561 lines
19 KiB
C++
561 lines
19 KiB
C++
#include "RmlUi_Backend.h"
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#include "RmlUi_Include_Windows.h"
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#include "RmlUi_Platform_Win32.h"
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#include "RmlUi_Renderer_DX11.h"
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#include <RmlUi/Core/Context.h>
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#include <RmlUi/Core/Core.h>
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#include <RmlUi/Core/Input.h>
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#include <RmlUi/Core/Log.h>
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#include <RmlUi/Core/Profiling.h>
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#include <optional>
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#ifdef RMLUI_USE_STB_IMAGE_LOADER
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#define STB_IMAGE_IMPLEMENTATION
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#include "stb_image.h"
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#include <RmlUi/Core/FileInterface.h>
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#endif
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/**
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Custom render interface example for the DX11/Win32 backend.
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Overloads the DX11 render interface to load textures through stb_image.
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*/
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class RenderInterface_DX11_Win32 : public RenderInterface_DX11 {
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public:
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RenderInterface_DX11_Win32(ID3D11Device* p_d3d_device) : RenderInterface_DX11(p_d3d_device) {}
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#ifdef RMLUI_USE_STB_IMAGE_LOADER
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Rml::TextureHandle LoadTexture(Rml::Vector2i& texture_dimensions, const Rml::String& source) override
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{
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int texture_width = 0, texture_height = 0, num_channels = 0;
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size_t image_size_bytes = 0;
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uint8_t* texture_data = nullptr;
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// Find where on disk the file is
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Rml::FileInterface* file_interface = Rml::GetFileInterface();
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Rml::FileHandle file_handle = file_interface->Open(source);
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if (!file_handle)
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{
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// Tell RmlUI that the image is invalid
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texture_data = nullptr;
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return false;
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}
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// Load the file through stb_image
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texture_data = stbi_load_from_file((FILE*)file_handle, &texture_width, &texture_height, &num_channels, 0);
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// If the file data is correct
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if (texture_data != nullptr)
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{
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// Compute number of elements in texture
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image_size_bytes = texture_width * texture_height * num_channels;
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// Pre-multiply the data
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for (int i = 0; i < image_size_bytes; i += 4)
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{
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texture_data[i + 0] = (uint8_t)((texture_data[i + 0] * texture_data[i + 3]) / 255);
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texture_data[i + 1] = (uint8_t)((texture_data[i + 1] * texture_data[i + 3]) / 255);
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texture_data[i + 2] = (uint8_t)((texture_data[i + 2] * texture_data[i + 3]) / 255);
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}
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texture_dimensions.x = texture_width;
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texture_dimensions.y = texture_height;
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Rml::TextureHandle handle = GenerateTexture({texture_data, image_size_bytes}, texture_dimensions);
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stbi_image_free(texture_data);
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return handle;
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}
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return false;
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}
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#endif
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};
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/**
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High DPI support using Windows Per Monitor V2 DPI awareness.
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Requires Windows 10, version 1703.
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*/
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#ifndef DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2
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#define DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2 ((HANDLE) - 4)
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#endif
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#ifndef WM_DPICHANGED
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#define WM_DPICHANGED 0x02E0
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#endif
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// Declare pointers to the DPI aware Windows API functions.
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using ProcSetProcessDpiAwarenessContext = BOOL(WINAPI*)(HANDLE value);
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using ProcGetDpiForWindow = UINT(WINAPI*)(HWND hwnd);
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using ProcAdjustWindowRectExForDpi = BOOL(WINAPI*)(LPRECT lpRect, DWORD dwStyle, BOOL bMenu, DWORD dwExStyle, UINT dpi);
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static bool has_dpi_support = false;
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static ProcSetProcessDpiAwarenessContext procSetProcessDpiAwarenessContext = NULL;
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static ProcGetDpiForWindow procGetDpiForWindow = NULL;
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static ProcAdjustWindowRectExForDpi procAdjustWindowRectExForDpi = NULL;
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// Make ourselves DPI aware on supported Windows versions.
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static void InitializeDpiSupport()
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{
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// Cast function pointers to void* first for MinGW not to emit errors.
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procSetProcessDpiAwarenessContext =
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(ProcSetProcessDpiAwarenessContext)(void*)GetProcAddress(GetModuleHandle(TEXT("User32.dll")), "SetProcessDpiAwarenessContext");
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procGetDpiForWindow = (ProcGetDpiForWindow)(void*)GetProcAddress(GetModuleHandle(TEXT("User32.dll")), "GetDpiForWindow");
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procAdjustWindowRectExForDpi =
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(ProcAdjustWindowRectExForDpi)(void*)GetProcAddress(GetModuleHandle(TEXT("User32.dll")), "AdjustWindowRectExForDpi");
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if (!has_dpi_support && procSetProcessDpiAwarenessContext != NULL && procGetDpiForWindow != NULL && procAdjustWindowRectExForDpi != NULL)
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{
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// Activate Per Monitor V2.
