239 lines
7.2 KiB
C
239 lines
7.2 KiB
C
/*
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showanim: A test application for the SDL image loading library.
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Copyright (C) 1997-2026 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3_image/SDL_image.h>
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/* Draw a Gimpish background pattern to show transparency in the image */
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static void draw_background(SDL_Renderer *renderer)
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{
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const SDL_Color col[2] = {
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{ 0x66, 0x66, 0x66, 0xff },
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{ 0x99, 0x99, 0x99, 0xff }
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};
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const int dx = 8, dy = 8;
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SDL_FRect rect;
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int i, x, y, w, h;
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SDL_GetCurrentRenderOutputSize(renderer, &w, &h);
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rect.w = (float)dx;
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rect.h = (float)dy;
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for (y = 0; y < h; y += dy) {
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for (x = 0; x < w; x += dx) {
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/* use an 8x8 checkerboard pattern */
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i = (((x ^ y) >> 3) & 1);
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SDL_SetRenderDrawColor(renderer, col[i].r, col[i].g, col[i].b, col[i].a);
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rect.x = (float)x;
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rect.y = (float)y;
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SDL_RenderFillRect(renderer, &rect);
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}
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}
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}
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static const char *get_file_path(const char *file)
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{
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static char path[4096];
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if (*file != '/' && !SDL_GetPathInfo(file, NULL)) {
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SDL_snprintf(path, sizeof(path), "%s%s", SDL_GetBasePath(), file);
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if (SDL_GetPathInfo(path, NULL)) {
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return path;
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}
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}
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return file;
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}
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int main(int argc, char *argv[])
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{
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SDL_Window *window;
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SDL_Renderer *renderer;
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IMG_Animation *anim;
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SDL_Texture **textures;
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Uint32 flags;
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int i, j, w, h, done;
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int once = 0;
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int played = 0;
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int loop_count = 0;
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int current_frame, delay;
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SDL_Event event;
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const char *saveFile = NULL;
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(void)argc;
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/* Check command line usage */
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if ( ! argv[1] ) {
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SDL_Log("Usage: %s [-fullscreen] [-save file] <image_file> ...\n", argv[0]);
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return(1);
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}
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flags = SDL_WINDOW_HIDDEN;
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for ( i=1; argv[i]; ++i ) {
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if ( SDL_strcmp(argv[i], "-fullscreen") == 0 ) {
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SDL_HideCursor();
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flags |= SDL_WINDOW_FULLSCREEN;
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}
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}
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if (!SDL_Init(SDL_INIT_VIDEO)) {
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SDL_Log("SDL_Init(SDL_INIT_VIDEO) failed: %s\n", SDL_GetError());
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return(2);
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}
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if (!SDL_CreateWindowAndRenderer("animation demo", 0, 0, flags, &window, &renderer)) {
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SDL_Log("SDL_CreateWindowAndRenderer() failed: %s\n", SDL_GetError());
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return(2);
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}
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for ( i=1; argv[i]; ++i ) {
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if ( SDL_strcmp(argv[i], "-fullscreen") == 0 ) {
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continue;
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}
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if ( SDL_strcmp(argv[i], "-once") == 0 ) {
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once = 1;
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continue;
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}
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if (SDL_strcmp(argv[i], "-save") == 0 && argv[i + 1]) {
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++i;
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saveFile = argv[i];
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continue;
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}
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/* Open the image file */
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anim = IMG_LoadAnimation(get_file_path(argv[i]));
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if (!anim) {
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SDL_Log("Couldn't load %s: %s\n", argv[i], SDL_GetError());
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continue;
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}
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loop_count = (int)SDL_GetNumberProperty(SDL_GetSurfaceProperties(anim->frames[0]), IMG_PROP_METADATA_LOOP_COUNT_NUMBER, -1);
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w = anim->w;
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h = anim->h;
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if (saveFile) {
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if (!IMG_SaveAnimation(anim, saveFile)) {
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SDL_Log("Couldn't save animation: %s", SDL_GetError());
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}
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}
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textures = (SDL_Texture **)SDL_calloc(anim->count, sizeof(*textures));
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if (!textures) {
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SDL_Log("Couldn't allocate textures\n");
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IMG_FreeAnimation(anim);
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continue;
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}
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for (j = 0; j < anim->count; ++j) {
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textures[j] = SDL_CreateTextureFromSurface(renderer, anim->frames[j]);
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}
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played = 0;
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current_frame = 0;
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/* Show the window */
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SDL_SetWindowTitle(window, argv[i]);
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SDL_SetWindowSize(window, w, h);
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SDL_ShowWindow(window);
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done = 0;
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while ( ! done ) {
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while ( SDL_PollEvent(&event) ) {
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switch (event.type) {
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case SDL_EVENT_KEY_UP:
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switch (event.key.key) {
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case SDLK_LEFT:
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if ( i > 1 ) {
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i -= 2;
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done = 1;
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}
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break;
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case SDLK_RIGHT:
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if ( argv[i+1] ) {
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done = 1;
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}
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break;
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case SDLK_ESCAPE:
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case SDLK_Q:
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argv[i+1] = NULL;
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SDL_FALLTHROUGH;
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case SDLK_SPACE:
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case SDLK_TAB:
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done = 1;
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break;
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default:
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break;
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}
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break;
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case SDL_EVENT_MOUSE_BUTTON_DOWN:
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done = 1;
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break;
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case SDL_EVENT_QUIT:
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argv[i+1] = NULL;
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done = 1;
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break;
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default:
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break;
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}
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}
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/* Draw a background pattern in case the image has transparency */
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draw_background(renderer);
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/* Display the image */
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SDL_RenderTexture(renderer, textures[current_frame], NULL, NULL);
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SDL_RenderPresent(renderer);
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if (anim->delays[current_frame]) {
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delay = anim->delays[current_frame];
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} else {
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delay = 100;
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}
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SDL_Delay(delay);
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if (current_frame < (anim->count - 1)) {
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++current_frame;
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} else {
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if (played != (loop_count - 1)) {
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++played;
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current_frame = 0;
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}
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if (once) {
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break;
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}
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}
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}
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for (j = 0; j < anim->count; ++j) {
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SDL_DestroyTexture(textures[j]);
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}
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SDL_free(textures);
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IMG_FreeAnimation(anim);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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/* We're done! */
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SDL_Quit();
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return(0);
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}
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