singe/vldp2/vldp/vldp.h
2019-11-11 14:53:02 -06:00

199 lines
8 KiB
C

/*
* vldp.h
*
* Copyright (C) 2001 Matt Ownby
*
* This file is part of VLDP, a virtual laserdisc player.
*
* VLDP is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* VLDP is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
// API for the mpeg2 virtual laserdisc player
// by Matt Ownby, Mar 16th, 2003
#ifndef VLDP_H
#define VLDP_H
#ifdef __cplusplus
extern "C" {
#endif
// by RDG2010
// Ubuntu Linux complains with plain <SDL.h>
#ifdef WIN32
#include <SDL.h> // only used for threading
#else
#include <SDL/SDL.h> // only used for threading
#endif
struct yuv_buf
{
unsigned char *Y; // Y channel
unsigned char *U; // U channel
unsigned char *V; // V channel
unsigned int Y_size; // size in bytes of Y
unsigned int UV_size; // size in bytes of U and V
};
// safe strcpy that null-terminates the end of a string
// Use this instead of strcpy always!
#define SAFE_STRCPY(dst,src,size) strncpy(dst, src, size); dst[size-1] = 0;
// since this is C and not C++, we can't use booleans ...
enum { VLDP_FALSE=0, VLDP_TRUE=1 } typedef VLDP_BOOL;
// callback functions and state information provided to VLDP from the parent thread
struct vldp_in_info
{
// VLDP calls this when it has a frame ready to draw, but before it has slept to maintain
// a consistent framerate. You should do all cpu-intensive cycles to prepare the frame
// to be drawn here. The remaining cycles you don't used will be used by VLDP to sleep
// until it's time for the frame to be displayed.
// This returns 1 if the frame was prepared successfully, or 0 on error
int (*prepare_frame)(struct yuv_buf *buf);
// VLDP calls this when it wants the frame that was earlier prepared to be displayed
// ASAP
void (*display_frame)(struct yuv_buf *buf);
// VLDP calls this when it is doing the time consuming process of reporting an mpeg parse
void (*report_parse_progress)(double percent_complete);
// VLDP calls this to tell the parent-thread what the dimensions of the mpeg are (as soon we know ourselves!)
// This comes before draw_frame to that draw_frame can be more optimized
void (*report_mpeg_dimensions)(int width, int height);
// VLDP calls this when it wants the parent-thread to render a blank frame
void (*render_blank_frame)();
///////////
int blank_during_searches; // if this is non-zero, VLDP will call render_blank_frame before every search
int blank_during_skips; // if this is non-zero, VLDP will call render_blank_frame before every skip
unsigned int uMsTimer; // the timer that VLDP will use for everything (replaces SDL_GetTicks()). Calling thread is responsible for updating this timer!!
// Callback to get an arbitrary millisecond timer (such as SDL_GetTicks)
// (for instances when we know uMsTimer will not be updated, we will call this function instead)
unsigned int (*GetTicksFunc)();
};
// functions and state information provided to the parent thread from VLDP
struct vldp_out_info
{
// shuts down VLDP, de-allocates any memory that was allocated, etc ...
void (*shutdown)();
// All of the following functions return 1 on success, 0 on failure.
// open an mpeg file and returns immediately. File won't actually be open until
// 'status' is equal to STAT_STOPPED.
int (*open)(const char *filename);
// like 'open' except it blocks until 'status' is equal to STAT_STOPPED (until all potential parsing has finished, etc)
// does not return on STAT_BUSY
// returns 1 if status is STAT_STOPPED or 0 if status ended up to be something else
int (*open_and_block)(const char *filename);
// Precaches the indicated file to memory, so that when 'open' is called, the file will
// be read from memory instead of the filesystem (for increased speed).
// IMPORTANT : file won't be precached until status == STAT_STOPPED
// Returns VLDP_TRUE if the precaching succeeded or VLDP_FALSE on failure.
VLDP_BOOL (*precache)(const char *filename);
// Instructus VLDP to 'open' a file that has been precached. It is referred to
// by its precache index instead of a filename. Behavior is similar to 'open'.
VLDP_BOOL (*open_precached)(unsigned int uIdx, const char *filename);
// plays the mpeg that has been previously open. 'timer' is the value relative to uMsTimer that
// we should use for the beginning of the first frame that will be displayed
// returns 0 on failure, 1 on success, 2 on busy
int (*play)(Uint32 timer);
// searches to a frame relative to the beginning of the mpeg (0 is the first frame)
// 'min_seek_ms' is the minimum # of milliseconds that this seek must take
// (for the purpose of simulating laserdisc seek delay)
// returns immediately, but search is not complete until 'status' is STAT_PAUSED
// returns 1 if command was acknowledged, or 0 if we timed out w/o getting acknowlegement
int (*search)(Uint32 frame, Uint32 min_seek_ms);
// like search except it blocks until the search is complete
// 'min_seek_ms' is the minimum # of milliseconds that this seek must take
// (for the purpose of simulating laserdisc seek delay)
// returns 1 if search succeeded, 2 if search is still going, 0 if search failed
// (so does not do true blocking, we could change this later)
int (*search_and_block)(Uint32 frame, Uint32 min_seek_ms);
// skips to 'frame' and immediately begins playing.
// the mpeg is required to be playing before skip is called, because we accept no new timer as reference
int (*skip)(Uint32 frame);
// pauses mpeg playback
int (*pause)();
// steps one frame forward while paused
int (*step_forward)();
// stops playback
int (*stop)();
// Changes the speed of playback (while still maintaining framerate)
// For example, to get 2X, uSkipPerFrame = 1, uStallPerFrame = 0
// To get 3X, uSkipPerFrame = 2, uStallPerFrame = 0
// To get 1/2X, uSkipPerFrame = 0, uStallPerFrame = 1
VLDP_BOOL (*speedchange)(unsigned int uSkipPerFrame, unsigned int uStallPerFrame);
// Attempts to make sure the VLDP sits idly (mainly to prevent it from calling any callbacks)
// Returns true if VLDP has been locked, or false if we timed out
VLDP_BOOL (*lock)(unsigned int uTimeoutMs);
// Unlocks a previous lock operation. Returns true if unlock was successful, or false if we timed out.
VLDP_BOOL (*unlock)(unsigned int uTimeoutMs);
////////////////////////////////////////////////////////////
// State information for the parent thread's benefit
unsigned int uApiVersion; // so parent thread knows if it's compatible with this version of VLDP
unsigned int uFpks; // FPKS = frames per kilosecond (FPS = uFpks / 1000.0)
unsigned int u2milDivFpks; // (2000000) / uFpks (pre-calculated, used to determine whether to drop frames)
Uint8 uses_fields; // whether the video uses fields or not
Uint32 w; // width of the mpeg video
Uint32 h; // height of the mpeg video
int status; // the current status of the VLDP (see STAT_ enum's)
unsigned int current_frame; // the current frame of the opened mpeg that we are on
unsigned int uLastCachedIndex; // the index of the file that was last precached (if any)
};
enum
{
STAT_ERROR, STAT_BUSY, STAT_STOPPED, STAT_PLAYING, STAT_PAUSED
};
#ifdef WIN32
// this is the only function that gets exported by this DLL
__declspec(dllexport) const struct vldp_out_info *vldp_init(const struct vldp_in_info *in_info);
#else
// initializes the VLDP
// 'in_info' contains a few callback functions from parent thread that VLDP needs to use
// returns a pointer to output functions on success or NULL on failure
const struct vldp_out_info *vldp_init(const struct vldp_in_info *in_info);
#endif
#ifdef __cplusplus
}
#endif
#endif // VLDP_H