singe/docs/learn/art
2026-09-22 21:57:42 -05:00
..
boom.wav Manuals are starting to come together. 2026-09-22 21:57:42 -05:00
README.txt Manuals are starting to come together. 2026-09-22 21:57:42 -05:00
rock.png Manuals are starting to come together. 2026-09-22 21:57:42 -05:00
ship.png Manuals are starting to come together. 2026-09-22 21:57:42 -05:00
shoot.wav Manuals are starting to come together. 2026-09-22 21:57:42 -05:00
shot.png Manuals are starting to come together. 2026-09-22 21:57:42 -05:00
star.png Manuals are starting to come together. 2026-09-22 21:57:42 -05:00
walk.png Manuals are starting to come together. 2026-09-22 21:57:42 -05:00

The art kit for "Learn to Program with Singe"
=============================================

Copy this folder next to your script, keeping the name "art", and the lessons
will find these files where they say they are.

  ship.png    32 x 24   A ship pointing up.
  rock.png    24 x 24   An asteroid.
  shot.png     4 x 10   A bullet.
  star.png     8 x 8    A small star, also used as a spark.
  walk.png    96 x 32   Four frames of a walk cycle, each 24 x 32, side by side.
  shoot.wav            A shot.
  boom.wav             An explosion.

All of it is drawn and synthesised by util/learnKit.py rather than painted, so
it is part of Singe and carries Singe's licence.  Use it in your own games,
change it, or replace it with something better as soon as you can.

The lessons also use files the engine unpacks into the Singe folder beside your
script the first time you run anything:  a video (menuBackground.mkv), a font
(FreeSansBold.ttf), two models (DragonModel.glb and SingeText.glb), and a click
(click.wav).  You do not have to find those either.