singe/testScripts/scene15.singe

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-- Logo model test: the Singe logotype built by util/textModel.py and converted to glTF by
-- util/objToGlb.py, turning under a sun with shadows, over the disc.
local font = fontLoad("Singe/FreeSansBold.ttf", 28)
local frames = 0
fontSelect(font)
discPlay()
sceneEnable(true)
sceneSetBackground(0, 0, 0, 0)
sceneSetAmbient(70, 70, 80)
local logoModel = modelLoad("testScripts/Models/SingeText.glb")
local logo = modelInstance(logoModel)
nodeSetPosition(logo, 0, -2.5, 0)
nodeSetRotation(logo, 0, -30, 0)
local stone = materialNew()
materialSetColor(stone, 120, 120, 130)
materialSetRoughness(stone, 0.9)
local floor = nodeNew()
nodeSetMesh(floor, meshBox(16, 0.2, 10), stone)
nodeSetPosition(floor, 0, -2.6, 0)
local sun = lightNew(LIGHT_DIRECTIONAL)
nodeSetPosition(sun, -4, 8, 6)
nodeLookAt(sun, 0, 0, 0)
lightSetIntensity(sun, 1.6)
lightSetShadow(sun, true)
local camera = nodeNew()
nodeSetPosition(camera, 0, 2, 13)
nodeLookAt(camera, 0, 0, 0)
cameraSet(camera)
debugPrint("logo letters " .. #nodeGetChildren(nodeGetChildren(logo)[1]))
function onOverlayUpdate()
frames = frames + 1
nodeRotate(logo, 0, 0.5, 0)
overlayClear()
fontPrint(20, 20, "Logo model, frame " .. frames)
if frames == 30 or frames == 100 or frames == 170 then
singeScreenshot()
end
if frames == 180 then
singeQuit()
end
end