singe/assets/Menu.rml
2026-09-07 23:44:37 -05:00

44 lines
1.6 KiB
Text

<rml>
<!--
Singe 3
Copyright (C) 2006-2026 Scott Duensing <scott@kangaroopunch.com>
The bundled game menu: the document Singe/Menu.singe fills and drives. Every region is placed
by the script (it owns the geometry so the attract video, drawn into the overlay underneath,
lands exactly in the #video hole); Singe/menu.rcss only says what the regions look like.
Licensed under the GNU General Public License, version 3 or later.
-->
<head>
<title>Menu</title>
<link type="text/rcss" href="Singe/gui.rcss"/>
<link type="text/rcss" href="Singe/menu.rcss"/>
</head>
<body id="menu">
<div id="games">
<div id="list" class="list"></div>
<div id="poster" class="art"></div>
<div id="marquee" class="art"></div>
<div id="video"></div>
<div id="info" class="panel">
<div id="title"></div>
<div id="credits" class="line"></div>
<div id="developer" class="line"></div>
<div id="publisher" class="line"></div>
<div id="port" class="line"></div>
<div id="description"></div>
</div>
<div id="footer">
<div id="hints">Up / Down: select &nbsp; Left / Right: page &nbsp; Start or button: play &nbsp; Service: audio delay</div>
<button id="start">Start</button>
</div>
</div>
<div id="calibration" class="hidden">
<h1>Audio Delay Calibration</h1>
<p>Adjust until the flash and the click happen together.</p>
<p class="value">Delay: <span id="calValue"></span> ms</p>
<p class="value">Measured device queue: <span id="calLatency"></span> ms</p>
<p class="keys">Left / Right: 10 ms &nbsp; Up / Down: 1 ms &nbsp; Start: reset to 0</p>
<p class="keys">Button 1: save &nbsp; Button 2: cancel</p>
</div>
</body>
</rml>