singe/docs/learn/06-tables.singe
2026-09-22 21:57:42 -05:00

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-- Lesson 6: Lists Of Things
local STAR_COUNT = 120
local STAR_SHADE = 55
local BURST_COUNT = 10
local PLAYER_WIDTH = 20
local PLAYER_HEIGHT = 6
local PLAYER_SPEED = 3
local PLAYER_MARGIN = 6
local width = overlayGetWidth()
local height = overlayGetHeight()
local stars = {}
local playerX = width // 2
local playerY = height - PLAYER_HEIGHT - PLAYER_MARGIN
local movingLeft = false
local movingRight = false
local function clamp(value, low, high)
if value < low then
return low
end
if value > high then
return high
end
return value
end
local function newStar(y)
local speed = math.random(1, 3)
local star = {
x = math.random(0, width - 1),
y = y,
speed = speed,
shade = math.random(60, 90) + speed * STAR_SHADE
}
return star
end
local function makeStars()
for number = 1, STAR_COUNT do
table.insert(stars, newStar(math.random(0, height - 1)))
end
end
local function addBurst()
for number = 1, BURST_COUNT do
table.insert(stars, newStar(0))
end
end
local function moveStars()
for i = #stars, 1, -1 do
local star = stars[i]
star.y = star.y + star.speed
if star.y >= height then
table.remove(stars, i)
end
end
while #stars < STAR_COUNT do
table.insert(stars, newStar(0))
end
end
local function drawStar(star)
colorForeground(star.shade, star.shade, star.shade)
overlayPlot(star.x, star.y)
end
local function drawStars()
for _, star in ipairs(stars) do
drawStar(star)
end
end
local function drawPlayer()
colorForeground(80, 255, 120)
overlayBox(playerX, playerY, playerX + PLAYER_WIDTH, playerY + PLAYER_HEIGHT)
end
local function movePlayer()
if movingLeft then
playerX = playerX - PLAYER_SPEED
end
if movingRight then
playerX = playerX + PLAYER_SPEED
end
playerX = clamp(playerX, 0, width - PLAYER_WIDTH - 1)
end
function onInputPressed(what)
if what == SWITCH_LEFT then
movingLeft = true
elseif what == SWITCH_RIGHT then
movingRight = true
elseif what == SWITCH_BUTTON1 then
addBurst()
end
end
function onInputReleased(what)
if what == SWITCH_LEFT then
movingLeft = false
elseif what == SWITCH_RIGHT then
movingRight = false
end
end
function onOverlayUpdate()
overlayClear()
movePlayer()
moveStars()
drawStars()
drawPlayer()
overlayPrint(0, 0, "Stars: " .. #stars)
return OVERLAY_UPDATED
end
makeStars()