1340 lines
41 KiB
C
1340 lines
41 KiB
C
/*
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*
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* Singe 3
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* Copyright (C) 2006-2026 Scott Duensing <scott@kangaroopunch.com>
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 3
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA
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* 02110-1301, USA.
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*
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*/
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#include <stdio.h>
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#include <errno.h>
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#include <stdlib.h>
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#include <string.h>
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#include <ctype.h>
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#include <math.h>
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#include <sys/stat.h>
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#ifdef _WIN32
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#include <io.h>
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#else
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#include <unistd.h>
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#endif
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#include <signal.h>
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#ifndef _WIN32
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#include <execinfo.h>
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#endif
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3_image/SDL_image.h>
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#include <SDL3_mixer/SDL_mixer.h>
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#include <SDL3_ttf/SDL_ttf.h>
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#include "../thirdparty/arg_parser/carg_parser.h"
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#include "../thirdparty/uthash/src/utlist.h"
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#include "main.h"
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#include "stddclmr.h"
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#include "util.h"
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#include "frameFile.h"
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#include "videoPlayer.h"
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#include "singe.h"
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#include "pack.h"
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#include "vfs.h"
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#include "../thirdparty/ffmpeg/libavformat/avformat.h"
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#include "embedded.h"
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#define MENU_OPTIONS "-k -w -d data -v"
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#define PRIMARY_DISPLAY 0
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#define MIXER_FREQUENCY 44100
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#define MIXER_CHANNELS 2
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#define MIXER_CHUNK_SAMPLES "1024" // Device buffer, kept small so the audio queue and any error in measuring it stay small
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#define USAGE_OPTION_WIDTH 27
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#define USAGE_LINE_WIDTH 79 // Help text wraps so no line is wider than this
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#define CRASH_FRAMES_MAX 64
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typedef struct RatioS {
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int32_t aspectNum;
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int32_t aspectDom;
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} RatioT;
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typedef struct ResolutionS {
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int32_t width;
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int32_t height;
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} ResolutionT;
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typedef struct ModeS {
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RatioT ratio;
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ResolutionT resolution;
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} ModeT;
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typedef struct QueueS {
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ConfigT *conf;
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struct QueueS *next;
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} QueueT;
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typedef struct OptionS {
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int32_t code;
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const char *name;
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enum ap_Has_arg hasArgument;
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const char *value; // Placeholder shown in the usage text, NULL when the option takes none.
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const char *help;
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bool hidden; // Parsed but not listed in the usage text.
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} OptionT;
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typedef struct EmbeddedFileS {
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const char *name;
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const uint8_t *data;
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size_t length;
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} EmbeddedFileT;
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static QueueT *_scriptQueue = NULL;
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// Single source of truth for the command line: feeds both the parser and the usage text.
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static const OptionT _options[] = {
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{ 'a', "aspect", ap_yes, "N:D", "force aspect ratio", false },
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{ 'A', "audiodelay", ap_yes, "MS", "compensate for audio heard MS milliseconds late (negative if early)", false },
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{ 'b', "scalefactor", ap_yes, "PERCENT", "reduce screen size for overscan compensation", false },
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{ 'c', "showcalculated", ap_no, NULL, "show calculated framefile values for debugging", false },
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{ 'C', "canvas", ap_yes, "WxH", "world size for games without a disc (default 720x480)", false },
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{ 'D', "disc", ap_no, NULL, "play a laserdisc video (implied by --framefile)", false },
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{ 'd', "datadir", ap_yes, "PATHNAME", "alternate location for written files", false },
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{ 'E', "entry", ap_yes, "N", "run the Nth games.dat entry of a .game file (default 1)", false },
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{ 'e', "volume_nonvldp", ap_yes, "PERCENT", "specify sound effects volume in percent", false },
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{ 'f', "fullscreen", ap_no, NULL, "run in full screen mode", false },
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{ 'g', "sindengun", ap_yes, "'PARAMS'", "enable Sinden Light Gun support", false },
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{ 'H', "softwarevideo", ap_no, NULL, "decode video in software even when a hardware decoder exists", false },
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{ 'h', "help", ap_no, NULL, "this display", false },
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{ 'k', "nologos", ap_no, NULL, "kill the splash screens", false },
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{ 'l', "volume_vldp", ap_yes, "PERCENT", "specify laserdisc volume in percent", false },
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{ 'm', "nomouse", ap_no, NULL, "disable mouse", false },
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{ 'n', "nocrosshair", ap_no, NULL, "request game not display gun crosshairs", false },
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{ 'o', "audio", ap_yes, "TRACK", "select default track for audio output", false },
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{ 'P', "pack", ap_yes, "DIRECTORY", "pack the game in DIRECTORY into the .game named after the options, or changed files into a .patch", false },
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{ 'p', "program", ap_no, NULL, "trace Singe execution to screen and file", false },
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{ 'R', "reload", ap_no, NULL, "reload the game when a loose script file changes (F5 reloads too)", false },
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{ 's', "nosound", ap_no, NULL, "mutes all sound", false },
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{ 'T', "patch", ap_yes, "DATABASE", "patch the game DATABASE from the directory or .patch named after the options", false },
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{ 't', "trace", ap_no, NULL, "trace script execution to screen and file", false },
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{ 'U', "unpack", ap_yes, "DATABASE", "unpack the game or patch DATABASE into the directory named after the options", false },
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{ 'u', "stretch", ap_no, NULL, "use ugly stretched video", false },
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{ 'v', "framefile", ap_yes, "FILENAME", "use an alternate video file", false },
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{ 'w', "fullscreen_window", ap_no, NULL, "run in windowed full screen mode", false },
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{ 'x', "xresolution", ap_yes, "VALUE", "specify horizontal resolution", false },
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{ 'y', "yresolution", ap_yes, "VALUE", "specify vertical resolution", false },
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{ 'z', "noconsole", ap_no, NULL, "zero console output", false }
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};
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#define OPTION_COUNT (sizeof(_options) / sizeof(_options[0]))
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// Sorted ascending within each ratio; the resolution search relies on that.
