36 lines
942 B
C++
36 lines
942 B
C++
#pragma once
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#include <RmlUi/Core/Types.h>
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#include <RmlUi/Lua/IncludeLua.h>
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#include <RmlUi/Lua/LuaType.h>
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namespace Rml {
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namespace Lua {
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template <>
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void ExtraInit<Vector2f>(lua_State* L, int metatable_index);
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int Vector2fnew(lua_State* L);
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int Vector2f__mul(lua_State* L);
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int Vector2f__div(lua_State* L);
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int Vector2f__add(lua_State* L);
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int Vector2f__sub(lua_State* L);
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int Vector2f__eq(lua_State* L);
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int Vector2fDotProduct(lua_State* L, Vector2f* obj);
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int Vector2fNormalise(lua_State* L, Vector2f* obj);
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int Vector2fRotate(lua_State* L, Vector2f* obj);
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int Vector2fGetAttrx(lua_State* L);
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int Vector2fGetAttry(lua_State* L);
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int Vector2fGetAttrmagnitude(lua_State* L);
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int Vector2fSetAttrx(lua_State* L);
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int Vector2fSetAttry(lua_State* L);
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extern RegType<Vector2f> Vector2fMethods[];
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extern luaL_Reg Vector2fGetters[];
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extern luaL_Reg Vector2fSetters[];
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RMLUI_LUATYPE_DECLARE(Vector2f)
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} // namespace Lua
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} // namespace Rml
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