singe/io/input.h
2019-11-11 14:53:02 -06:00

129 lines
3 KiB
C

/*
* input.h
*
* Copyright (C) 2001 Matt Ownby
*
* This file is part of DAPHNE, a laserdisc arcade game emulator
*
* DAPHNE is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* DAPHNE is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef INPUT_H
#define INPUT_H
enum
{
SWITCH_UP,
SWITCH_LEFT,
SWITCH_DOWN,
SWITCH_RIGHT,
SWITCH_START1,
SWITCH_START2,
SWITCH_BUTTON1,
SWITCH_BUTTON2,
SWITCH_BUTTON3,
SWITCH_COIN1,
SWITCH_COIN2,
SWITCH_SKILL1,
SWITCH_SKILL2,
SWITCH_SKILL3,
SWITCH_SERVICE,
SWITCH_TEST,
SWITCH_RESET,
SWITCH_SCREENSHOT,
SWITCH_QUIT,
SWITCH_PAUSE,
SWITCH_CONSOLE,
SWITCH_TILT,
SWITCH_MOUSE_SCROLL_UP,
SWITCH_MOUSE_SCROLL_DOWN,
SWITCH_MOUSE_DISCONNECT,
SWITCH_COUNT,
}; // daphne inputs for arcade and additional controls, leave SWITCH_COUNT at the end
///////////////////////
#include <SDL.h>
// to be passed into the coin queue
struct coin_input
{
bool coin_enabled; // whether the coin was enabled or disabled
Uint8 coin_val; // either SWITCH_COIN1 or SWITCH_COIN2
Uint64 cycles_when_to_enable; // the cycle count that we must have surpassed in order to be able to enable the coin
};
////////////////////////
// By RDG === Many Mouse related stuff
#define MAX_MICE 128
#define SCROLLWHEEL_DISPLAY_TICKS 100
typedef struct
{
int connected;
int x;
int y;
int relx;
int rely;
SDL_Color color;
char name[64];
Uint32 buttons;
Uint32 scrolluptick;
Uint32 scrolldowntick;
Uint32 scrolllefttick;
Uint32 scrollrighttick;
} Mouse;
static Mouse mice[MAX_MICE];
/////
int SDL_input_init();
int SDL_input_shutdown();
// Filters out mouse events if 'bFilteredOut' is true.
// The purpose is so that games that don't use the mouse don't get a bunch of extra mouse
// events which can hurt performance.
void FilterMouseEvents(bool bFilteredOut);
void SDL_check_input();
#ifdef CPU_DEBUG
void toggle_console();
#endif
void process_event(SDL_Event *event);
void process_keydown(SDLKey key);
void process_keyup(SDLKey key);
void process_joystick_motion(SDL_Event *event);
void process_joystick_hat_motion(SDL_Event *event);
bool get_consoledown();
void set_consoledown(bool);
void check_console_refresh();
void input_enable(Uint8, int);
void input_disable(Uint8, int);
inline void add_coin_to_queue(bool enabled, Uint8 val);
void reset_idle(void); // added by JFA
void set_use_joystick(bool val);
bool set_mouse_mode(int);
#endif // INPUT_H