558 lines
17 KiB
C
558 lines
17 KiB
C
/*
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*
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* Singe 2
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* Copyright (C) 2019 Scott Duensing <scott@kangaroopunch.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include <SDL2/SDL_mixer.h>
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#include <ffms.h>
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#include "thirdparty/uthash.h"
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#include "util.h"
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#include "videoPlayer.h"
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#define AUDIO_STREAM_LOW_WATERMARK (32 * 1024)
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#define AUDIO_SAMPLE_PREREAD 1024
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#define AUDIO_SILENCE_SECONDS 2
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wpadded"
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typedef struct VideoPlayerS {
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int id;
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bool playing;
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bool resetTime;
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byte *audioBuffer;
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byte audioSampleBytes;
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byte *audioSilenceRaw;
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char errMsg[1024];
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int volumeLeft;
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int volumeRight;
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int audioTrack;
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int videoTrack;
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int frame;
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int audioSampleSize;
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int mixSampleSize;
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int audioSilenceChannel;
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int64_t audioBufferSize;
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int64_t frameDeltaTime;
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int64_t lastFrameTime;
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int64_t timestamp;
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int64_t audioPosition;
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Uint16 audioFormat;
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Uint32 lastTickTime;
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Uint32 audioSilenceSize;
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Mix_Chunk *silenceChunk;
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SDL_AudioStream *audioStream;
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SDL_Texture *videoTexture;
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FFMS_ErrorInfo errInfo;
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FFMS_AudioSource *audioSource;
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FFMS_VideoSource *videoSource;
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const FFMS_AudioProperties *audioProps;
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const FFMS_VideoProperties *videoProps;
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const FFMS_Frame *propFrame;
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const FFMS_TrackTimeBase *videoTimeBase;
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const FFMS_Frame *frameData;
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const FFMS_FrameInfo *frameInfo;
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UT_hash_handle hh;
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} VideoPlayerT;
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#pragma GCC diagnostic pop
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void _dequeueVideoAudio(int channel, void *stream, int len, void *udata);
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int FFMS_CC _indexCallBack(int64_t Current, int64_t Total, void *ICPrivate);
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static VideoPlayerT *_videoPlayerHash = NULL;
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static int _nextId = 0;
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static int _mixRate = -1;
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static Uint8 _mixChannels = 0;
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static SDL_AudioFormat _mixFormat = 0;
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void _dequeueVideoAudio(int channel, void *stream, int bytes, void *udata) {
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VideoPlayerT *v = (VideoPlayerT *)udata;
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int bytesToCopy = bytes;
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int available = SDL_AudioStreamAvailable(v->audioStream);
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int remainder = 0;
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int bytesRead = 0;
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int i = 0;
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Sint16 *data = stream;
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(void)channel;
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// Don't copy more than we have room for
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if (bytesToCopy > available) {
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bytesToCopy = available;
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}
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// Ensure we only copy complete samples (Is this needed?)
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remainder = bytesToCopy % v->audioSampleSize;
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bytesToCopy -= remainder;
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// Read audio data
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bytesRead = SDL_AudioStreamGet(v->audioStream, stream, bytesToCopy);
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if (bytesRead < 0) utilDie("%s", SDL_GetError());
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// We do our own volume per channel here in the mixer
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if (_mixChannels < 2) {
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// Mono output, average volume levels together
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Mix_Volume(channel, (int)((float)MIX_MAX_VOLUME * ((float)v->volumeLeft * (float)v->volumeRight / (float)2) * (float)0.01));
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} else {
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// Stereo output. Assumes MIX_DEFAULT_FORMAT for now.
