30 lines
2.2 KiB
Text
30 lines
2.2 KiB
Text
Port comparisons (FORGE.md section 14): each pair runs an original game from the test library
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and its Forge port with the same scripted inputs, on the deterministic clock, and prints TRACE
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lines; the port passes when the two traces agree. They need the library beside the repo
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(SINGE_LIBRARY, or ~/claude/singetest) and are not part of the reference sweep.
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ActionMax: actionMaxOriginal.singe and actionMaxPort.singe, with
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-v <library>/ActionMax/frame_<game>.txt and PORT_GAME=<game>
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(38AmbushAlley, BlueThunder, Hydrosub2021, PopsGhostly, SonicFury);
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the descriptions come from util/forgePortActionMax.py.
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compare.sh <family> <game> runs a pair and says whether the traces agree:
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testScripts/ports/compare.sh actionMax 38AmbushAlley
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Karis: karisOriginal.singe and karisPort.singe, driven by karisDrive.singe, with
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-v the video the game's games.dat names, PORT_GAME=<directory> and
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PORT_SCRIPT=<main script>; the descriptions come from util/forgePortKaris.lua:
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testScripts/ports/compare.sh karis TimeGal/Timegal.singe
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ALG: algOriginal.singe and algPort.singe, driven by algDrive.singe, for the American
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Laser Games titles of the Hypseus library (Mad Dog McCree, Mad Dog II, Crime
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Patrol, Drug Wars, The Last Bounty Hunter, Space Pirates, both Who Shot Johnny
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Rocks, and the typing edition of Mad Dog II), with the title's folder as the game:
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testScripts/ports/compare.sh alg maddog-hd
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PORT_FRAMES=<n> sets the run's length in engine frames (15000 by default) and
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PORT_PERFECT=1 plays without a wrong or a missed shot, to walk the whole game.
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The views hand the drive each level's shoot window and the first hitbox of the
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frame (aimed at the overlap with the next frame's box, since a press is judged a
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frame later), the targets of the games' menus and puzzles, and, for the typing
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edition, the key the game waits for; the drive shoots, misses on schedule, coins
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and starts, continues once, and types.
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