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static const ModeT _modes[] = {
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{ { 4, 3 }, { 640, 480 } },
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{ { 4, 3 }, { 800, 600 } },
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{ { 4, 3 }, { 960, 720 } },
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{ { 4, 3 }, { 1024, 768 } },
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{ { 4, 3 }, { 1280, 960 } },
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{ { 4, 3 }, { 1400, 1050 } },
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{ { 4, 3 }, { 1440, 1080 } },
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{ { 4, 3 }, { 1600, 1200 } },
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{ { 4, 3 }, { 1856, 1392 } },
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{ { 4, 3 }, { 1920, 1440 } },
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{ { 4, 3 }, { 2048, 1536 } },
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{ { 16, 9 }, { 1024, 576 } },
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{ { 16, 9 }, { 1152, 648 } },
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{ { 16, 9 }, { 1280, 720 } },
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{ { 16, 9 }, { 1366, 768 } },
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{ { 16, 9 }, { 1600, 900 } },
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{ { 16, 9 }, { 1920, 1080 } },
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{ { 16, 9 }, { 2560, 1440 } },
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{ { 16, 9 }, { 3840, 2160 } },
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{ { 16, 9 }, { 7680, 4320 } },
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{ { 16, 10 }, { 1280, 800 } },
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{ { 16, 10 }, { 1440, 900 } },
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{ { 16, 10 }, { 1680, 1050 } },
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{ { 16, 10 }, { 1920, 1200 } },
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{ { 16, 10 }, { 2560, 1600 } },
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{ { 0, 0 }, { 0, 0 } }
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};
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static char *_cloneString(const char *string);
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static bool _extractFile(const char *filename, const uint8_t *data, size_t length);
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static char *_findVideoFile(const char *baseName);
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#ifndef _WIN32
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static void _crashHandler(int signalNumber);
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#endif
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static void _launcher(const char *exeName, ConfigT *conf);
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static void _mainTrace(const ConfigT *conf, const char *fmt, ...) __attribute__((format(printf, 2, 3)));
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static bool _modeMatchesRatio(int32_t index, int32_t ratioIndex);
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static ConfigT *_parseArguments(const char *exeName, int32_t argc, char *argv[]);
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static bool _parseInteger(const char *text, int32_t *value);
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static void _requireRange(const char *exeName, int32_t value, int32_t min, int32_t max, const char *what, const char *unit);
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static void _resolveFiles(const char *exeName, ConfigT *conf);
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static bool _runTool(const ConfigT *conf);
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static void _showHeader(void);
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static void _showUsage(const char *name, const char *message) __attribute__((noreturn));
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static void _startSDL(void);
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static void _stopSDL(void);
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static void _unpackData(const char *name);
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static char *_cloneString(const char *string) {
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if (string == NULL) {
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return NULL;
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}
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return strdup(string);
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}
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// Last words on a crash: where it happened, so a report can name the line. Async-signal-unsafe
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// calls are acceptable here; the process is already lost.
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#ifndef _WIN32
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static void _crashHandler(int signalNumber) {
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void *frames[CRASH_FRAMES_MAX];
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int32_t count = backtrace(frames, CRASH_FRAMES_MAX);
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fprintf(stderr, "\nSinge crashed (signal %d). Backtrace:\n", signalNumber);
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backtrace_symbols_fd(frames, count, STDERR_FILENO);
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fprintf(stderr, "Run with --program and send trace.txt with this.\n");
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signal(signalNumber, SIG_DFL);
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raise(signalNumber);
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}
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#endif
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// Writes an embedded support file, or rewrites it when the installed copy differs from this build's.
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static bool _extractFile(const char *filename, const uint8_t *data, size_t length) {
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FILE *out = NULL;
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char *existing = NULL;
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size_t bytes = 0;
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bool written = false;
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bool same = false;
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bool existed = utilFileExists(filename);
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if (existed) {
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existing = utilReadFile(filename, &bytes);
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same = (existing != NULL) && (bytes == length) && (memcmp(existing, data, length) == 0);
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free(existing);
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if (same) {
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return false;
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}
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}
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_showHeader();
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out = fopen(filename, "wb");
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if (!out) {
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utilDie("Unable to create %s", filename);
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}
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written = (fwrite(data, 1, length, out) == length);
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fclose(out);
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if (!written) {
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// Never leave a truncated file behind or it will not be recreated.
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unlink(filename);
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utilDie("Unable to write %s", filename);
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}
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utilSay(">>> %s File: %s", existed ? "Updated" : "Created", filename);
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return true;
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}
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// Tries every extension libavformat can demux - lower case only, Windows users!
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static char *_findVideoFile(const char *baseName) {
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const AVInputFormat *format = NULL;
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void *opaque = NULL;
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char *extensions = NULL;
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char *extension = NULL;
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char *comma = NULL;
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char *candidate = NULL;
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while ((format = av_demuxer_iterate(&opaque)) != NULL) {
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if (format->extensions == NULL) {
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continue;
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}
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// Extensions are a comma separated list.
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extensions = strdup(format->extensions);
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for (extension = extensions; extension != NULL; extension = comma) {
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comma = strchr(extension, ',');
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if (comma != NULL) {
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*comma = 0;
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comma++;
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}
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candidate = utilCreateString("%s.%s", baseName, extension);
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if (vfsExists(candidate)) {
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free(extensions);
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return candidate;
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}
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free(candidate);
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}
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free(extensions);
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}
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return NULL;
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}
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static void _launcher(const char *exeName, ConfigT *conf) {
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int32_t x = 0;
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int32_t bestResIndex = -1;
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float thisRatio = 0.0f;
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float bestRatio = HUGE_VALF;
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SDL_Window *window = NULL;
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SDL_Renderer *renderer = NULL;
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SDL_GPUDevice *device = NULL;
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SDL_Surface *icon = NULL;
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MIX_Mixer *mixer = NULL;
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const SDL_DisplayMode *mode = NULL;
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SDL_AudioSpec spec;
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// Get current screen resolution
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mode = SDL_GetCurrentDisplayMode(SDL_GetPrimaryDisplay());
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if (mode == NULL) {
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utilDie("%s", SDL_GetError());
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}
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_mainTrace(conf, "Display is %dx%d", mode->w, mode->h);
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// Determine resolution if not specified
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if ((conf->xResolution <= 0) || (conf->yResolution <= 0)) {
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_mainTrace(conf, "Determining resolution settings");
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if (conf->bestRatioIndex < 0) {
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// Find our current aspect ratio
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for (x = 0; _modes[x].ratio.aspectNum != 0; x++) {
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thisRatio = fabsf(((float)_modes[x].ratio.aspectNum / (float)_modes[x].ratio.aspectDom) - ((float)mode->w / (float)mode->h));
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if (thisRatio < bestRatio) {
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bestRatio = thisRatio;
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conf->bestRatioIndex = x;
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}
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}
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}
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_mainTrace(conf, "Aspect ratio is %d:%d", _modes[conf->bestRatioIndex].ratio.aspectNum, _modes[conf->bestRatioIndex].ratio.aspectDom);
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// Were both resolutions not specified?
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if ((conf->xResolution <= 0) && (conf->yResolution <= 0)) {
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// Are we full screen?
