99 lines
3.8 KiB
Text
99 lines
3.8 KiB
Text
<rml>
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<!--
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Singe 3
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Copyright (C) 2006-2026 Scott Duensing <scott@kangaroopunch.com>
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The bundled game menu: the document Singe/Menu.singe fills and drives. Every region is placed
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by the script (it owns the geometry so the attract video, drawn into the overlay underneath,
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lands exactly in the #video hole); Singe/menu.rcss only says what the regions look like.
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Licensed under the GNU General Public License, version 3 or later.
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-->
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<head>
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<title>Menu</title>
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<link type="text/rcss" href="Singe/gui.rcss"/>
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<link type="text/rcss" href="Singe/menu.rcss"/>
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</head>
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<body id="menu">
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<div id="games">
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<div id="list" class="list"></div>
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<div id="poster" class="art"></div>
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<div id="marquee" class="art"></div>
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<div id="video"></div>
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<div id="info" class="panel">
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<div id="title"></div>
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<div id="credits" class="line"></div>
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<div id="developer" class="line"></div>
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<div id="publisher" class="line"></div>
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<div id="port" class="line"></div>
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<div id="description"></div>
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</div>
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<div id="footer">
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<div id="hints">Up / Down: select Left / Right: page Start or button: play Service: tools</div>
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<button id="start">Start</button>
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</div>
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</div>
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<div id="tools" class="tool hidden">
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<h1>Service Tools</h1>
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<div id="toolList"></div>
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<p class="value" id="toolHelp"></p>
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<p class="keys">Up / Down: choose Button 1: open Service: back to the games</p>
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</div>
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<div id="toolAudio" class="tool hidden">
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<h1>Audio Delay</h1>
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<p>Adjust until the flash and the click happen together.</p>
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<p class="value">Delay: <span id="calValue"></span> ms</p>
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<p class="value">Measured device queue: <span id="calLatency"></span> ms</p>
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<p class="keys">Left / Right: 10 ms Up / Down: 1 ms Start: reset to 0</p>
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<p class="keys">Button 1: save Button 2: back</p>
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</div>
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<div id="toolInput" class="tool hidden">
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<h1>Input Test</h1>
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<div id="inputRows"></div>
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<p class="keys">Press anything. Button 2: back</p>
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</div>
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<div id="toolSystem" class="tool hidden">
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<h1>System Information</h1>
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<div id="systemRows"></div>
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<p class="keys">Button 2: back</p>
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</div>
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<div id="toolGun" class="tool clear hidden">
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<h1>Light Gun</h1>
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<p class="value">Last shot: <span id="gunLast"></span> shots shown: <span id="gunCount"></span></p>
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<p class="keys">Button 1: fire Start: clear Button 2: back</p>
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</div>
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<div id="toolSound" class="tool hidden">
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<h1>Sound Test</h1>
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<p class="value">Playing: <span id="soundWhich"></span></p>
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<p class="value">Disc audio tracks: <span id="soundTracks"></span></p>
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<p class="keys">Button 1: left, right, both Left / Right: disc track Button 2: back</p>
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</div>
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<div id="toolDisplay" class="tool clear hidden">
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<h1>Display</h1>
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<p class="value" id="dispValues"></p>
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<p class="value" id="dispSaved"></p>
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<p class="keys">Arrows: move Button 3 / 4: size Coin 1: rotate Start: reset</p>
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<p class="keys">Button 1: keep for this machine Button 2: back</p>
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</div>
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<div id="toolDisc" class="tool hidden">
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<h1>Disc Test</h1>
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<div id="discRows"></div>
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<p class="keys">Button 1: run Button 2: back</p>
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</div>
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<div id="toolSaved" class="tool hidden">
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<h1>Saved Data</h1>
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<div id="savedRows"></div>
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<p class="keys">Up / Down: choose Button 3: delete this game's save Button 2: back</p>
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</div>
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<div id="toolMidi" class="tool hidden">
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<h1>MIDI Ports</h1>
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<div id="midiRows"></div>
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<p class="keys">Button 1: send a note Button 3: look again Button 2: back</p>
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</div>
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<div id="toolStats" class="tool hidden">
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<h1>Frame Statistics</h1>
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<p class="value">The overlay is <span id="statsState"></span>.</p>
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<p>It stays on while you play, in the top left corner.</p>
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<p class="keys">Button 1: turn it on or off Button 2: back</p>
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</div>
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</body>
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</rml>
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