singe/assets/scoreBezel.rml

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1.5 KiB
Text

<rml>
<!--
Singe 3
Copyright (C) 2006-2026 Scott Duensing <scott@kangaroopunch.com>
The score panel: the document behind the scoreBezel calls, an arcade scoreboard with credits
and a score and a life count for each of two players. The engine writes the digits into the
.value elements and empties #player2 when the second score is switched off, so everything the
panel looks like lives in Singe/scoreBezel.rcss and everything it says comes from the game.
Licensed under the GNU General Public License, version 3 or later.
-->
<head>
<title>Score</title>
<link type="text/rcss" href="Singe/scoreBezel.rcss"/>
</head>
<body id="score">
<div id="board">
<div class="cell" id="player1">
<div class="label">1UP</div>
<div class="readout"><div class="ghost">888888</div><div class="value" id="score1">000000</div></div>
<div class="lives"><div class="label">LIVES</div><div class="readout small"><div class="ghost">8</div><div class="value" id="lives1">0</div></div></div>
</div>
<div class="cell" id="middle">
<div class="label">CREDITS</div>
<div class="readout"><div class="ghost">88</div><div class="value" id="credits">00</div></div>
</div>
<div class="cell" id="player2">
<div class="label">2UP</div>
<div class="readout"><div class="ghost">888888</div><div class="value" id="score2">000000</div></div>
<div class="lives"><div class="label">LIVES</div><div class="readout small"><div class="ghost">8</div><div class="value" id="lives2">0</div></div></div>
</div>
</div>
</body>
</rml>