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if (conf->fullScreen || conf->fullScreenWindow) {
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// Use desktop resolution
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conf->xResolution = mode->w;
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conf->yResolution = mode->h;
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} else {
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// Find largest window that will fit on the screen but not fill it
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for (x = 0; _modes[x].ratio.aspectNum != 0; x++) {
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if (_modeMatchesRatio(x, conf->bestRatioIndex) && (_modes[x].resolution.width < mode->w) && (_modes[x].resolution.height < mode->h)) {
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bestResIndex = x;
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}
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}
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if (bestResIndex < 0) {
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_showUsage(exeName, "No window size fits this display. Specify a resolution or use full screen.");
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}
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conf->xResolution = _modes[bestResIndex].resolution.width;
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conf->yResolution = _modes[bestResIndex].resolution.height;
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}
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} else {
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// Find unprovided width/height using provided value
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for (x = 0; _modes[x].ratio.aspectNum != 0; x++) {
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if (_modeMatchesRatio(x, conf->bestRatioIndex)) {
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if ((conf->xResolution > 0) && (_modes[x].resolution.width == conf->xResolution)) {
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conf->yResolution = _modes[x].resolution.height;
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break;
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}
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if ((conf->yResolution > 0) && (_modes[x].resolution.height == conf->yResolution)) {
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conf->xResolution = _modes[x].resolution.width;
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break;
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}
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}
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}
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}
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}
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_mainTrace(conf, "Resolution is %dx%d", conf->xResolution, conf->yResolution);
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// Did we end up with a valid resolution?
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if (conf->xResolution <= 0) {
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_showUsage(exeName, "Unable to determine X resolution. (Is the Y value sane?)");
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}
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if (conf->yResolution <= 0) {
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_showUsage(exeName, "Unable to determine Y resolution. (Is the X value sane?)");
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}
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if ((conf->xResolution > mode->w) || (conf->yResolution > mode->h)) {
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_showUsage(exeName, "Specified resolution is larger than the display.");
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}
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// Create Window
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_mainTrace(conf, "Creating window");
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window = SDL_CreateWindow("SINGE", conf->xResolution, conf->yResolution, 0);
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if (window == NULL) {
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utilDie("%s", SDL_GetError());
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}
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// Window Icon
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_mainTrace(conf, "Setting icon");
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icon = IMG_Load_IO(SDL_IOFromConstMem(icon_png, icon_png_len), true);
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if (icon == NULL) {
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utilDie("%s", SDL_GetError());
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}
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SDL_SetWindowIcon(window, icon);
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SDL_DestroySurface(icon);
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icon = NULL;
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// Do we want full screen of some kind?
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if (conf->fullScreen || conf->fullScreenWindow) {
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// Exclusive full screen takes the display's current mode; a NULL mode is a borderless desktop window.
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_mainTrace(conf, "Going fullscreen");
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SDL_SetWindowFullscreenMode(window, conf->fullScreen ? mode : NULL);
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SDL_SetWindowFullscreen(window, true);
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// Fullscreen is applied asynchronously; wait for it so the renderer sees the final size.
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SDL_SyncWindow(window);
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}
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// Create a renderer. On a GPU device when the platform has one, so the 3D scene can share it;
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// otherwise SDL's ordinary renderer, which prefers accelerated drivers but can fall back to software.
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_mainTrace(conf, "Creating renderer");
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device = SDL_CreateGPUDevice(SDL_GPU_SHADERFORMAT_SPIRV | SDL_GPU_SHADERFORMAT_DXIL | SDL_GPU_SHADERFORMAT_MSL, false, NULL);
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if (device == NULL) {
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_mainTrace(conf, "No GPU device (%s); 3D is unavailable", SDL_GetError());
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} else {
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renderer = SDL_CreateGPURenderer(device, window);
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if (renderer == NULL) {
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_mainTrace(conf, "GPU renderer failed (%s); 3D is unavailable", SDL_GetError());
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SDL_DestroyGPUDevice(device);
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device = NULL;
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}
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}
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if (renderer == NULL) {
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renderer = SDL_CreateRenderer(window, NULL);
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if (renderer == NULL) {
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utilDie("%s", SDL_GetError());
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}
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}
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_mainTrace(conf, "Renderer: %s", SDL_GetRendererName(renderer));
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// Clear screen with black
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, SDL_ALPHA_OPAQUE);
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SDL_RenderClear(renderer);
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// Create audio mixer device
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_mainTrace(conf, "Configuring mixer");
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SDL_SetHint(SDL_HINT_AUDIO_DEVICE_SAMPLE_FRAMES, MIXER_CHUNK_SAMPLES);
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spec.format = SDL_AUDIO_S16;
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spec.channels = MIXER_CHANNELS;
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spec.freq = MIXER_FREQUENCY;
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mixer = MIX_CreateMixerDevice(SDL_AUDIO_DEVICE_DEFAULT_PLAYBACK, &spec);
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if (mixer == NULL) {
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utilDie("%s", SDL_GetError());
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}
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// Start our video playback system
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_mainTrace(conf, "Initializing laserdisc video");
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videoInit(mixer);
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videoSetHardwareDecoding(!conf->softwareVideo);
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// Finish our setup
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_mainTrace(conf, "Disabling screen saver");
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SDL_DisableScreenSaver();
|
|
|
|
// Run Singe!
|
|
_mainTrace(conf, "Starting Singe");
|
|
singe(window, renderer, device, conf);
|
|
|
|
// Shutdown - framefiles own video handles, so they go first.
|
|
_mainTrace(conf, "Shutting down laserdisc framefile handler");
|
|
frameFileQuit();
|
|
_mainTrace(conf, "Shutting down laserdisc video");
|
|
videoQuit();
|
|
_mainTrace(conf, "Stopping mixer");
|
|
MIX_DestroyMixer(mixer);
|
|
_mainTrace(conf, "Destroying renderer");
|
|
SDL_DestroyRenderer(renderer);
|
|
if (device != NULL) {
|
|
SDL_DestroyGPUDevice(device);
|
|
}
|
|
_mainTrace(conf, "Destroying window");
|
|
SDL_DestroyWindow(window);
|
|
_mainTrace(conf, "Re-enabling screen saver");
|
|
SDL_EnableScreenSaver();
|
|
}
|
|
|
|
|
|
static void _mainTrace(const ConfigT *conf, const char *fmt, ...) {
|
|
va_list args;
|
|
|
|
if (conf->programTracing) {
|
|
va_start(args, fmt);
|
|
utilTraceVArgs(fmt, args);
|
|
va_end(args);
|
|
}
|
|
}
|
|
|
|
|
|
static bool _modeMatchesRatio(int32_t index, int32_t ratioIndex) {
|
|
return (_modes[index].ratio.aspectNum == _modes[ratioIndex].ratio.aspectNum) && (_modes[index].ratio.aspectDom == _modes[ratioIndex].ratio.aspectDom);
|
|
}
|
|
|
|
|
|
static ConfigT *_parseArguments(const char *exeName, int32_t argc, char *argv[]) {
|
|
int32_t x = 0;
|
|
int32_t argIndex = 0;
|
|
int32_t code = 0;
|
|
int32_t aspectNum = -1;
|
|
int32_t aspectDom = -1;
|
|
int32_t *target = NULL;
|
|
char *aspectString = NULL;
|
|
char *canvasString = NULL;
|
|
char *sindenString = NULL;
|
|
char *temp = NULL;
|
|
const char *arg = NULL;
|
|
ConfigT *conf = NULL;
|
|
struct Arg_parser parser;
|
|
struct ap_Option options[OPTION_COUNT + 1];
|
|
|
|
// Build the parser table from our option list.
