DISCONNECT)
{
mice[event.device].connected = 0;
}
}
}
static void draw_mouse(SDL_Renderer *const renderer, int idx)
{
Uint32 now = SDL_GetTicks();
Mouse *mouse = &mice[idx];
SDL_Rect r = {mouse->x, mouse->y, 10, 10};
SDL_SetRenderDrawColor(renderer, mouse->color.r, mouse->color.g, mouse->color.b, 255);
if (mouse->x < 0)
mouse->x = 0;
if (mouse->x >= SCREEN_WIDTH)
mouse->x = SCREEN_WIDTH - 1;
if (mouse->y < 0)
mouse->y = 0;
if (mouse->y >= SCREEN_HEIGHT)
mouse->y = SCREEN_HEIGHT - 1;
SDL_RenderFillRect(renderer, &r); /* draw a square for mouse position. */
/* now draw some buttons... */
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
for (int i = 0; i < 32; i++)
{
if (mouse->buttons & (1 << i)) // pressed?
{
r.w = 20;
r.x = i * r.w;
r.h = 20;
r.y = SCREEN_HEIGHT - ((idx + 1) * r.h);
SDL_RenderFillRect(renderer, &r);
}
}
/* draw scroll wheels... */
#define DRAW_SCROLLWHEEL(var, item) \
if (var > 0) \
{ \
if ((now - var) > SCROLLWHEEL_DISPLAY_TICKS) \
var = 0; \
else \
{ \
r.w = r.h = 20; \
r.y = idx * r.h; \
r.x = item * r.w; \
SDL_RenderFillRect(renderer, &r); \
} \
}
DRAW_SCROLLWHEEL(mouse->scrolluptick, 0);
DRAW_SCROLLWHEEL(mouse->scrolldowntick, 1);
DRAW_SCROLLWHEEL(mouse->scrolllefttick, 2);
DRAW_SCROLLWHEEL(mouse->scrollrighttick, 3);
#undef DRAW_SCROLLWHEEL
}
static void initial_setup(int screen_w, int screen_h)
{
int i;
memset(mice, '\0', sizeof(mice));
/* pick some random colors for each mouse. */
for (i = 0; i < MAX_MICE; i++)
{
Mouse *mouse = &mice[i];
mouse->x = screen_w / 2;
mouse->y = screen_h / 2;
mouse->color.r = (int)(255.0 * rand() / (RAND_MAX + 1.0));
mouse->color.g = (int)(255.0 * rand() / (RAND_MAX + 1.0));
mouse->color.b = (int)(255.0 * rand() / (RAND_MAX + 1.0));
}
}
static void init_mice(void)
{
int i;
available_mice = ManyMouse_Init();
if (available_mice < 0)
{
printf("Error initializing ManyMouse!\n");
return;
}
printf("ManyMouse driver: %s\n", ManyMouse_DriverName());
if (available_mice == 0)
{
printf("No mice detected!\n");
return;
}
for (i = 0; i < available_mice; i++)
{
const char *name = ManyMouse_DeviceName(i);
printf("#%d: %s\n", i, name);
}
if (available_mice > MAX_MICE)
{
printf("Clamping to first %d mice.\n", available_mice);
available_mice = MAX_MICE;
}
for (i = 0; i < available_mice; i++)
{
const char *name = ManyMouse_DeviceName(i);
strncpy(mice[i].name, name, sizeof(mice[i].name));
mice[i].name[sizeof(mice[i].name) - 1] = '\0';
mice[i].connected = 1;
}
}
int main(int argc, char **argv)
{
int must_quit = 0;
int cursor = 0;
if (SDL_Init(SDL_INIT_VIDEO) == -1)
{
fprintf(stderr, "SDL_Init() failed! %s\n", SDL_GetError());
return 1;
}
SDL_Window *window = SDL_CreateWindow(
"ManyMouse SDL2 test",
100, 100,
SCREEN_WIDTH, SCREEN_HEIGHT,
SDL_WINDOW_RESIZABLE);
if (!window)
{
SDL_Quit();
SDL_Log("App-error: Could not open the window! :D");
return 1;
}
SDL_Renderer *Renderer = SDL_CreateRenderer(
window, -1,
SDL_RENDERER_PRESENTVSYNC |
SDL_RENDERER_TARGETTEXTURE |
SDL_RENDERER_ACCELERATED);
if (!Renderer)
{
SDL_DestroyWindow(window);
SDL_Quit();
SDL_Log("App-error: Could not create a rendering-context!");
return 1;
}
SDL_ShowCursor(cursor);
initial_setup(SCREEN_WIDTH, SCREEN_HEIGHT);
init_mice();
while (!must_quit)
{
SDL_Event e;
while (SDL_PollEvent(&e))
{
if (e.type == SDL_QUIT)
must_quit = 1;
else if (e.type == SDL_KEYDOWN)
{
if (e.key.keysym.sym == SDLK_ESCAPE)
must_quit = 1;
else if (e.key.keysym.sym == SDLK_s)
{
cursor = (cursor) ? 0 : 1;
SDL_ShowCursor(cursor);
}
else if (e.key.keysym.sym == SDLK_r)
{
printf("\n\nRESCAN!\n\n");
ManyMouse_Quit();
init_mice();
}
}
}
update_mice(SCREEN_WIDTH, SCREEN_HEIGHT);
// render mice
SDL_SetRenderDrawColor(Renderer, 0, 0, 24, 255);
SDL_RenderClear(Renderer);
for (int i = 0; i < available_mice; i++)
{
if (mice[i].connected)
draw_mouse(Renderer, i);
}
SDL_RenderPresent(Renderer);
}
ManyMouse_Quit();
SDL_DestroyRenderer(Renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}