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if (procSetProcessDpiAwarenessContext(DPI_AWARENESS_CONTEXT_PER_MONITOR_AWARE_V2))
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has_dpi_support = true;
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}
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}
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static UINT GetWindowDpi(HWND window_handle)
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{
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if (has_dpi_support)
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{
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UINT dpi = procGetDpiForWindow(window_handle);
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if (dpi != 0)
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return dpi;
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}
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return USER_DEFAULT_SCREEN_DPI;
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}
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static float GetDensityIndependentPixelRatio(HWND window_handle)
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{
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return float(GetWindowDpi(window_handle)) / float(USER_DEFAULT_SCREEN_DPI);
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}
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// Create the window but don't show it yet. Returns the pixel size of the window, which may be different than the passed size due to DPI settings.
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static HWND InitializeWindow(HINSTANCE instance_handle, const std::wstring& name, int& inout_width, int& inout_height, bool allow_resize);
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struct DeviceResources {
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ID3D11Device* pd3dDevice = nullptr;
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ID3D11DeviceContext* pd3dDeviceContext = nullptr;
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IDXGISwapChain* pSwapChain = nullptr;
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bool swapchain_occluded = false;
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ID3D11RenderTargetView* pMainRenderTargetView = nullptr;
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};
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// D3D Creation / Cleanup functions
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static bool CreateDeviceD3D(HWND hwnd, DeviceResources& device_resources);
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static void CleanupDeviceD3D(DeviceResources& device_resources);
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static void CreateRenderTarget(DeviceResources& device_resources);
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static void CleanupRenderTarget(DeviceResources& device_resources);
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/**
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Global data used by this backend.
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Lifetime governed by the calls to Backend::Initialize() and Backend::Shutdown().
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*/
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struct BackendData {
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SystemInterface_Win32 system_interface;
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std::optional<RenderInterface_DX11_Win32> render_interface;
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TextInputMethodEditor_Win32 text_input_method_editor;
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HINSTANCE instance_handle = nullptr;
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std::wstring instance_name;
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HWND window_handle = nullptr;
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DeviceResources device_resources;
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bool context_dimensions_dirty = true;
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bool buffer_dimensions_dirty = true;
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Rml::Vector2i window_dimensions;
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bool running = true;
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// Arguments set during event processing and nulled otherwise.
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Rml::Context* context = nullptr;
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KeyDownCallback key_down_callback = nullptr;
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};
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static Rml::UniquePtr<BackendData> data;
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bool Backend::Initialize(const char* window_name, int width, int height, bool allow_resize)
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{
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RMLUI_ASSERT(!data);
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const std::wstring name = RmlWin32::ConvertToUTF16(Rml::String(window_name));
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data = Rml::MakeUnique<BackendData>();
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data->instance_handle = GetModuleHandle(nullptr);
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data->instance_name = name.data();
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InitializeDpiSupport();
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// Initialize the window but don't show it yet.
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HWND window_handle = InitializeWindow(data->instance_handle, name, width, height, allow_resize);
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if (!window_handle)
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return false;
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if (!CreateDeviceD3D(window_handle, data->device_resources))
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{
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::CloseWindow(window_handle);
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return false;
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}
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#ifdef RMLUI_USE_STB_IMAGE_LOADER
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// iPhone PNGs are pre-multiplied. Un-premultiply them because we handle pre-multiplication manually on decode.
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stbi_set_unpremultiply_on_load(true);
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// iPhone PNGs are encoded as BGRA, this tells stb_image to unpack as RGBA.
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stbi_convert_iphone_png_to_rgb(true);
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#endif
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data->render_interface.emplace(data->device_resources.pd3dDevice);
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data->window_handle = window_handle;
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data->system_interface.SetWindow(window_handle);
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// Now we are ready to show the window.
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::ShowWindow(window_handle, SW_SHOW);
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::SetForegroundWindow(window_handle);
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::SetFocus(window_handle);
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// Provide a backend-specific text input handler to manage the IME.
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Rml::SetTextInputHandler(&data->text_input_method_editor);
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return true;
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}
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void Backend::Shutdown()
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{
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RMLUI_ASSERT(data);
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// As we forcefully override the global text input handler, we must reset it before the data is destroyed to avoid any potential use-after-free.
