Add Sinden Lightgun Support #20
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https://www.sindenlightgun.com
Border drawing added to b8. Mouse coordinate adjusting (since the border is considered inside the mouse area) still pending.
changed milestone to %1
We also need an option to disable the crosshair in gun games.
Regardless of where the border is drawn (around a 4:3 video on a 16:9 display for example) the gun returns coordinates that cover the entire screen. Aiming left of or above the border will produce negative values.
assigned to @scott
Added
singeWantsCrosshairs()
and related-n
command line option. Games need updated.I don't think we need the
SDL_RenderFillRect(_global.renderer, &windowTarget);
in theif (sindenWhite.x >= 0) {
block around line 4169.Immediately after that, if the disc is stopped, the blue fill is not being limited to the
windowTarget
. This will clobber the Sinden border (and otherwise look bad).Games have been updated.
Rather than trying to "chase" the Sinden drivers and maintain feature parity, we're just going to let Andy handle this. :-)