154 lines
4.4 KiB
C++
154 lines
4.4 KiB
C++
/*
|
|
* error.cpp
|
|
*
|
|
* Copyright (C) 2001 Matt Ownby
|
|
*
|
|
* This file is part of DAPHNE, a laserdisc arcade game emulator
|
|
*
|
|
* DAPHNE is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation; either version 2 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* DAPHNE is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
|
*/
|
|
|
|
|
|
// error.cpp
|
|
// daphne error handling
|
|
|
|
#ifdef WIN32
|
|
#include <windows.h>
|
|
#endif
|
|
|
|
#include <SDL.h>
|
|
#include <string.h>
|
|
#include "../daphne.h"
|
|
#include "conout.h"
|
|
#include "conin.h"
|
|
#include "input.h"
|
|
#include "../game/game.h"
|
|
#include "../sound/sound.h"
|
|
#include "../video/video.h"
|
|
#include "../video/SDL_DrawText.h"
|
|
|
|
#ifndef GP2X
|
|
//const char *instr = "Please read the daphne_log.txt file for more information";
|
|
const char *instr = "Read daphne_log.txt for help";
|
|
#else
|
|
const char *instr = "Read daphne_log.txt for help";
|
|
#endif
|
|
|
|
const char CRLF[3] = { 13, 10, 0 }; // carriage return / linefeed combo, for the addlog statements in this file
|
|
|
|
// notifies the user of an error that has occurred
|
|
void printerror(const char *s)
|
|
{
|
|
// SDL_Rect region = { 0, 180, get_video_width(), (Uint16)(get_video_height() >> 1) };
|
|
|
|
addlog(s);
|
|
addlog(CRLF);
|
|
|
|
// if video has been initialized
|
|
// FIXME: if bmp hasn't been loaded this might blow up
|
|
if (get_console_initialized())
|
|
{
|
|
SDL_Surface *srfScreen = get_screen_blitter();
|
|
unsigned int uXOffset = 0;
|
|
|
|
vid_blank(); // needed for opengl
|
|
|
|
// only draw this graphic if our width is at least 640 (it can be smaller on handheld)
|
|
if (srfScreen->w >= 640)
|
|
{
|
|
uXOffset = 80; // shift to the right to compensate for graphic
|
|
draw_othergfx(B_DAPHNE_SAVEME, 0, 180);
|
|
}
|
|
|
|
// make sure text is centered
|
|
SDLDrawText(s, srfScreen, FONT_SMALL, ((srfScreen->w >> 1) + uXOffset -((strlen(s) >> 1)*6)), (srfScreen->h >> 1)-13);
|
|
SDLDrawText(instr, srfScreen, FONT_SMALL, ((srfScreen->w >> 1) + uXOffset -((strlen(instr) >> 1)*6)), (srfScreen->h >> 1));
|
|
|
|
vid_blit(srfScreen, 0, 0);
|
|
vid_flip();
|
|
|
|
// play a 'save me' sound if we've got sound
|
|
//if (get_sound_initialized())
|
|
//{
|
|
// sound_play_saveme();
|
|
//}
|
|
|
|
con_getkey(); // wait for keypress
|
|
|
|
vid_blank();
|
|
vid_flip();
|
|
|
|
// MATT : we can't call video_repaint because the video might not have been initialized
|
|
// yet. We can either comment this out, or add safety checks in video_repaint (which
|
|
// is kind of a hassle right now since we have a bunch of redundant copies everywhere)
|
|
|
|
} // end if video has been initialized
|
|
|
|
// if video has not been initialized, print an error any way that we can
|
|
else
|
|
{
|
|
#ifdef WIN32
|
|
MessageBox(NULL, s, "DAPHNE Singe encountered an error", MB_OK | MB_ICONERROR);
|
|
#else
|
|
printf("%s\n",s);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
// notifies user that the game does not work correctly and gives a reason
|
|
// this should be called after video has successfully been initialized
|
|
void printnowookin(const char *s)
|
|
{
|
|
if (get_console_initialized())
|
|
{
|
|
SDL_Surface *srfScreen = get_screen_blitter();
|
|
|
|
vid_blank();
|
|
// don't draw 'no wookin' graphic if display is too small (can happen on handheld)
|
|
if (srfScreen->w >= 640) draw_othergfx(B_GAMENOWOOK, 0, 180);
|
|
SDLDrawText(s, srfScreen, FONT_SMALL, ((srfScreen->w >> 1) -((strlen(s) >> 1)*6)), (srfScreen->h >> 1));
|
|
vid_blit(srfScreen, 0, 0);
|
|
vid_flip();
|
|
con_getkey(); // wait for keypress
|
|
|
|
// repaint the disrupted overlay (ie Dragon's Lair Scoreboard when using a real LDP)
|
|
display_repaint();
|
|
}
|
|
}
|
|
|
|
// prints a notice to the screen
|
|
void printnotice(const char *s)
|
|
{
|
|
if (get_console_initialized())
|
|
{
|
|
char ch = 0;
|
|
SDL_Surface *srfScreen = get_screen_blitter();
|
|
|
|
SDL_FillRect(srfScreen, NULL, 0); // draw black background first
|
|
SDLDrawText(s, srfScreen, FONT_SMALL, ((srfScreen->w >> 1)-((strlen(s) >> 1)*6)), (srfScreen->h >> 1));
|
|
|
|
vid_blank(); // needed by opengl
|
|
vid_blit(srfScreen, 0, 0);
|
|
vid_flip();
|
|
|
|
ch = con_getkey(); // wait for keypress
|
|
|
|
// if they pressed escape, quit
|
|
if (ch == 27)
|
|
{
|
|
set_quitflag();
|
|
}
|
|
}
|
|
}
|