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if (Rml::GetTextInputHandler() == &data->text_input_method_editor)
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Rml::SetTextInputHandler(nullptr);
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// Cleanup renderer resources
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data->render_interface.reset();
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// Shutdown DirectX11
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CleanupDeviceD3D(data->device_resources);
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::DestroyWindow(data->window_handle);
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::UnregisterClassW((LPCWSTR)data->instance_name.data(), data->instance_handle);
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data.reset();
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}
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Rml::SystemInterface* Backend::GetSystemInterface()
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{
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RMLUI_ASSERT(data);
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return &data->system_interface;
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}
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Rml::RenderInterface* Backend::GetRenderInterface()
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{
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RMLUI_ASSERT(data);
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return &(*data->render_interface);
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}
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static bool NextEvent(MSG& message, UINT timeout)
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{
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if (timeout != 0)
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{
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UINT_PTR timer_id = SetTimer(NULL, 0, timeout, NULL);
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BOOL res = GetMessage(&message, NULL, 0, 0);
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KillTimer(NULL, timer_id);
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if (message.message != WM_TIMER || message.hwnd != nullptr || message.wParam != timer_id)
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return res;
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}
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return PeekMessage(&message, nullptr, 0, 0, PM_REMOVE);
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}
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bool Backend::ProcessEvents(Rml::Context* context, KeyDownCallback key_down_callback, bool power_save)
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{
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RMLUI_ASSERT(data && context);
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// The initial window size may have been affected by system DPI settings, apply the actual pixel size and dp-ratio to the context.
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if (data->context_dimensions_dirty)
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{
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data->context_dimensions_dirty = false;
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const float dp_ratio = GetDensityIndependentPixelRatio(data->window_handle);
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context->SetDimensions(data->window_dimensions);
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context->SetDensityIndependentPixelRatio(dp_ratio);
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}
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data->context = context;
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data->key_down_callback = key_down_callback;
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MSG message;
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bool has_message = NextEvent(message, power_save ? static_cast<int>(Rml::Math::Min(context->GetNextUpdateDelay(), 10.0) * 1000.0) : 0);
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while (has_message)
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{
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// Dispatch the message to our local event handler below.
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TranslateMessage(&message);
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DispatchMessage(&message);
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has_message = NextEvent(message, 0);
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}
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data->context = nullptr;
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data->key_down_callback = nullptr;
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const bool result = data->running;
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data->running = true;
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return result;
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}
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void Backend::RequestExit()
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{
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RMLUI_ASSERT(data);
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data->running = false;
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}
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void Backend::BeginFrame()
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{
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RMLUI_ASSERT(data);
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// Handle window resize (we don't resize directly in the WM_SIZE handler)
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if (data->buffer_dimensions_dirty)
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{
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data->buffer_dimensions_dirty = false;
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CleanupRenderTarget(data->device_resources);
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if (data->window_dimensions != Rml::Vector2i{0, 0})
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{
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data->device_resources.pSwapChain->ResizeBuffers(0, data->window_dimensions.x, data->window_dimensions.y, DXGI_FORMAT_UNKNOWN, 0);
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CreateRenderTarget(data->device_resources);
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}
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}
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if (data->window_dimensions != Rml::Vector2i{0, 0})
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{
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data->render_interface->Clear(data->device_resources.pMainRenderTargetView);
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data->render_interface->BeginFrame();
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}
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}
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void Backend::PresentFrame()
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{
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RMLUI_ASSERT(data);
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data->render_interface->EndFrame(data->device_resources.pMainRenderTargetView);
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// Present with vsync enabled, set to zero to disable.
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constexpr unsigned int sync_interval = 1;
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HRESULT hr = data->device_resources.pSwapChain->Present(sync_interval, 0);
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data->device_resources.swapchain_occluded = (hr == DXGI_STATUS_OCCLUDED);
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// Optional, used to mark frames during performance profiling.
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RMLUI_FrameMark;
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}
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// Local event handler for window and input events.
