54 lines
3.1 KiB
CMake
54 lines
3.1 KiB
CMake
# Compiles src/shaders/scene.hlsl (which includes src/sceneShared.h) into a C header of SPIR-V, DXIL and MSL blobs with
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# SDL_shadercross. Run by the build as
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# cmake -DSHADERCROSS=<tool> -DSOURCE=<scene.hlsl> -DOUTPUT=<sceneShaders.h> -P shaderHeader.cmake
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# so the header is generated into the build tree like the icon and the other embedded files.
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# Invoked in script mode: -DSHADERCROSS -DSOURCE=<file.hlsl> -DOUTPUT=<header> -DENTRIES=<name:stage;...>
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# -DPREFIX=<lowerCamel prefix> -DTYPE=<struct name>. ENTRIES, PREFIX and TYPE default to the scene's.
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if(NOT ENTRIES)
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set(ENTRIES vertexStatic:vertex vertexSkinned:vertex fragmentMain:fragment depthMain:fragment depthCutoutMain:fragment particleVertex:vertex particleFragment:fragment lineVertex:vertex lineFragment:fragment postVertex:vertex postFragment:fragment skyFragment:fragment bloomDown:fragment bloomUp:fragment)
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endif()
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if(NOT PREFIX)
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set(PREFIX sceneShader)
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endif()
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if(NOT TYPE)
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set(TYPE SceneShaderT)
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endif()
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get_filename_component(sourceName ${SOURCE} NAME)
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string(TOUPPER "${PREFIX}" guard)
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string(REPLACE "SHADER" "_SHADERS_H" guard "${guard}")
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set(entries ${ENTRIES})
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set(formats SPIRV DXIL MSL)
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get_filename_component(sourceDir ${SOURCE} DIRECTORY)
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get_filename_component(includeDir ${sourceDir} DIRECTORY)
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get_filename_component(outputDir ${OUTPUT} DIRECTORY)
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set(work ${outputDir}/work)
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file(MAKE_DIRECTORY ${work})
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set(header "// Generated from ${sourceName} by cmake/shaderHeader.cmake with SDL_shadercross; do not edit.\n")
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string(APPEND header "// SPIR-V for Vulkan, DXIL for Direct3D 12, MSL for Metal, one set per entry point.\n\n")
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string(APPEND header "#ifndef ${guard}\n#define ${guard}\n\n#include <stddef.h>\n\n")
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string(REGEX REPLACE "T$" "S" structName "${TYPE}")
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string(APPEND header "typedef struct ${structName} {\n\tconst char *entryPoint;\n\tconst unsigned char *spirv;\n\tsize_t spirvSize;\n\tconst unsigned char *dxil;\n\tsize_t dxilSize;\n\tconst unsigned char *msl;\n\tsize_t mslSize;\n} ${TYPE};\n\n")
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foreach(entry IN LISTS entries)
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string(REPLACE ":" ";" parts ${entry})
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list(GET parts 0 name)
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list(GET parts 1 stage)
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foreach(format IN LISTS formats)
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string(TOLOWER ${format} extension)
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set(blob ${work}/${name}.${extension})
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execute_process(COMMAND ${SHADERCROSS} ${SOURCE} -s HLSL -d ${format} -t ${stage} -e ${name} -I ${includeDir} -o ${blob} RESULT_VARIABLE code OUTPUT_VARIABLE out ERROR_VARIABLE err)
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if(NOT code EQUAL 0)
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message(FATAL_ERROR "Shader ${name} (${format}) failed to compile:\n${out}\n${err}")
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endif()
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file(READ ${blob} hex HEX)
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string(REGEX REPLACE "([0-9a-f][0-9a-f])" "0x\\1," bytes "${hex}")
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string(APPEND header "static const unsigned char _${name}${format}[] = {\n\t${bytes}\n};\n\n")
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endforeach()
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string(SUBSTRING ${name} 0 1 initial)
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string(SUBSTRING ${name} 1 -1 rest)
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string(TOUPPER ${initial} initial)
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string(APPEND header "static const ${TYPE} ${PREFIX}${initial}${rest} = { \"${name}\", _${name}SPIRV, sizeof(_${name}SPIRV), _${name}DXIL, sizeof(_${name}DXIL), _${name}MSL, sizeof(_${name}MSL) };\n\n")
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endforeach()
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string(APPEND header "#endif\n")
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file(WRITE ${OUTPUT} "${header}")
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