|
|
for (x = 0; x < (int32_t)OPTION_COUNT; x++) {
|
|
options[x].code = _options[x].code;
|
|
options[x].long_name = _options[x].name;
|
|
options[x].has_arg = _options[x].hasArgument;
|
|
}
|
|
options[OPTION_COUNT].code = 0;
|
|
options[OPTION_COUNT].long_name = NULL;
|
|
options[OPTION_COUNT].has_arg = ap_no;
|
|
|
|
if (!ap_init(&parser, argc, (const char **)argv, options, 0)) {
|
|
utilDie("Out of memory parsing arguments.");
|
|
}
|
|
if (ap_error(&parser)) {
|
|
utilDie("%s", ap_error(&parser));
|
|
}
|
|
|
|
// Default configuration values
|
|
conf = (ConfigT *)calloc(1, sizeof(ConfigT));
|
|
if (!conf) {
|
|
utilDie("Out of memory creating config.");
|
|
}
|
|
conf->bestRatioIndex = -1;
|
|
conf->volumeVldp = VOLUME_MAX;
|
|
conf->volumeNonVldp = VOLUME_MAX;
|
|
conf->scaleFactor = SCALE_FACTOR_MAX;
|
|
conf->resolutionWasCalculated = true;
|
|
conf->canvasWidth = CANVAS_DEFAULT_WIDTH;
|
|
conf->canvasHeight = CANVAS_DEFAULT_HEIGHT;
|
|
conf->entry = 1;
|
|
|
|
// Parse command line
|
|
for (argIndex = 0; argIndex < ap_arguments(&parser); argIndex++) {
|
|
code = ap_code(&parser, argIndex);
|
|
arg = ap_argument(&parser, argIndex);
|
|
target = NULL;
|
|
|
|
switch (code) {
|
|
|
|
// Non-option: the script file.
|
|
case 0:
|
|
if (conf->scriptFile) {
|
|
_showUsage(exeName, "Only one game may be specified.");
|
|
}
|
|
conf->scriptFile = strdup(arg);
|
|
break;
|
|
|
|
// Aspect
|
|
case 'a':
|
|
free(aspectString);
|
|
aspectString = strdup(arg);
|
|
conf->resolutionWasCalculated = false;
|
|
break;
|
|
|
|
// Overscan Zoom
|
|
case 'b':
|
|
target = &conf->scaleFactor;
|
|
break;
|
|
|
|
// Show Calculated Frame File Values
|
|
case 'c':
|
|
conf->showCalculated = true;
|
|
break;
|
|
|
|
// Canvas size
|
|
case 'C':
|
|
conf->given |= GIVEN_CANVAS;
|
|
free(canvasString);
|
|
canvasString = strdup(arg);
|
|
break;
|
|
|
|
// Laserdisc
|
|
case 'D':
|
|
conf->given |= GIVEN_VIDEO;
|
|
conf->disc = true;
|
|
break;
|
|
|
|
// Data Dir
|
|
case 'd':
|
|
free(conf->dataDir);
|
|
conf->dataDir = strdup(arg);
|
|
break;
|
|
|
|
// Effects Volume
|
|
case 'e':
|
|
target = &conf->volumeNonVldp;
|
|
break;
|
|
|
|
// Full Screen
|
|
case 'f':
|
|
conf->fullScreen = true;
|
|
break;
|
|
|
|
// Audio Delay
|
|
case 'A':
|
|
conf->given |= GIVEN_AUDIO_DELAY;
|
|
target = &conf->audioDelayMs;
|
|
break;
|
|
|
|
// Sinden Light Gun
|
|
case 'g':
|
|
conf->given |= GIVEN_SINDEN;
|
|
free(sindenString);
|
|
sindenString = strdup(arg);
|
|
break;
|
|
|
|
// Which entry of a game database to run
|
|
case 'E':
|
|
if (!_parseInteger(arg, &conf->entry) || (conf->entry < 1)) {
|
|
_showUsage(exeName, "--entry needs a number from 1.");
|
|
}
|
|
break;
|
|
|
|
// Software video decoding
|
|
case 'H':
|
|
conf->softwareVideo = true;
|
|
break;
|
|
|
|
// Packing tools: the second name comes from the script argument
|
|
case 'P':
|
|
case 'T':
|
|
case 'U':
|
|
conf->toolMode = (code == 'P') ? TOOL_PACK : (code == 'T') ? TOOL_PATCH : TOOL_UNPACK;
|
|
free(conf->toolSource);
|
|
conf->toolSource = strdup(arg);
|
|
break;
|
|
|
|
// Help
|
|
case 'h':
|
|
_showUsage(exeName, NULL);
|
|
break;
|
|
|
|
// No Logos
|
|
case 'k':
|
|
conf->noLogos = true;
|
|
break;
|
|
|
|
// Video Volume
|
|
case 'l':
|
|
target = &conf->volumeVldp;
|
|
break;
|
|
|
|
// No Mouse
|
|
case 'm':
|
|
conf->given |= GIVEN_NO_MOUSE;
|
|
conf->noMouse = true;
|
|
break;
|
|
|
|
// No Crosshairs
|
|
case 'n':
|
|
conf->noCrosshair = true;
|
|
break;
|
|
|
|
// Audio Track Output
|
|
case 'o':
|
|
conf->given |= GIVEN_AUDIO_TRACK;
|
|
target = &conf->audioOutputTrack;
|
|
break;
|
|
|
|
// Program Tracing
|
|
case 'p':
|
|
conf->programTracing = true;
|
|
break;
|
|
|
|
case 'R':
|
|
conf->reload = true;
|
|
break;
|
|
|
|
// No Sound
|
|
case 's':
|
|
conf->noSound = true;
|
|
break;
|
|
|
|
// Script Tracing
|
|
case 't':
|
|
conf->scriptTracing = true;
|
|
break;
|
|
|
|
// Ugly Stretched Video
|
|
case 'u':
|
|
conf->given |= GIVEN_STRETCH;
|
|
conf->stretchVideo = true;
|
|
break;
|
|
|
|
// Video File - a video means a disc.