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Mix_Volume(channel, MIX_MAX_VOLUME);
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for (i=0; i<bytesRead / 2; i+=2) {
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data[i] = (Sint16)((float)data[i] * (float)v->volumeLeft * (float)0.01);
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data[i + 1] = (Sint16)((float)data[i] * (float)v->volumeRight * (float)0.01);
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}
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}
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}
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int FFMS_CC _indexCallBack(int64_t current, int64_t total, void *ICPrivate) {
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static int lastPercent = 0;
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int thisPercent = 0;
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(void)ICPrivate; // Contains current VideoPlayerT
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if ((current == 0) && (total == 0)) {
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lastPercent = 0; // Reset
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} else {
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thisPercent = (int)((double)current / (double)total * 100.0);
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if (thisPercent != lastPercent) {
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lastPercent = thisPercent;
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utilSay("Indexing: %d%%", thisPercent);
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//***TODO*** GUI
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}
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}
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return 0;
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}
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int videoInit(void) {
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int channels = _mixChannels;
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// Start FFMS
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FFMS_Init(0, 0);
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// Fetch mixer settings
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if (!Mix_QuerySpec(&_mixRate, &_mixFormat, &channels)) utilDie("%s", Mix_GetError());
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_mixChannels = (Uint8)channels;
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// Volume only works with MIX_DEFAULT_FORMAT
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if (_mixFormat != MIX_DEFAULT_FORMAT) utilDie("videoInit: Only MIX_DEFAULT_FORMAT audio is supported.");
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return 0;
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}
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int videoIsPlaying(int playerIndex) {
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoIsPlaying.", playerIndex);
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return v->playing;
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}
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int videoGetFrame(int playerIndex) {
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoGetHeight.", playerIndex);
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return v->frame;
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}
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int videoGetHeight(int playerIndex) {
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoGetHeight.", playerIndex);
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return v->propFrame->EncodedHeight;
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}
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int videoGetWidth(int playerIndex) {
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoGetWidth.", playerIndex);
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return v->propFrame->EncodedWidth;
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}
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int videoGetVolume(int playerIndex, int *leftPercent, int *rightPercent) {
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoGetVolume.", playerIndex);
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if (leftPercent != NULL) *leftPercent = v->volumeLeft;
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if (rightPercent != NULL) *rightPercent = v->volumeRight;
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return 0;
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}
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int videoLoad(char *filename, char *indexPath, bool stretchVideo, SDL_Renderer *renderer) {
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char indexName[1024];
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int pixelFormats[2];
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int result = -1;
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FFMS_Index *index = NULL;
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FFMS_Indexer *indexer = NULL;
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VideoPlayerT *v = NULL;
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// Create new videoPlayer
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v = calloc(1, sizeof(VideoPlayerT));
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if (!v) utilDie("Unable to allocate new video player.");
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// Set some starting values
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v->audioTrack = -1;
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v->videoTrack = -1;
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v->audioSilenceChannel = -1;
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v->playing = false; // Start paused
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v->errInfo.Buffer = v->errMsg;
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v->errInfo.BufferSize = sizeof(v->errMsg);
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v->errInfo.ErrorType = FFMS_ERROR_SUCCESS;
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v->errInfo.SubType = FFMS_ERROR_SUCCESS;