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static LRESULT CALLBACK WindowProcedureHandler(HWND window_handle, UINT message, WPARAM w_param, LPARAM l_param)
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{
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RMLUI_ASSERT(data);
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switch (message)
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{
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case WM_NCACTIVATE:
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case WM_NCPAINT:
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// Handle Windows Aero Snap
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return DefWindowProcW(window_handle, message, w_param, l_param);
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case WM_CLOSE:
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{
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data->running = false;
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return 0;
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}
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break;
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case WM_SIZE:
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{
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const int width = LOWORD(l_param);
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const int height = HIWORD(l_param);
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data->window_dimensions = Rml::Math::Max(Rml::Vector2i{1, 1}, {width, height});
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data->context_dimensions_dirty = true;
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data->buffer_dimensions_dirty = true;
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if (data->render_interface)
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data->render_interface->SetViewport(data->window_dimensions.x, data->window_dimensions.y);
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if (data->context)
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data->context->SetDimensions(data->window_dimensions);
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return 0;
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}
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break;
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case WM_DPICHANGED:
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{
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RECT* new_pos = (RECT*)l_param;
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SetWindowPos(window_handle, NULL, new_pos->left, new_pos->top, new_pos->right - new_pos->left, new_pos->bottom - new_pos->top,
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SWP_NOZORDER | SWP_NOACTIVATE);
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if (data->context && has_dpi_support)
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data->context->SetDensityIndependentPixelRatio(GetDensityIndependentPixelRatio(window_handle));
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return 0;
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}
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break;
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case WM_KEYDOWN:
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{
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// Override the default key event callback to add global shortcuts for the samples.
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Rml::Context* context = data->context;
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KeyDownCallback key_down_callback = data->key_down_callback;
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const Rml::Input::KeyIdentifier rml_key = RmlWin32::ConvertKey((int)w_param);
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const int rml_modifier = RmlWin32::GetKeyModifierState();
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const float native_dp_ratio = GetDensityIndependentPixelRatio(window_handle);
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// See if we have any global shortcuts that take priority over the context.
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if (key_down_callback && !key_down_callback(context, rml_key, rml_modifier, native_dp_ratio, true))
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return 0;
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// Otherwise, hand the event over to the context by calling the input handler as normal.
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if (!RmlWin32::WindowProcedure(context, data->text_input_method_editor, window_handle, message, w_param, l_param))
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return 0;
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// The key was not consumed by the context either, try keyboard shortcuts of lower priority.
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if (key_down_callback && !key_down_callback(context, rml_key, rml_modifier, native_dp_ratio, false))
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return 0;
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return 0;
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}
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break;
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default:
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{
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// Submit it to the platform handler for default input handling.
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if (!RmlWin32::WindowProcedure(data->context, data->text_input_method_editor, window_handle, message, w_param, l_param))
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return 0;
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}
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break;
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}
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// All unhandled messages go to DefWindowProc.
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return DefWindowProc(window_handle, message, w_param, l_param);
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}
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static HWND InitializeWindow(HINSTANCE instance_handle, const std::wstring& name, int& inout_width, int& inout_height, bool allow_resize)
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{
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// Fill out the window class struct.
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WNDCLASSW window_class;
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ZeroMemory(&window_class, sizeof(window_class));
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window_class.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
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window_class.lpfnWndProc = &WindowProcedureHandler; // Attach our local event handler.
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window_class.cbClsExtra = 0;
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window_class.cbWndExtra = 0;
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window_class.hInstance = instance_handle;
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window_class.hIcon = LoadIcon(nullptr, IDI_WINLOGO);
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window_class.hCursor = LoadCursor(nullptr, IDC_ARROW);
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window_class.hbrBackground = nullptr;
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window_class.lpszMenuName = nullptr;
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window_class.lpszClassName = name.data();
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if (!RegisterClassW(&window_class))
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{
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Rml::Log::Message(Rml::Log::LT_ERROR, "Failed to register window class");
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return nullptr;
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}
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HWND window_handle = CreateWindowExW(WS_EX_APPWINDOW | WS_EX_WINDOWEDGE,
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name.data(), // Window class name.
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name.data(), WS_CLIPSIBLINGS | WS_CLIPCHILDREN | WS_OVERLAPPEDWINDOW, 0, 0, // Window position.
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0, 0, // Window size.
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nullptr, nullptr, instance_handle, nullptr);
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if (!window_handle)
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{
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Rml::Log::Message(Rml::Log::LT_ERROR, "Failed to create window");
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return nullptr;
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}
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UINT window_dpi = GetWindowDpi(window_handle);
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inout_width = (inout_width * (int)window_dpi) / USER_DEFAULT_SCREEN_DPI;
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inout_height = (inout_height * (int)window_dpi) / USER_DEFAULT_SCREEN_DPI;
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DWORD style = (allow_resize ? WS_OVERLAPPEDWINDOW : (WS_OVERLAPPEDWINDOW & ~WS_SIZEBOX & ~WS_MAXIMIZEBOX));
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DWORD extended_style = WS_EX_APPWINDOW | WS_EX_WINDOWEDGE;
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// Adjust the window size to take the edges into account.