|
|
case 'v':
|
|
conf->given |= GIVEN_VIDEO;
|
|
free(conf->videoFile);
|
|
conf->videoFile = strdup(arg);
|
|
conf->disc = true;
|
|
break;
|
|
|
|
// Full Screen Windowed
|
|
case 'w':
|
|
conf->fullScreenWindow = true;
|
|
break;
|
|
|
|
// X Resolution
|
|
case 'x':
|
|
conf->given |= GIVEN_RESOLUTION;
|
|
target = &conf->xResolution;
|
|
conf->resolutionWasCalculated = false;
|
|
break;
|
|
|
|
// Y Resolution
|
|
case 'y':
|
|
conf->given |= GIVEN_RESOLUTION;
|
|
target = &conf->yResolution;
|
|
conf->resolutionWasCalculated = false;
|
|
break;
|
|
|
|
// No console output
|
|
case 'z':
|
|
conf->noConsole = true;
|
|
utilEnableConsole(false);
|
|
break;
|
|
|
|
default:
|
|
utilDie("Unknown option code %d.", code);
|
|
}
|
|
|
|
// Numeric options all validate the same way.
|
|
if ((target != NULL) && !_parseInteger(arg, target)) {
|
|
temp = utilCreateString("Bad value for option -%c: %s", code, arg);
|
|
_showUsage(exeName, temp);
|
|
}
|
|
}
|
|
ap_free(&parser);
|
|
|
|
// A missing script is reported by main() after the support files have
|
|
// been dealt with: running with no arguments is the documented way to
|
|
// set up a fresh install.
|
|
|
|
// Do the full screen options make sense?
|
|
if (conf->fullScreen && conf->fullScreenWindow) {
|
|
_showUsage(exeName, "Full Screen or Full Screen Windowed. Pick one.");
|
|
}
|
|
|
|
// Sane volume, delay and scale values?
|
|
_requireRange(exeName, conf->volumeVldp, VOLUME_MIN, VOLUME_MAX, "Laserdisc volume", "percent");
|
|
_requireRange(exeName, conf->volumeNonVldp, VOLUME_MIN, VOLUME_MAX, "Effects volume", "percent");
|
|
_requireRange(exeName, conf->audioDelayMs, -VIDEO_AUDIO_DELAY_MAX, VIDEO_AUDIO_DELAY_MAX, "Audio delay", "milliseconds");
|
|
_requireRange(exeName, conf->scaleFactor, SCALE_FACTOR_MIN, SCALE_FACTOR_MAX, "Display scale", "percent");
|
|
|
|
// Sinden light gun?
|
|
if (sindenString) {
|
|
if (conf->scaleFactor != SCALE_FACTOR_MAX) {
|
|
_showUsage(exeName, "Cannot use --sindengun and --scalefactor together.");
|
|
}
|
|
if (!parseSindenString(sindenString, conf)) {
|
|
_showUsage(exeName, "Bad argument count to --sindengun.");
|
|
}
|
|
free(sindenString);
|
|
}
|
|
|
|
// Did they specify an aspect ratio?
|
|
if (aspectString) {
|
|
temp = strchr(aspectString, ':');
|
|
if (temp != NULL) {
|
|
*temp = 0;
|
|
if (!_parseInteger(aspectString, &aspectNum) || !_parseInteger(temp + 1, &aspectDom)) {
|
|
aspectNum = -1;
|
|
}
|
|
}
|
|
if ((aspectNum > 0) && (aspectDom > 0)) {
|
|
// Do we understand what they asked for?
|
|
for (x = 0; _modes[x].ratio.aspectNum != 0; x++) {
|
|
if ((_modes[x].ratio.aspectNum == aspectNum) && (_modes[x].ratio.aspectDom == aspectDom)) {
|
|
conf->bestRatioIndex = x;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (conf->bestRatioIndex < 0) {
|
|
_showUsage(exeName, "Unknown aspect ratio.");
|
|
}
|
|
free(aspectString);
|
|
}
|
|
|
|
// Did they specify a canvas size?
|
|
if (canvasString) {
|
|
temp = strchr(canvasString, 'x');
|
|
if (temp == NULL) {
|
|
_showUsage(exeName, "Canvas size must be WIDTHxHEIGHT, for example 640x480.");
|
|
}
|
|
*temp = 0;
|
|
if (!_parseInteger(canvasString, &conf->canvasWidth) || !_parseInteger(temp + 1, &conf->canvasHeight) || (conf->canvasWidth <= 0) || (conf->canvasHeight <= 0)) {
|
|
_showUsage(exeName, "Canvas size must be WIDTHxHEIGHT, for example 640x480.");
|
|
}
|
|
free(canvasString);
|
|
}
|
|
|
|
return conf;
|
|
}
|
|
|
|
|
|
static bool _parseInteger(const char *text, int32_t *value) {
|
|
char *end = NULL;
|
|
long parsed = 0;
|
|
|
|
if ((text == NULL) || (*text == 0)) {
|
|
return false;
|
|
}
|
|
errno = 0;
|
|
parsed = strtol(text, &end, 10);
|
|
if ((*end != 0) || (errno == ERANGE) || (parsed < INT32_MIN) || (parsed > INT32_MAX)) {
|
|
return false;
|
|
}
|
|
*value = (int32_t)parsed;
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
// Usage error naming the limits, so the message cannot drift from the constants.
|
|
static void _requireRange(const char *exeName, int32_t value, int32_t min, int32_t max, const char *what, const char *unit) {
|
|
if ((value < min) || (value > max)) {
|
|
_showUsage(exeName, utilCreateString("%s must be between %d and %d %s.", what, min, max, unit));
|
|
}
|
|
}
|
|
|
|
|
|
static void _resolveFiles(const char *exeName, ConfigT *conf) {
|
|
size_t length = 0;
|
|
const char *extension = NULL;
|
|
char *temp = NULL;
|
|
ConfigT *replacement = NULL;
|
|
ConfigT swapped;
|
|
|
|
// Exists? A packed game answers through its database.
|
|
vfsInit(conf->container, conf->dataDirBase, conf->dataDir);
|
|
utilFixPathSeparators(&conf->scriptFile, false);
|
|
if (!vfsExists(conf->scriptFile)) {
|
|
// Missing. Is a path?
|
|
temp = NULL;
|
|
if (utilPathExists(conf->scriptFile)) {
|
|
// See if the script named for the path exists inside the path.