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// Index file
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snprintf(indexName, 1024, "%s%c%s.index", indexPath, utilGetPathSeparator(), utilGetLastPathComponent(filename));
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index = FFMS_ReadIndex(indexName, &v->errInfo);
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if (index) {
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if (FFMS_IndexBelongsToFile(index, filename, &v->errInfo)) {
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FFMS_DestroyIndex(index);
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index = NULL;
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utilSay("Cached index is invalid.");
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} else {
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utilSay("Loaded cached index.");
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}
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}
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if (!index) {
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utilSay("Creating new index.");
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indexer = FFMS_CreateIndexer(filename, &v->errInfo);
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if (indexer == NULL) utilDie("%s", v->errInfo.Buffer);
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FFMS_TrackTypeIndexSettings(indexer, FFMS_TYPE_AUDIO, 1, 0);
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FFMS_TrackTypeIndexSettings(indexer, FFMS_TYPE_VIDEO, 1, 0);
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_indexCallBack(0, 0, v);
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FFMS_SetProgressCallback(indexer, _indexCallBack, v);
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index = FFMS_DoIndexing2(indexer, FFMS_IEH_ABORT, &v->errInfo);
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if (index == NULL) utilDie("%s", v->errInfo.Buffer);
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if (FFMS_WriteIndex(indexName, index, &v->errInfo)) utilDie("%s", v->errInfo.Buffer);
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}
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// Find video track
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v->videoTrack = FFMS_GetFirstTrackOfType(index, FFMS_TYPE_VIDEO, &v->errInfo);
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if (v->videoTrack < 0) utilDie("%s", v->errInfo.Buffer);
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v->videoSource = FFMS_CreateVideoSource(filename, v->videoTrack, index, 1, FFMS_SEEK_NORMAL, &v->errInfo);
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if (v->videoSource == NULL) utilDie("%s", v->errInfo.Buffer);
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// Get video properties
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v->videoProps = FFMS_GetVideoProperties(v->videoSource);
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v->propFrame = FFMS_GetFrame(v->videoSource, 0, &v->errInfo);
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if (v->propFrame == NULL) utilDie("%s", v->errInfo.Buffer);
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v->videoTimeBase = FFMS_GetTimeBase(FFMS_GetTrackFromVideo(v->videoSource));
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// Set up output video format
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pixelFormats[0] = FFMS_GetPixFmt("bgra");
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pixelFormats[1] = -1;
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if (FFMS_SetOutputFormatV2(v->videoSource, pixelFormats, v->propFrame->EncodedWidth, v->propFrame->EncodedHeight, FFMS_RESIZER_BICUBIC, &v->errInfo)) utilDie("%s", v->errInfo.Buffer);
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// Find audio track
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v->audioTrack = FFMS_GetFirstTrackOfType(index, FFMS_TYPE_AUDIO, &v->errInfo);
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if (v->audioTrack < 0) utilDie("%s", v->errInfo.Buffer);
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v->audioSource = FFMS_CreateAudioSource(filename, v->audioTrack, index, FFMS_DELAY_FIRST_VIDEO_TRACK, &v->errInfo);
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if (v->audioSource == NULL) utilDie("%s", v->errInfo.Buffer);
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// Get audio properties
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v->audioProps = FFMS_GetAudioProperties(v->audioSource);
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// Index is now part of audioSource & videoSource, so release this one
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FFMS_DestroyIndex(index);
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// Create video texture
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "linear");
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v->videoTexture = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_BGRA32, SDL_TEXTUREACCESS_STREAMING, v->propFrame->EncodedWidth, v->propFrame->EncodedHeight);
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if (v->videoTexture == NULL) utilDie("%s", SDL_GetError());
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if (!stretchVideo) {
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SDL_RenderSetLogicalSize(renderer, v->propFrame->EncodedWidth, v->propFrame->EncodedHeight);
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}
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// Determine audio format
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switch (v->audioProps->SampleFormat) {
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case FFMS_FMT_U8:
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v->audioFormat = AUDIO_U8;
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v->audioSampleBytes = 1;
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break;
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case FFMS_FMT_S16:
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v->audioFormat = AUDIO_S16SYS;
