singe/testScripts/scene87.singe
2026-09-14 22:32:53 -05:00

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Text

-- Forge tutorial 5, "A quick-time event": the kit's clip as the disc, two windows that want a
-- key, a hit and a miss for each, lives, and the clip looping. Starts from New game.
TUTORIAL = { number = 5, name = "05-qte", tag = "TUTORIAL5" }
dofile("testScripts/tutorialDrive.singe")
local frames = 0
local stage = 0
local game = nil
local pressed = false
local shot = false
tutorialBegin(nil)
local function lightType(name)
local names = {}
local from, to = 1, 1
for typeName in pairs(FORGE.game.types) do
names[#names + 1] = typeName
end
table.sort(names)
for at, typeName in ipairs(names) do
if typeName == FORGE.typeName then
from = at
end
if typeName == name then
to = at
end
end
for _ = 1, math.abs(to - from) do
key((to > from) and SCANCODE.DOWN or SCANCODE.UP)
end
end
local function ruleGo(index, part)
local guard = 0
while ((FORGE.rule ~= index) or (FORGE.part ~= (part or 0))) and (guard < 60) do
local past = (FORGE.rule > index) or ((FORGE.rule == index) and (FORGE.part > (part or 0)))
key(past and SCANCODE.UP or SCANCODE.DOWN)
guard = guard + 1
end
end
local function place(x, y)
key(SCANCODE.MAIN_1)
key(SCANCODE.A)
local entry = forgeRoom().entities[FORGE.selected]
forgePress(entry.x, entry.y)
forgeDrag(x, y)
forgeRelease()
end
local function rule(note, on, filters)
key(SCANCODE.N)
form("note", note)
key(SCANCODE.E)
pick(on)
for _, pair in ipairs(filters or {}) do
form(pair[1], pair[2])
end
end
local function part(partKey, name, fields)
key(partKey)
pick(name)
for _, pair in ipairs(fields or {}) do
form(pair[1], pair[2])
end
end
-- One window: the prompt while it is open, the hit once, and the miss when it closes unanswered.
local function window(name, from, to, keyName, prompt)
rule("Window " .. name .. " is open", "frame", {})
part(SCANCODE.C, "discBetween", { { "from", from }, { "to", to } })
part(SCANCODE.T, "setText", { { "entity", "prompt" }, { "text", '"' .. prompt .. '"' } })
rule("Window " .. name .. " answered in time", "frame", {})
part(SCANCODE.C, "discBetween", { { "from", from }, { "to", to } })
part(SCANCODE.C, "keyPressed", { { "key", keyName } })
part(SCANCODE.C, "once", { { "tag", name } })
part(SCANCODE.T, "setVar", { { "name", "hit" .. name }, { "value", "true" } })
clear("entity")
part(SCANCODE.T, "addScore", { { "amount", 250 } })
part(SCANCODE.T, "setText", { { "entity", "verdict" }, { "text", '"HIT"' } })
rule("Window " .. name .. " closed unanswered", "frameReached", { { "frame", to } })
part(SCANCODE.C, "test", { { "expr", "not hit" .. name } })
part(SCANCODE.T, "addVar", { { "name", "lives" }, { "amount", -1 } })
clear("entity")
part(SCANCODE.T, "setText", { { "entity", "verdict" }, { "text", '"MISS"' } })
part(SCANCODE.T, "setText", { { "entity", "prompt" }, { "text", '""' } })
end
local function step()
if stage == 1 then
key(SCANCODE.MAIN_1)
selectEntity("hero")
key(SCANCODE.DELETE)
selectEntity("ground")
key(SCANCODE.DELETE)
key(SCANCODE.MAIN_2)
lightType("hero")
key(SCANCODE.DELETE)
lightType("ground")
key(SCANCODE.DELETE)
key(SCANCODE.MAIN_3)
ruleGo(1, 0)
key(SCANCODE.DELETE)
key(SCANCODE.DELETE)
key(SCANCODE.DELETE)
key(SCANCODE.MAIN_1)
forgeSelect(nil)
form("title", "Moments")
form("vars", "score=0, lives=3")
form("layers", "disc, overlay")
form("disc.file", "clip.mkv")
tutorialShot("disc")
elseif stage == 2 then
key(SCANCODE.MAIN_2)
key(SCANCODE.A)
form("name", "prompt")
form("look", "text")
form("look.r", 255)
form("look.g", 220)
form("look.b", 80)
place(250, 60)
key(SCANCODE.MAIN_2)
key(SCANCODE.A)
form("name", "verdict")
form("look", "text")
form("look.r", 160)
form("look.g", 255)
form("look.b", 180)
place(250, 100)
tutorialShot("prompts")
elseif stage == 3 then
key(SCANCODE.MAIN_3)
window("one", 72, 120, "SPACE", "PRESS!")
tutorialShot("window")
elseif stage == 4 then
window("two", 150, 200, "UP", "UP!")
rule("The clip runs out: round again", "frameReached", { { "frame", 280 } })
part(SCANCODE.T, "setVar", { { "name", "hitone" }, { "value", "false" } })
clear("entity")
part(SCANCODE.T, "setVar", { { "name", "hittwo" }, { "value", "false" } })
clear("entity")
part(SCANCODE.T, "setText", { { "entity", "verdict" }, { "text", '""' } })
part(SCANCODE.T, "discTo", { { "frame", 1 } })
rule("Out of lives", "frame", {})
part(SCANCODE.C, "test", { { "expr", "lives <= 0" } })
part(SCANCODE.T, "gameOver", {})
ruleGo(1, 1)
form("text", '"score " .. score .. " lives " .. lives')
tutorialShot("rules")
elseif stage == 5 then
key(SCANCODE.S)
local built = tutorialEnd()
local mine = onOverlayUpdate
dofile(built)
game = onOverlayUpdate
onOverlayUpdate = mine
end
end
function onOverlayUpdate()
frames = frames + 1
if frames % 12 == 0 and stage < 5 then
stage = stage + 1
step()
end
if game ~= nil then
local frame = discGetFrame()
if (frame >= 84) and not pressed then
pressed = true
authorKeyDown(0, SCANCODE.SPACE.value)
end
if (frame >= 100) and not shot then
shot = true
tutorialShot("playing")
end
if frame >= 210 then
debugPrint(string.format("%s at frame %d the score is %s with %s lives", TUTORIAL.tag, frame, tostring(AUTHOR_VARS.score), tostring(AUTHOR_VARS.lives)))
if (AUTHOR_VARS.score ~= 250) or (AUTHOR_VARS.lives ~= 2) then
debugPrint(TUTORIAL.tag .. " FAIL window one should be hit and window two missed")
end
debugPrint(TUTORIAL.tag .. " RESULT done")
singeQuit()
end
return game()
end
forgeDraw(nil, nil)
return OVERLAY_UPDATED
end