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RECT window_rect;
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window_rect.top = 0;
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window_rect.left = 0;
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window_rect.right = inout_width;
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window_rect.bottom = inout_height;
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if (has_dpi_support)
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procAdjustWindowRectExForDpi(&window_rect, style, FALSE, extended_style, window_dpi);
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else
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AdjustWindowRectEx(&window_rect, style, FALSE, extended_style);
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SetWindowLong(window_handle, GWL_EXSTYLE, extended_style);
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|
SetWindowLong(window_handle, GWL_STYLE, style);
|
|
|
|
// Resize the window and center it on the screen.
|
|
Rml::Vector2i screen_size = {GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN)};
|
|
Rml::Vector2i window_size = {int(window_rect.right - window_rect.left), int(window_rect.bottom - window_rect.top)};
|
|
Rml::Vector2i window_pos = Rml::Math::Max((screen_size - window_size) / 2, Rml::Vector2i(0));
|
|
|
|
SetWindowPos(window_handle, HWND_TOP, window_pos.x, window_pos.y, window_size.x, window_size.y, SWP_NOACTIVATE);
|
|
|
|
return window_handle;
|
|
}
|
|
|
|
static bool CreateDeviceD3D(HWND hwnd, DeviceResources& device_resources)
|
|
{
|
|
// Setup swap chain
|
|
DXGI_SWAP_CHAIN_DESC sd;
|
|
ZeroMemory(&sd, sizeof(sd));
|
|
sd.BufferCount = 2;
|
|
sd.BufferDesc.Width = 0;
|
|
sd.BufferDesc.Height = 0;
|
|
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
|
|
sd.BufferDesc.RefreshRate.Numerator = 60;
|
|
sd.BufferDesc.RefreshRate.Denominator = 1;
|
|
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
|
|
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
|
|
sd.OutputWindow = hwnd;
|
|
sd.SampleDesc.Count = 1;
|
|
sd.SampleDesc.Quality = 0;
|
|
sd.Windowed = TRUE;
|
|
sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
|
|
|
|
UINT createDeviceFlags = 0;
|
|
#ifdef RMLUI_DX_DEBUG
|
|
// Enable debug layer
|
|
createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
|
|
#endif
|
|
D3D_FEATURE_LEVEL featureLevel;
|
|
const D3D_FEATURE_LEVEL featureLevelArray[2] = {
|
|
D3D_FEATURE_LEVEL_11_0,
|
|
D3D_FEATURE_LEVEL_10_0,
|
|
};
|
|
HRESULT res = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, createDeviceFlags, featureLevelArray, 2,
|
|
D3D11_SDK_VERSION, &sd, &device_resources.pSwapChain, &device_resources.pd3dDevice, &featureLevel, &device_resources.pd3dDeviceContext);
|
|
if (res == DXGI_ERROR_UNSUPPORTED) // Try high-performance WARP software driver if hardware is not available.
|
|
res = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_WARP, nullptr, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd,
|
|
&device_resources.pSwapChain, &device_resources.pd3dDevice, &featureLevel, &device_resources.pd3dDeviceContext);
|
|
if (res != S_OK)
|
|
return false;
|
|
|
|
CreateRenderTarget(data->device_resources);
|
|
return true;
|
|
}
|
|
|
|
static void CleanupDeviceD3D(DeviceResources& device_resources)
|
|
{
|
|
CleanupRenderTarget(device_resources);
|
|
if (device_resources.pSwapChain)
|
|
{
|
|
device_resources.pSwapChain->Release();
|
|
device_resources.pSwapChain = nullptr;
|
|
}
|
|
if (device_resources.pd3dDeviceContext)
|
|
{
|
|
device_resources.pd3dDeviceContext->Release();
|
|
device_resources.pd3dDeviceContext = nullptr;
|
|
}
|
|
if (device_resources.pd3dDevice)
|
|
{
|
|
device_resources.pd3dDevice->Release();
|
|
device_resources.pd3dDevice = nullptr;
|
|
}
|
|
}
|
|
|
|
static void CreateRenderTarget(DeviceResources& device_resources)
|
|
{
|
|
ID3D11Texture2D* pBackBuffer = nullptr;
|
|
device_resources.pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
|
|
device_resources.pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &device_resources.pMainRenderTargetView);
|
|
pBackBuffer->Release();
|
|
}
|
|
|
|
static void CleanupRenderTarget(DeviceResources& device_resources)
|
|
{
|
|
if (device_resources.pMainRenderTargetView)
|
|
{
|
|
device_resources.pMainRenderTargetView->Release();
|
|
device_resources.pMainRenderTargetView = nullptr;
|
|
}
|
|
}
|