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v->audioSampleBytes = 2;
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break;
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case FFMS_FMT_S32:
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v->audioFormat = AUDIO_S32SYS;
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v->audioSampleBytes = 4;
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break;
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case FFMS_FMT_FLT:
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v->audioFormat = AUDIO_F32SYS;
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v->audioSampleBytes = 4;
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break;
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default:
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utilDie("Unknown audio sample format.");
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break;
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}
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if (v->audioProps->Channels > 2) utilDie("Only mono and stereo audio are supported.");
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// Create audio stream to convert audio to our desired format
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v->audioStream = SDL_NewAudioStream(v->audioFormat, (Uint8)v->audioProps->Channels, v->audioProps->SampleRate, _mixFormat, _mixChannels, _mixRate);
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if (!v->audioStream) utilDie("%s", SDL_GetError());
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// Create a buffer to read audio into before conversion
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v->mixSampleSize = SDL_AUDIO_BITSIZE(_mixFormat) / 8 * _mixChannels;
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v->audioSampleSize = v->audioSampleBytes * v->audioProps->Channels;
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v->audioBufferSize = v->audioSampleSize * AUDIO_SAMPLE_PREREAD;
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v->audioBuffer = (byte *)malloc((size_t)v->audioBufferSize * sizeof(byte));
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if (!v->audioBuffer) utilDie("Unable to allocate %ld byte audio buffer.", (size_t)v->audioBufferSize * sizeof(byte));
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// Create a block of silent audio to overlay with video stream audio
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v->audioSilenceSize = (Uint32)(_mixRate * SDL_AUDIO_BITSIZE(_mixFormat) / 8 * AUDIO_SILENCE_SECONDS);
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v->audioSilenceRaw = (byte *)calloc(1, (size_t)v->audioSilenceSize * sizeof(byte));
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if (!v->audioSilenceRaw) utilDie("Unable to allocate %ld silence buffer.", v->audioSilenceSize);
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// Load silent audio
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v->silenceChunk = Mix_QuickLoad_RAW(v->audioSilenceRaw, v->audioSilenceSize);
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if (!v->silenceChunk) utilDie("%s", Mix_GetError());
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// Start silent audio playback & immediately pause it
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v->audioSilenceChannel = Mix_PlayChannel(-1, v->silenceChunk, -1);
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if (v->audioSilenceChannel < 0) utilDie("%s", Mix_GetError());
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// Register effect to provide video stream audio on this channel
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Mix_RegisterEffect(v->audioSilenceChannel, _dequeueVideoAudio, NULL, v);
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// Default volume, in percent
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v->volumeLeft = 100;
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v->volumeRight = 100;
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/*
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utilSay("Frames: %d (%dx%d) Audio Samples: %ld (%d Hz) %d Channel%s",
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v->videoProps->NumFrames,
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v->propFrame->EncodedWidth,
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v->propFrame->EncodedHeight,
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v->audioProps->NumSamples,
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v->audioProps->SampleRate,
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v->audioProps->Channels,
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v->audioProps->Channels == 1 ? "" : "s"
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);
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*/
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// Add to player hash
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v->id = _nextId;
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HASH_ADD_INT(_videoPlayerHash, id, v);
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result = _nextId++;
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return result;
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}
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int videoPause(int playerIndex) {
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoPause.", playerIndex);
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v->playing = false;
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v->resetTime = true;
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return 0;
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}
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int videoPlay(int playerIndex) {
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoPlay.", playerIndex);
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v->playing = true;
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v->resetTime = true;
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return 0;
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}
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int videoQuit(void) {
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VideoPlayerT *v = NULL;
