30 lines
798 B
C++
30 lines
798 B
C++
#pragma once
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#include <RmlUi/Core/Elements/ElementTabSet.h>
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#include <RmlUi/Lua/IncludeLua.h>
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#include <RmlUi/Lua/LuaType.h>
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namespace Rml {
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namespace Lua {
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// methods
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int ElementTabSetSetPanel(lua_State* L, ElementTabSet* obj);
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int ElementTabSetSetTab(lua_State* L, ElementTabSet* obj);
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// getters
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int ElementTabSetGetAttractive_tab(lua_State* L);
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int ElementTabSetGetAttrnum_tabs(lua_State* L);
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// setter
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int ElementTabSetSetAttractive_tab(lua_State* L);
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extern RegType<ElementTabSet> ElementTabSetMethods[];
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extern luaL_Reg ElementTabSetGetters[];
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extern luaL_Reg ElementTabSetSetters[];
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// this will be used to "inherit" from Element
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template <>
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void ExtraInit<ElementTabSet>(lua_State* L, int metatable_index);
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RMLUI_LUATYPE_DECLARE(ElementTabSet)
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} // namespace Lua
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} // namespace Rml
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