|
|
temp = utilCreateString("%s%c%s.singe", conf->scriptFile, utilGetPathSeparator(), utilGetLastPathComponent(conf->scriptFile));
|
|
if (!utilFileExists(temp)) {
|
|
free(temp);
|
|
temp = NULL;
|
|
}
|
|
}
|
|
free(conf->scriptFile);
|
|
conf->scriptFile = temp;
|
|
}
|
|
if (!conf->scriptFile) {
|
|
_showUsage(exeName, "Unable to locate the game.");
|
|
}
|
|
|
|
// A loose script runs with the settings of its games.dat entry, as the menu would run it.
|
|
if (conf->container == NULL) {
|
|
replacement = confFromGamesDat(conf);
|
|
if (replacement != NULL) {
|
|
swapped = *conf;
|
|
*conf = *replacement;
|
|
*replacement = swapped;
|
|
destroyConf(&replacement);
|
|
}
|
|
}
|
|
|
|
// Do we need to generate a video name?
|
|
if (conf->videoFile) {
|
|
utilFixPathSeparators(&conf->videoFile, false);
|
|
if (!vfsExists(conf->videoFile)) {
|
|
free(conf->videoFile);
|
|
conf->videoFile = NULL;
|
|
}
|
|
} else {
|
|
// Strip the script's extension (and its dot, when there is one).
|
|
extension = utilGetFileExtension(conf->scriptFile);
|
|
length = strlen(conf->scriptFile) - strlen(extension);
|
|
if (strlen(extension) > 0) {
|
|
length--;
|
|
}
|
|
temp = utilStrndup(conf->scriptFile, length);
|
|
conf->videoFile = _findVideoFile(temp);
|
|
// If we still don't have one, try a framefile
|
|
if (!conf->videoFile) {
|
|
conf->videoFile = utilCreateString("%s.txt", temp);
|
|
if (!vfsExists(conf->videoFile)) {
|
|
free(conf->videoFile);
|
|
conf->videoFile = NULL;
|
|
}
|
|
}
|
|
free(temp);
|
|
// A game is only a laserdisc game when it says so.
|
|
if (!conf->disc && conf->videoFile) {
|
|
utilSay("Note: %s found but --disc was not given; running without a disc.", conf->videoFile);
|
|
free(conf->videoFile);
|
|
conf->videoFile = NULL;
|
|
}
|
|
}
|
|
if (conf->disc && !conf->videoFile) {
|
|
_showUsage(exeName, "Unable to locate video.");
|
|
}
|
|
conf->isFrameFile = conf->disc && isFrameFileName(conf->videoFile);
|
|
|
|
free(conf->dataDir);
|
|
conf->dataDir = resolveDataDir(conf);
|
|
if (!conf->dataDir) {
|
|
_showUsage(exeName, "Unable to create data directory.");
|
|
}
|
|
}
|
|
|
|
|
|
// --pack, --unpack, and --patch: the option carries the source, the script argument the destination.
|
|
static bool _runTool(const ConfigT *conf) {
|
|
switch (conf->toolMode) {
|
|
case TOOL_PACK:
|
|
return packGame(conf->toolSource, conf->scriptFile);
|
|
|
|
case TOOL_PATCH:
|
|
return packPatch(conf->toolSource, conf->scriptFile);
|
|
|
|
case TOOL_UNPACK:
|
|
return packUnpack(conf->toolSource, conf->scriptFile);
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
static void _showHeader(void) {
|
|
static bool shown = false;
|
|
|
|
if (!shown) {
|
|
utilRedirectConsole();
|
|
// 00000000011111111112222222222333333333344444444445555555555666666666677777777778
|
|
// 12345678901234567890123456789012345678901234567890123456789012345678901234567890
|
|
utilSay(" ___ ___ _ _ ___ ___");
|
|
utilSay("/ __|_ _| \\| |/ __| __| SINGE Is Not a Game Emulator %s", VERSION_STRING);
|
|
utilSay("\\__ \\| || .` | (_ | _| Copyright (c) 2006-%s Scott C. Duensing", COPYRIGHT_END_YEAR);
|
|
utilSay("|___/___|_|\\_|\\___|___| https://KangarooPunch.com https://SingeEngine.com");
|
|
utilNewline();
|
|
shown = true;
|
|
}
|
|
}
|
|
|
|
|
|
static void _showUsage(const char *name, const char *message) {
|
|
const int32_t helpColumn = 6 + USAGE_OPTION_WIDTH; // " -x, " plus the padded long form
|
|
const int32_t helpWidth = USAGE_LINE_WIDTH - helpColumn;
|
|
const char *help = NULL;
|
|
const char *end = NULL;
|
|
const char *space = NULL;
|
|
int32_t x = 0;
|
|
char *longForm = NULL;
|
|
|
|
_showHeader();
|
|
|
|
utilSay("Usage: %s [OPTIONS] gameName", utilGetLastPathComponent(name));
|
|
utilSay(" gameName: a .singe script, its directory, or a packed .game file");
|
|
utilNewline();
|
|
for (x = 0; x < (int32_t)OPTION_COUNT; x++) {
|
|
if (_options[x].hidden) {
|
|
continue;
|
|
}
|
|
if (_options[x].value != NULL) {
|
|
longForm = utilCreateString("--%s=%s", _options[x].name, _options[x].value);
|
|
} else {
|
|
longForm = utilCreateString("--%s", _options[x].name);
|
|
}
|
|
// Wrap the help at word boundaries; continuation lines start in the help column.