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VideoPlayerT *t = NULL;
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// Unload any remaining videos
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HASH_ITER(hh, _videoPlayerHash, v, t) {
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videoUnload(v->id);
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}
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FFMS_Deinit();
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return 0;
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}
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int videoSeek(int playerIndex, int seekFrame) {
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoSeek.", playerIndex);
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while (seekFrame >= v->videoProps->NumFrames) {
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seekFrame -= v->videoProps->NumFrames;
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}
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while (seekFrame < 0) {
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seekFrame += v->videoProps->NumFrames;
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}
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v->frame = seekFrame;
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v->resetTime = true;
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return 0;
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}
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int videoSetVolume(int playerIndex, int leftPercent, int rightPercent) {
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoSetVolume.", playerIndex);
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v->volumeLeft = leftPercent;
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v->volumeRight = rightPercent;
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return 0;
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}
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int videoUnload(int playerIndex) {
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoStop.", playerIndex);
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Mix_HaltChannel(v->audioSilenceChannel);
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Mix_UnregisterEffect(v->audioSilenceChannel, _dequeueVideoAudio);
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Mix_FreeChunk(v->silenceChunk);
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free(v->audioSilenceRaw);
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SDL_FreeAudioStream(v->audioStream);
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free(v->audioBuffer);
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FFMS_DestroyAudioSource(v->audioSource);
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FFMS_DestroyVideoSource(v->videoSource);
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SDL_DestroyTexture(v->videoTexture);
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wcast-align"
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HASH_DEL(_videoPlayerHash, v);
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#pragma GCC diagnostic pop
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free(v);
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return 0;
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}
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int videoUpdate(int playerIndex, SDL_Texture **texture) {
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int result = -1;
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int64_t count = 0;
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VideoPlayerT *v = NULL;
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// Get our player structure
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HASH_FIND_INT(_videoPlayerHash, &playerIndex, v);
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if (!v) utilDie("No video player at index %d in videoUpdate.", playerIndex);
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// Handle video frames (and time)
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if ((SDL_GetTicks() - v->lastTickTime >= v->frameDeltaTime) || v->resetTime) {
|
|
v->lastTickTime = SDL_GetTicks();
|
|
|
|
if (v->frameData) {
|
|
SDL_UpdateTexture(v->videoTexture, NULL, v->frameData->Data[0], v->frameData->Linesize[0]);
|
|
}
|
|
|
|
*texture = v->videoTexture;
|
|
result = v->frame;
|
|
|
|
v->frameData = FFMS_GetFrame(v->videoSource, v->frame, &v->errInfo);
|
|
if (v->frameData == NULL) utilDie("%s", v->errInfo.Buffer);
|
|
v->frameInfo = FFMS_GetFrameInfo(FFMS_GetTrackFromVideo(v->videoSource), v->frame);
|
|
v->timestamp = (int64_t)((v->frameInfo->PTS * v->videoTimeBase->Num) / (double)v->videoTimeBase->Den); // Convert to milliseconds
|
|
v->frameDeltaTime = v->timestamp - v->lastFrameTime;
|
|
v->lastFrameTime = v->timestamp;
|
|
|
|
if (v->playing) {
|
|
if (++v->frame >= v->videoProps->NumFrames) {
|
|
v->frame = 0;
|
|
v->timestamp = 0;
|
|
v->resetTime = true;
|
|
}
|
|
}
|
|
|
|
if (v->resetTime) {
|
|
SDL_AudioStreamClear(v->audioStream);
|
|
v->lastTickTime = 0;
|
|
v->frameDeltaTime = 0;
|
|
v->audioPosition = (int64_t)((double)(v->timestamp * 0.001) * (double)v->audioProps->SampleRate);
|
|
v->resetTime = false;
|
|
}
|
|
}
|
|
|
|
// Handle audio samples
|
|
if ((v->playing) && (SDL_AudioStreamAvailable(v->audioStream) < AUDIO_STREAM_LOW_WATERMARK) && (v->audioPosition < v->audioProps->NumSamples)) {
|
|
// Maximum samples we can read at a time
|
|
count = AUDIO_SAMPLE_PREREAD;
|
|
// Don't read past end of audio data
|
|
if (v->audioPosition + count >= v->audioProps->NumSamples) {
|
|
count = v->audioProps->NumSamples - v->audioPosition - 1;
|
|
}
|
|
// Are we reading anything?
|
|
if (count > 0) {
|
|
// Get audio from video stream
|
|
if (FFMS_GetAudio(v->audioSource, v->audioBuffer, v->audioPosition, count, &v->errInfo)) utilDie("%s", v->errInfo.Buffer);
|
|
// Feed it to the mixer stream
|
|
if (SDL_AudioStreamPut(v->audioStream, v->audioBuffer, (int)(count * v->audioSampleSize)) < 0) utilDie("%s", SDL_GetError());
|
|
v->audioPosition += count;
|
|
}
|
|
}
|
|
|
|
return result;
|
|
}
|