singe/testScripts/scene14.singe

48 lines
1.3 KiB
Text

-- Dragon model test: the solid tangram dragon built by util/dragonModel.py and converted to glTF
-- by util/objToGlb.py, turning slowly under a sun with shadows, over the disc.
local font = fontLoad("Singe/FreeSansBold.ttf", 28)
local frames = 0
fontSelect(font)
discPlay()
sceneEnable(true)
sceneSetBackground(0, 0, 0, 0)
sceneSetAmbient(70, 70, 80)
local dragonModel = modelLoad("testScripts/Models/DragonModel.glb")
local dragon = modelInstance(dragonModel)
nodeSetPosition(dragon, 0, -3.5, 0)
nodeSetRotation(dragon, 0, 35, 0)
local stone = materialNew()
materialSetColor(stone, 120, 120, 130)
materialSetRoughness(stone, 0.9)
local floor = nodeNew()
nodeSetMesh(floor, meshBox(14, 0.2, 10), stone)
nodeSetPosition(floor, 0, -3.6, 0)
local sun = lightNew(LIGHT_DIRECTIONAL)
nodeSetPosition(sun, -4, 8, 6)
nodeLookAt(sun, 0, 0, 0)
lightSetIntensity(sun, 1.6)
lightSetShadow(sun, true)
local camera = nodeNew()
nodeSetPosition(camera, 0, 1.5, 12)
nodeLookAt(camera, 0, 0, 0)
cameraSet(camera)
debugPrint("dragon parts " .. #nodeGetChildren(dragon))
function onOverlayUpdate()
frames = frames + 1
nodeRotate(dragon, 0, 0.75, 0)
overlayClear()
fontPrint(20, 20, "Dragon model, frame " .. frames)
if frames == 30 or frames == 100 or frames == 170 then
singeScreenshot()
end
if frames == 180 then
singeQuit()
end
end