singe/patches
2026-09-03 19:56:45 -05:00
..
ActionMax Working on 2.20. Or maybe it'll be 3.0. 2026-09-02 16:54:23 -05:00
daitarn_3_singe/Script Working on 2.20. Or maybe it'll be 3.0. 2026-09-02 16:54:23 -05:00
README Starting 3.00 2026-09-03 19:56:45 -05:00

Game Patches
============

These are corrected copies of scripts from third party Singe games.  They
are not part of the engine build; each one replaces the same named file
inside an installed game.  Package one as a ".patch" archive (see
"Packaging Your Game" in the manual) or copy the file over the original.

ActionMax/Emulator.singe
    Shared emulator script used by every ActionMax title.  Fixes sprite
    leaks in the original release and uses the Singe 3.00 sprite argument
    order.  The per-game wrapper script must define gameID, backgroundFrame,
    lengthIntro, lengthGame, lengthMenu, highThreshold, lowThreshold,
    sensorX, sensorY, sensorLeft, and sensorTop before loading it.

    The ActionMax games.dat is not part of this repository.  Since Singe
    3.00 every laserdisc entry in it needs one added line, next to VIDEO:

        DISC = true,

    Entries without it are skipped by the menu with a message, and an entry
    that names a VIDEO without DISC = true is refused by the engine.

daitarn_3_singe/Script/toolbox.singe
    Helper library from "Daitarn 3" (Karis, 2020).  The calling script must
    define OVLW, OVLH, and bPause.