|
|
help = _options[x].help;
|
|
while (help != NULL) {
|
|
end = help + strlen(help);
|
|
if ((end - help) > helpWidth) {
|
|
end = help + helpWidth;
|
|
for (space = end; (space > help) && (*space != ' '); space--) {
|
|
}
|
|
if (space > help) {
|
|
end = space;
|
|
}
|
|
}
|
|
if (help == _options[x].help) {
|
|
utilSay(" -%c, %-*s%.*s", _options[x].code, USAGE_OPTION_WIDTH, longForm, (int)(end - help), help);
|
|
} else {
|
|
utilSay("%*s%.*s", helpColumn, "", (int)(end - help), help);
|
|
}
|
|
while (*end == ' ') {
|
|
end++;
|
|
}
|
|
help = (*end != 0) ? end : NULL;
|
|
}
|
|
free(longForm);
|
|
}
|
|
utilNewline();
|
|
|
|
if (message) {
|
|
utilSay("Error: %s", message);
|
|
utilNewline();
|
|
}
|
|
|
|
if (utilGetConsoleEnabled()) {
|
|
utilWaitForKeyOnWindows();
|
|
}
|
|
exit(message ? EXIT_FAILURE : EXIT_SUCCESS);
|
|
}
|
|
|
|
|
|
static void _startSDL(void) {
|
|
// Init SDL
|
|
if (!SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_GAMEPAD | SDL_INIT_EVENTS)) {
|
|
utilDie("%s", SDL_GetError());
|
|
}
|
|
|
|
// Init SDL_mixer (SDL_image needs no init in SDL3)
|
|
if (!MIX_Init()) {
|
|
utilDie("%s", SDL_GetError());
|
|
}
|
|
|
|
// Init SDL_ttf
|
|
if (!TTF_Init()) {
|
|
utilDie("%s", SDL_GetError());
|
|
}
|
|
}
|
|
|
|
|
|
static void _stopSDL(void) {
|
|
TTF_Quit();
|
|
MIX_Quit();
|
|
SDL_Quit();
|
|
}
|
|
|
|
|
|
static void _unpackData(const char *name) {
|
|
const EmbeddedFileT files[] = {
|
|
{ "Framework.singe", Framework_singe, Framework_singe_len },
|
|
{ "controls.cfg.example", controls_cfg, controls_cfg_len },
|
|
{ "Menu.singe", Menu_singe, Menu_singe_len },
|
|
{ "FreeSansBold.ttf", FreeSansBold_ttf, FreeSansBold_ttf_len },
|
|
{ "menuBackground.mkv", menuBackground_mkv, menuBackground_mkv_len },
|
|
{ "click.wav", click_wav, click_wav_len },
|
|
{ "Manual.pdf", Manual_pdf, Manual_pdf_len }
|
|
};
|
|
int32_t x = 0;
|
|
char *temp = NULL;
|
|
char *data = NULL;
|
|
bool created = false;
|
|
|
|
// Extract missing or outdated support files. We do this here so they are not generated if launched from a front end.
|
|
if (!utilMkDirP(VFS_ENGINE_DIRECTORY, DIRECTORY_MODE)) {
|
|
utilDie("Unable to create %s directory.", VFS_ENGINE_DIRECTORY);
|
|
}
|
|
|
|
for (x = 0; x < (int32_t)(sizeof(files) / sizeof(files[0])); x++) {
|
|
temp = utilCreateString("%s%c%s", VFS_ENGINE_DIRECTORY, utilGetPathSeparator(), files[x].name);
|
|
created |= _extractFile(temp, files[x].data, files[x].length);
|
|
free(temp);
|
|
}
|
|
|
|
// Script to start menu system
|
|
if (utilGetPathSeparator() == '/') {
|
|
// Unix-ish
|
|
temp = strdup("Menu.sh");
|
|
data = utilCreateString("#!/bin/sh\n\ncd \"$(dirname \"$0\")\"\n./%s %s %s/menuBackground.mkv %s/Menu.singe\n", utilGetLastPathComponent(name), MENU_OPTIONS, VFS_ENGINE_DIRECTORY, VFS_ENGINE_DIRECTORY);
|
|
} else {
|
|
// Winders
|
|
temp = strdup("Menu.bat");
|
|
data = utilCreateString("@start %s %s %s\\menuBackground.mkv %s\\Menu.singe\n", utilGetLastPathComponent(name), MENU_OPTIONS, VFS_ENGINE_DIRECTORY, VFS_ENGINE_DIRECTORY);
|
|
}
|
|
created |= _extractFile(temp, (const uint8_t *)data, strlen(data));
|
|
utilChMod(temp, SCRIPT_MODE);
|
|
free(data);
|
|
free(temp);
|
|
|
|
if (created) {
|
|
utilNewline();
|
|
}
|
|
}
|
|
|
|
|
|
ConfigT *cloneConf(const ConfigT *conf) {
|
|
ConfigT *c = (ConfigT *)calloc(1, sizeof(ConfigT));
|
|
|
|
if (!c) {
|
|
utilDie("Out of memory cloning config.");
|
|
}
|
|
|
|
// Copy everything, then give the clone its own strings.
|
|
*c = *conf;
|
|
c->scriptFile = _cloneString(conf->scriptFile);
|
|
c->container = _cloneString(conf->container);
|
|
c->toolSource = _cloneString(conf->toolSource);
|
|
c->videoFile = _cloneString(conf->videoFile);
|
|
c->dataDirBase = _cloneString(conf->dataDirBase);
|
|
c->dataDir = _cloneString(conf->dataDir);
|
|
|
|
return c;
|
|
}
|
|
|
|
|
|
// Builds and creates dataDirBase + directory of filename. Returns a new string or NULL on failure.
|
|
char *createDataDir(const char *dataDirBase, const char *filename) {
|
|
const char separator = utilGetPathSeparator();
|
|
char *relative = utilGetUpToLastPathComponent(filename);
|
|
char *start = relative;
|
|
char *path = NULL;
|
|
char *p = NULL;
|
|
|
|
// Keep absolute paths inside the base: drop any drive letter and leading separators.
|
|
if (isalpha((unsigned char)start[0]) && (start[1] == ':')) {
|
|
start += 2;
|
|
}
|
|
while (*start == separator) {
|
|
start++;
|
|
}
|
|
// Neutralize ".." components.
|
|
for (p = start; *p != 0; p++) {
|
|
if ((p[0] == '.') && (p[1] == '.') && ((p == start) || (p[-1] == separator)) && ((p[2] == separator) || (p[2] == 0))) {
|
|
p[0] = '_';
|
|
p[1] = '_';
|
|
}
|
|
}
|
|
path = utilCreateString("%s%s", dataDirBase, start);
|
|
free(relative);
|
|
utilFixPathSeparators(&path, true);
|
|
|
|
// Try to create data directory to ensure it exists.
|
|
if (!utilMkDirP(path, DIRECTORY_MODE)) {
|
|
free(path);
|
|
return NULL;
|
|
}
|
|
|
|
return path;
|
|
}
|
|
|
|
|
|
// The data directory follows the script's directory; inside a database it sits under the database's
|
|
// name as well, so two archives holding the same script path never share one. vfs.c's overlay for
|
|
// a packed game hangs off this directory, so the two cannot disagree.
