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<div id="projectname">SDL2_gfx
&#160;<span id="projectnumber">1.0.2</span>
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<div id="projectbrief">GraphicsprimitivesandsurfacefunctionsforSDL2</div>
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<tr id="row_0_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_f_p_smanager.html" target="_self">FPSmanager</a></td><td class="desc">Structure holding the state and timing information of the framerate controller </td></tr>
<tr id="row_1_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_s_d_l2__gfx_bresenham_iterator.html" target="_self">SDL2_gfxBresenhamIterator</a></td><td class="desc">The structure passed to the internal Bresenham iterator </td></tr>
<tr id="row_2_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="struct_s_d_l2__gfx_murphy_iterator.html" target="_self">SDL2_gfxMurphyIterator</a></td><td class="desc">The structure passed to the internal Murphy iterator </td></tr>
<tr id="row_3_"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structt_color_r_g_b_a.html" target="_self">tColorRGBA</a></td><td class="desc">A 32 bit RGBA pixel </td></tr>
<tr id="row_4_" class="even"><td class="entry"><span style="width:16px;display:inline-block;">&#160;</span><span class="icona"><span class="icon">C</span></span><a class="el" href="structt_color_y.html" target="_self">tColorY</a></td><td class="desc">A 8bit Y/palette pixel </td></tr>
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