44 lines
1.6 KiB
Text
44 lines
1.6 KiB
Text
<rml>
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<!--
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Singe 3
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Copyright (C) 2006-2026 Scott Duensing <scott@kangaroopunch.com>
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The bundled game menu: the document Singe/Menu.singe fills and drives. Every region is placed
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by the script (it owns the geometry so the attract video, drawn into the overlay underneath,
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lands exactly in the #video hole); Singe/menu.rcss only says what the regions look like.
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Licensed under the GNU General Public License, version 3 or later.
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-->
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<head>
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<title>Menu</title>
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<link type="text/rcss" href="Singe/gui.rcss"/>
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<link type="text/rcss" href="Singe/menu.rcss"/>
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</head>
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<body id="menu">
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<div id="games">
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<div id="list" class="list"></div>
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<div id="poster" class="art"></div>
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<div id="marquee" class="art"></div>
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<div id="video"></div>
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<div id="info" class="panel">
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<div id="title"></div>
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<div id="credits" class="line"></div>
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<div id="developer" class="line"></div>
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<div id="publisher" class="line"></div>
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<div id="port" class="line"></div>
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<div id="description"></div>
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</div>
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<div id="footer">
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<div id="hints">Up / Down: select Left / Right: page Start or button: play Service: audio delay</div>
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<button id="start">Start</button>
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</div>
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</div>
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<div id="calibration" class="hidden">
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<h1>Audio Delay Calibration</h1>
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<p>Adjust until the flash and the click happen together.</p>
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<p class="value">Delay: <span id="calValue"></span> ms</p>
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<p class="value">Measured device queue: <span id="calLatency"></span> ms</p>
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<p class="keys">Left / Right: 10 ms Up / Down: 1 ms Start: reset to 0</p>
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<p class="keys">Button 1: save Button 2: cancel</p>
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</div>
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</body>
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</rml>
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