|
|
char *createDataDirFor(const ConfigT *conf) {
|
|
char *stem = NULL;
|
|
char *name = NULL;
|
|
char *path = NULL;
|
|
|
|
if (conf->container == NULL) {
|
|
return createDataDir(conf->dataDirBase, conf->scriptFile);
|
|
}
|
|
stem = vfsDatabaseStem(utilGetLastPathComponent(conf->container));
|
|
name = utilCreateString("%s%c%s", stem, utilGetPathSeparator(), conf->scriptFile);
|
|
path = createDataDir(conf->dataDirBase, name);
|
|
free(name);
|
|
free(stem);
|
|
|
|
return path;
|
|
}
|
|
|
|
|
|
void destroyConf(ConfigT **confPointer) {
|
|
ConfigT *conf = *confPointer;
|
|
|
|
if (conf == NULL) {
|
|
return;
|
|
}
|
|
free(conf->dataDir);
|
|
free(conf->dataDirBase);
|
|
free(conf->videoFile);
|
|
free(conf->scriptFile);
|
|
free(conf->container);
|
|
free(conf->toolSource);
|
|
free(conf);
|
|
*confPointer = NULL;
|
|
}
|
|
|
|
|
|
bool isFrameFileName(const char *filename) {
|
|
return utilStricmp(utilGetFileExtension(filename), "txt") == 0;
|
|
}
|
|
|
|
|
|
// Ok, this thing can have a mess of different arguments:
|
|
// WW - Just the width of the white border
|
|
// WW WB - Width of white border and then black border
|
|
// RW GW BW WW - Custom color "white" border and width
|
|
// RW GW BW WW WB - Custom color "white" border and width then width of black border
|
|
// RW GW BW WW RB GB BB WB - Custom color "white" border and width then custom color "black" border and width
|
|
bool parseSindenString(const char *sindenString, ConfigT *conf) {
|
|
const char *p = sindenString;
|
|
char *end = NULL;
|
|
long value = 0;
|
|
|
|
conf->sindenArgc = 0;
|
|
while (*p != 0) {
|
|
// Skip separators and any quotes the shell left behind.
|
|
if ((*p == ' ') || (*p == '"') || (*p == '\'')) {
|
|
p++;
|
|
continue;
|
|
}
|
|
if (conf->sindenArgc >= SINDEN_ARG_MAX) {
|
|
return false;
|
|
}
|
|
value = strtol(p, &end, 10);
|
|
if (end == p) {
|
|
return false;
|
|
}
|
|
conf->sindenArgv[conf->sindenArgc++] = (int32_t)value;
|
|
p = end;
|
|
}
|
|
|
|
// Did we get a sane number of arguments?
|
|
switch (conf->sindenArgc) {
|
|
case SINDEN_WHITE:
|
|
case SINDEN_WHITE_BLACK:
|
|
case SINDEN_CUSTOM_WHITE:
|
|
case SINDEN_CUSTOM_WHITE_BLACK:
|
|
case SINDEN_CUSTOM_WHITE_CUSTOM_BLACK:
|
|
return true;
|
|
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
|
|
void queueScript(const ConfigT *conf) {
|
|
QueueT *q = (QueueT *)calloc(1, sizeof(QueueT));
|
|
|
|
if (!q) {
|
|
utilDie("Out of memory queueing script.");
|
|
}
|
|
q->conf = cloneConf(conf);
|
|
LL_APPEND(_scriptQueue, q);
|
|
}
|
|
|
|
|
|
// Where a game writes: under the -d base (or, for a packed game, the default base) in a directory
|
|
// named for the game; without either, the game's own folder. A new string, or NULL when it cannot
|
|
// be created. The one rule for command line, games.dat and scriptPush launches alike.
|
|
char *resolveDataDir(const ConfigT *conf) {
|
|
if (conf->dataDirGiven || (conf->container != NULL)) {
|
|
return createDataDirFor(conf);
|
|
}
|
|
|
|
return utilGetUpToLastPathComponent(conf->scriptFile);
|
|
}
|
|
|
|
|
|
int main(int argc, char *argv[]) {
|
|
const char *exeName = argv[0];
|
|
char *temp = NULL;
|
|
ConfigT *conf = NULL;
|
|
ConfigT *replacement = NULL;
|
|
QueueT *q = NULL;
|
|
bool ok = false;
|
|
|
|
#ifndef _WIN32
|
|
signal(SIGSEGV, _crashHandler);
|
|
signal(SIGBUS, _crashHandler);
|
|
signal(SIGABRT, _crashHandler);
|
|
signal(SIGFPE, _crashHandler);
|
|
#endif
|
|
|
|
// Options first so --help and --noconsole take effect before anything is written.
|
|
conf = _parseArguments(exeName, argc, argv);
|
|
|
|
// For that dumb OS
|
|
utilRedirectConsole();
|
|
|
|
_unpackData(exeName);
|
|
|
|
// -d names the base under which every game gets a data directory; without it the game folder serves.
|
|
if (conf->dataDir) {
|
|
conf->dataDirBase = conf->dataDir;
|
|
conf->dataDir = NULL;
|
|
conf->dataDirGiven = true;
|
|
utilFixPathSeparators(&conf->dataDirBase, true);
|
|
} else {
|
|
conf->dataDirBase = utilCreateString(".%c", utilGetPathSeparator());
|
|
}
|
|
|
|
// The packing tools need no window: run one and leave.
|
|
if (conf->toolMode != TOOL_NONE) {
|
|
if (!conf->scriptFile) {
|
|
_showUsage(exeName, "The packing tools need a second name after the options.");
|
|
}
|
|
ok = _runTool(conf);
|
|
destroyConf(&conf);
|
|
vfsQuit();
|
|
return ok ? EXIT_SUCCESS : EXIT_FAILURE;
|
|
}
|
|
|
|
// Nothing to run? Installing was the whole job.
|
|
if (!conf->scriptFile) {
|
|
_showUsage(exeName, "No game specified.");
|
|
}
|
|
|
|
// A game database on its own runs its first games.dat entry; a patch is not a game.
|
|
if (!vfsIsDatabase(conf->scriptFile) && packIsDatabase(conf->scriptFile)) {
|
|
_showUsage(exeName, "That is a patch database. Apply it with --patch; it cannot be run.");
|
|
}
|
|
if (vfsIsDatabase(conf->scriptFile)) {
|
|
replacement = confFromDatabase(conf);
|
|
destroyConf(&conf);
|
|
conf = replacement;
|
|
}
|
|
|
|
// Queue initial script
|
|
_resolveFiles(exeName, conf);
|
|
queueScript(conf);
|
|
destroyConf(&conf);
|
|
|
|
_startSDL();
|
|
|
|
// Run script queue
|
|
while (_scriptQueue) {
|
|
q = _scriptQueue;
|
|
|
|
// Do they want tracing of any kind?
|
|
if (q->conf->scriptTracing || q->conf->programTracing) {
|
|
temp = utilCreateString("%strace.txt", q->conf->dataDir);
|
|
utilTraceStart(temp);
|
|
free(temp);
|
|
}
|
|
|
|
_launcher(exeName, q->conf);
|
|
|
|
destroyConf(&q->conf);
|
|
LL_DELETE(_scriptQueue, q);
|
|
free(q);
|
|
|
|
utilTraceEnd();
|
|
}
|
|
|
|
_stopSDL();
|
|
vfsQuit();
|
|
|
|
if (utilGetConsoleEnabled()) {
|
|
utilWaitForKeyOnWindows();
|
|
}
|
|
|
|
return EXIT_SUCCESS;
|
|
}
|